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Vocaluxe/VocaluxeLib/Songs/CSungNote.cs
T
Flamefire 762d2c80d2 Code cleanup
Added license stuff
2013-08-22 00:56:58 +02:00

82 lines
2.6 KiB
C#

#region license
// /*
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
// */
#endregion
namespace VocaluxeLib.Songs
{
/// <summary>
/// Note that was sung by a player
/// </summary>
public class CSungNote : CBaseNote
{
/// <summary>
/// Constructor for a sung note that was not hit
/// </summary>
/// <param name="startBeat"></param>
/// <param name="duration"></param>
/// <param name="tone"></param>
public CSungNote(int startBeat, int duration, int tone) : base(startBeat, duration, tone)
{
Perfect = false;
HitNote = null;
}
/// <summary>
/// Constructor for a sung note that hit the given note
/// </summary>
/// <param name="startBeat"></param>
/// <param name="duration"></param>
/// <param name="tone"></param>
/// <param name="hitNote"></param>
public CSungNote(int startBeat, int duration, int tone, CSongNote hitNote) : this(startBeat, duration, tone)
{
HitNote = hitNote;
}
#region Properties
// for drawing player notes
public bool Hit
{
get { return HitNote != null; }
}
public CSongNote HitNote { get; private set; }
// for drawing perfect note effect
public bool Perfect { get; set; }
#endregion
#region Methods
public void CheckPerfect()
{
bool result = HitNote != null;
if (result)
{
result = (StartBeat == HitNote.StartBeat);
result &= (EndBeat == HitNote.EndBeat);
result &= (Tone == HitNote.Tone);
}
Perfect = result;
}
#endregion Methods
public override int PointsForBeat
{
get { return (HitNote == null) ? 0 : HitNote.PointsForBeat; }
}
}
}