431 lines
17 KiB
C#
431 lines
17 KiB
C#
#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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using VocaluxeLib.Menu;
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namespace VocaluxeLib.PartyModes.ChallengeMedley
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{
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// ReSharper disable UnusedMember.Global
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public class CPartyScreenChallengeMedleyNames : CMenuParty
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// ReSharper restore UnusedMember.Global
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{
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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protected override int _ScreenVersion
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{
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get { return 1; }
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}
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private const string _ButtonNext = "ButtonNext";
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private const string _ButtonBack = "ButtonBack";
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private const string _ButtonPlayerDestination = "ButtonPlayerDestination";
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private const string _ButtonPlayerChoose = "ButtonPlayerChoose";
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private List<CPlayerChooseButton> _PlayerChooseButtons;
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private List<CButton> _PlayerDestinationButtons;
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//PlayerDestinationButtons-Option
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private const int _PlayerDestinationButtonsNumH = 3;
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private const int _PlayerDestinationButtonsFirstX = 900;
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private const int _PlayerDestinationButtonsFirstY = 105;
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private const int _PlayerDestinationButtonsSpaceH = 15;
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private const int _PlayerDestinationButtonsSpaceW = 25;
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//PlayerChooseButtons-Option
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private List<int> _PlayerChooseButtonsVisibleProfiles;
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private const int _PlayerChooseButtonsNumH = 7;
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private const int _PlayerChooseButtonsNumW = 4;
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private const int _PlayerChooseButtonsFirstX = 52;
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private const int _PlayerChooseButtonsFirstY = 105;
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private const int _PlayerChooseButtonsSpaceH = 15;
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private const int _PlayerChooseButtonsSpaceW = 25;
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private const int _PlayerChooseButtonsOffset = 0;
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private CStatic _ChooseAvatarStatic;
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private bool _SelectingMouseActive;
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private int _OldMouseX;
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private int _OldMouseY;
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private bool _ButtonsAdded;
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private int _NumPlayer = 4;
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private SDataFromScreen _Data;
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private class CPlayerChooseButton
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{
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public CButton Button;
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public int ProfileID;
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}
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public override void Init()
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{
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base.Init();
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_ChooseAvatarStatic = GetNewStatic();
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_ChooseAvatarStatic.Visible = false;
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_PlayerChooseButtonsVisibleProfiles = new List<int>();
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_Data.ScreenNames.ProfileIDs = new List<int>();
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_ThemeButtons = new string[] { _ButtonBack, _ButtonNext, _ButtonPlayerDestination, _ButtonPlayerChoose };
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_Data = new SDataFromScreen();
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SFromScreenNames names = new SFromScreenNames { FadeToConfig = false, ProfileIDs = new List<int>() };
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_Data.ScreenNames = names;
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}
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public override void DataToScreen(object receivedData)
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{
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try
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{
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SDataToScreenNames config = (SDataToScreenNames)receivedData;
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_Data.ScreenNames.ProfileIDs = config.ProfileIDs ?? new List<int>();
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_NumPlayer = config.NumPlayer;
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while (_Data.ScreenNames.ProfileIDs.Count > _NumPlayer)
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_Data.ScreenNames.ProfileIDs.RemoveAt(_Data.ScreenNames.ProfileIDs.Count - 1);
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}
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catch (Exception e)
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{
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CBase.Log.LogError("Error in party mode screen challenge names. Can't cast received data from game mode " + ThemeName + ". " + e.Message);
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}
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}
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public override bool HandleInput(SKeyEvent keyEvent)
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{
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base.HandleInput(keyEvent);
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if (keyEvent.KeyPressed) { }
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else
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{
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switch (keyEvent.Key)
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{
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case Keys.Back:
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case Keys.Escape:
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_Back();
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break;
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case Keys.Enter:
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if (_Buttons[_ButtonBack].Selected)
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_Back();
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if (_Buttons[_ButtonNext].Selected)
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_Next();
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if (!_OnAdd())
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_OnRemove();
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break;
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case Keys.Delete:
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_OnRemove();
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break;
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}
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}
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return true;
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}
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public override bool HandleMouse(SMouseEvent mouseEvent)
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{
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base.HandleMouse(mouseEvent);
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//Check if LeftButton is hold and Select-Mode active
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if (mouseEvent.LBH && _SelectingMouseActive)
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{
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//Update coords for Drag/Drop-Texture
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_ChooseAvatarStatic.Rect.X += mouseEvent.X - _OldMouseX;
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_ChooseAvatarStatic.Rect.Y += mouseEvent.Y - _OldMouseY;
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_OldMouseX = mouseEvent.X;
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_OldMouseY = mouseEvent.Y;
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}
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// LeftButton isn't hold anymore, but Selec-Mode is still active -> "Drop" of Avatar
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else if (_SelectingMouseActive)
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{
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//Reset variables
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_SelectingMouseActive = false;
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_ChooseAvatarStatic.Visible = false;
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}
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if (mouseEvent.LB && _IsMouseOver(mouseEvent))
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{
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if (_Buttons[_ButtonBack].Selected)
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_Back();
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if (_Buttons[_ButtonNext].Selected)
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_Next();
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if (!_OnAdd())
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_OnRemove();
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}
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if (mouseEvent.RB)
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_Back();
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return true;
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}
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public override void OnShow()
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{
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base.OnShow();
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if (!_ButtonsAdded)
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{
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_AddButtonPlayerDestination();
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_AddButtonPlayerChoose();
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_ButtonsAdded = true;
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}
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_UpdateButtonPlayerDestination();
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_UpdateButtonPlayerChoose();
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_UpdateButtonNext();
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}
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public override bool UpdateGame()
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{
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return true;
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}
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public override bool Draw()
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{
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base.Draw();
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if (_ChooseAvatarStatic.Visible)
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_ChooseAvatarStatic.Draw();
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return true;
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}
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private void _AddButtonPlayerDestination()
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{
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_Buttons[_ButtonPlayerDestination].Visible = false;
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_PlayerDestinationButtons = new List<CButton>();
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int row = 0;
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int column = 0;
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for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
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{
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CButton b = GetNewButton(_Buttons[_ButtonPlayerDestination]);
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b.Rect.X = _PlayerDestinationButtonsFirstX + column * (b.Rect.W + _PlayerDestinationButtonsSpaceH);
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b.Rect.Y = _PlayerDestinationButtonsFirstY + row * (b.Rect.H + _PlayerDestinationButtonsSpaceW);
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_PlayerDestinationButtons.Add(b);
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column++;
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if (column >= _PlayerDestinationButtonsNumH)
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{
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row++;
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column = 0;
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}
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b.Visible = true;
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b.Enabled = false;
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_AddButton(b);
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}
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}
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private void _AddButtonPlayerChoose()
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{
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_Buttons[_ButtonPlayerChoose].Visible = false;
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_PlayerChooseButtons = new List<CPlayerChooseButton>();
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int row = 0;
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int column = 0;
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for (int i = 1; i <= _PlayerChooseButtonsNumH * _PlayerChooseButtonsNumW; i++)
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{
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CButton b = GetNewButton(_Buttons[_ButtonPlayerChoose]);
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b.Rect.X = _PlayerChooseButtonsFirstX + column * (b.Rect.W + _PlayerChooseButtonsSpaceH);
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b.Rect.Y = _PlayerChooseButtonsFirstY + row * (b.Rect.H + _PlayerChooseButtonsSpaceW);
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CPlayerChooseButton pcb = new CPlayerChooseButton { Button = b, ProfileID = -1 };
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_PlayerChooseButtons.Add(pcb);
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column++;
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if (column >= _PlayerChooseButtonsNumH)
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{
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row++;
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column = 0;
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}
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b.Visible = true;
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b.Enabled = false;
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_AddButton(b);
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}
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}
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private void _UpdateButtonPlayerChoose()
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{
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_UpdateVisibleProfiles();
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if ((_PlayerChooseButtonsNumW * _PlayerChooseButtonsNumH) * (_PlayerChooseButtonsOffset + 1) - _PlayerChooseButtonsVisibleProfiles.Count >=
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(_PlayerChooseButtonsNumW * _PlayerChooseButtonsNumH) * _PlayerChooseButtonsOffset)
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_UpdateButtonPlayerChoose(_PlayerChooseButtonsOffset - 1);
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else
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_UpdateButtonPlayerChoose(_PlayerChooseButtonsOffset);
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}
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private void _UpdateButtonPlayerChoose(int offset)
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{
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const int numButtonPlayerChoose = _PlayerChooseButtonsNumW * _PlayerChooseButtonsNumH;
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if (offset < 0)
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offset = 0;
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if (numButtonPlayerChoose * (offset + 1) - _PlayerChooseButtonsVisibleProfiles.Count <= numButtonPlayerChoose)
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{
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for (int i = 0; i < numButtonPlayerChoose; i++)
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{
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if ((i + offset * numButtonPlayerChoose) < _PlayerChooseButtonsVisibleProfiles.Count)
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{
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int id = _PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose];
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_PlayerChooseButtons[i].ProfileID = id;
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_PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetPlayerName(id);
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_PlayerChooseButtons[i].Button.Texture = CBase.Profiles.GetAvatar(id);
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_PlayerChooseButtons[i].Button.SelTexture = CBase.Profiles.GetAvatar(id);
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_PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
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_PlayerChooseButtons[i].Button.SelColor = new SColorF(1, 1, 1, 1);
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_PlayerChooseButtons[i].Button.Enabled = true;
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}
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else
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{
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_PlayerChooseButtons[i].ProfileID = -1;
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_PlayerChooseButtons[i].Button.Text.Text = String.Empty;
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_PlayerChooseButtons[i].Button.Texture = _Buttons[_ButtonPlayerChoose].Texture;
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_PlayerChooseButtons[i].Button.SelTexture = _Buttons[_ButtonPlayerChoose].SelTexture;
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_PlayerChooseButtons[i].Button.Color = _Buttons[_ButtonPlayerChoose].Color;
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_PlayerChooseButtons[i].Button.SelColor = _Buttons[_ButtonPlayerChoose].SelColor;
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_PlayerChooseButtons[i].Button.Enabled = false;
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}
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}
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}
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}
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private void _UpdateVisibleProfiles()
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{
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_PlayerChooseButtonsVisibleProfiles.Clear();
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Profile.CProfile[] profiles = CBase.Profiles.GetProfiles();
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for (int i = 0; i < profiles.Length; i++)
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{
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bool visible = false;
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//Show profile only if active
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if (profiles[i].Active == EOffOn.TR_CONFIG_ON)
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visible = _Data.ScreenNames.ProfileIDs.All(profileID => profileID != profiles[i].ID);
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if (visible)
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_PlayerChooseButtonsVisibleProfiles.Add(profiles[i].ID);
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}
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}
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private void _UpdateButtonPlayerDestination()
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{
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for (int i = 0; i < _PlayerDestinationButtons.Count; i++)
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{
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if (_NumPlayer > i)
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{
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_PlayerDestinationButtons[i].Visible = true;
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_PlayerDestinationButtons[i].Enabled = true;
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}
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else
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{
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_PlayerDestinationButtons[i].Visible = false;
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_PlayerDestinationButtons[i].Enabled = false;
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}
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}
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for (int i = 0; i < _NumPlayer; i++)
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{
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if (i < _Data.ScreenNames.ProfileIDs.Count)
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{
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if (_Data.ScreenNames.ProfileIDs[i] != -1)
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{
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int id = _Data.ScreenNames.ProfileIDs[i];
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_PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 0.6f);
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_PlayerDestinationButtons[i].SelColor = new SColorF(1, 1, 1, 1);
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_PlayerDestinationButtons[i].Texture = CBase.Profiles.GetAvatar(id);
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_PlayerDestinationButtons[i].SelTexture = CBase.Profiles.GetAvatar(id);
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_PlayerDestinationButtons[i].Text.Text = CBase.Profiles.GetPlayerName(id);
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_PlayerDestinationButtons[i].Enabled = true;
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}
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}
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else
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{
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_PlayerDestinationButtons[i].Color = _Buttons[_ButtonPlayerDestination].Color;
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_PlayerDestinationButtons[i].SelColor = _Buttons[_ButtonPlayerDestination].SelColor;
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_PlayerDestinationButtons[i].Texture = _Buttons[_ButtonPlayerDestination].Texture;
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_PlayerDestinationButtons[i].SelTexture = _Buttons[_ButtonPlayerDestination].SelTexture;
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_PlayerDestinationButtons[i].Text.Text = String.Empty;
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_PlayerDestinationButtons[i].Enabled = false;
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}
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}
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}
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private void _UpdateButtonNext()
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{
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if (_Data.ScreenNames.ProfileIDs.Count == _NumPlayer)
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{
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_Buttons[_ButtonNext].Visible = true;
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_SetInteractionToButton(_Buttons[_ButtonNext]);
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}
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else
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_Buttons[_ButtonNext].Visible = false;
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}
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private bool _OnAdd()
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{
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foreach (CPlayerChooseButton button in _PlayerChooseButtons)
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{
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int id = button.ProfileID;
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if (!button.Button.Selected || id == -1 || _Data.ScreenNames.ProfileIDs.Count >= _NumPlayer)
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continue;
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_Data.ScreenNames.ProfileIDs.Add(id);
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int added = _Data.ScreenNames.ProfileIDs.Count - 1;
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_UpdateButtonNext();
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//Update texture and name
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_PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
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_PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
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_PlayerDestinationButtons[added].Texture = CBase.Profiles.GetAvatar(id);
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_PlayerDestinationButtons[added].SelTexture = CBase.Profiles.GetAvatar(id);
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_PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetPlayerName(id);
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_PlayerDestinationButtons[added].Enabled = true;
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//Update Tiles-List
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_UpdateButtonPlayerChoose();
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_CheckInteraction();
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return true;
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}
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return false;
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}
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private void _OnRemove()
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{
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for (int i = 0; i < _PlayerDestinationButtons.Count; i++)
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{
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if (!_PlayerDestinationButtons[i].Selected)
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continue;
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if ((i + 1) > _Data.ScreenNames.ProfileIDs.Count)
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continue;
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_Data.ScreenNames.ProfileIDs.RemoveAt(i);
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_UpdateButtonNext();
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_UpdateButtonPlayerDestination();
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_UpdateButtonPlayerChoose();
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_CheckInteraction();
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return;
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}
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}
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private void _Back()
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{
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_Data.ScreenNames.FadeToConfig = true;
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_PartyMode.DataFromScreen(ThemeName, _Data);
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}
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private void _Next()
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{
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_Data.ScreenNames.FadeToConfig = false;
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_PartyMode.DataFromScreen(ThemeName, _Data);
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}
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}
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} |