Files
Vocaluxe/PartyModes/PartyModeTicTacToe/PartyScreenTicTacToeMain.cs
T

718 lines
29 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using Vocaluxe.Menu;
namespace Vocaluxe.PartyModes
{
public class Field
{
public Round Content;
public CButton Button;
}
public enum EStatus
{
FieldChoosing,
JokerRetry,
FieldSelected,
None
}
public class PartyScreenTicTacToeMain : CMenuParty
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
const int ScreenVersion = 1;
const string TextPopupReallyExit = "TextPopupReallyExit";
const string TextTeamChoosing = "TextTeamChoosing";
const string TextFinishMessage = "TextFinishMessage";
const string TextNextPlayerT1 = "TextNextPlayerT1";
const string TextNextPlayerT2 = "TextNextPlayerT2";
const string TextNextPlayerNameT1 = "TextNextPlayerNameT1";
const string TextNextPlayerNameT2 = "TextNextPlayerNameT2";
const string ButtonNextRound = "ButtonNextRound";
const string ButtonBack = "ButtonBack";
const string ButtonExit = "ButtonExit";
const string ButtonPopupYes = "ButtonPopupYes";
const string ButtonPopupNo = "ButtonPopupNo";
const string ButtonField = "ButtonField";
const string ButtonJokerRandomT1 = "ButtonJokerRandomT1";
const string ButtonJokerRandomT2 = "ButtonJokerRandomT2";
const string ButtonJokerRetryT1 = "ButtonJokerRetryT1";
const string ButtonJokerRetryT2 = "ButtonJokerRetryT2";
const string StaticPopupBG = "StaticPopupBG";
const string StaticAvatarT1 = "StaticAvatarT1";
const string StaticAvatarT2 = "StaticAvatarT2";
private bool ExitPopupVisible = false;
private DataFromScreen Data;
private DataToScreenMain GameData;
private List<Field> Fields;
private float FieldFirstX = 25;
private float FieldFirstY = 25;
private int FieldSpace = 10;
private float FieldSize = 100;
private int PreviewStream = -1;
private int SelectedField = -1;
private int OldSelectedField = -1;
private int[,] Possibilities;
private EStatus Status;
public PartyScreenTicTacToeMain()
{
}
protected override void Init()
{
base.Init();
_ThemeName = "PartyScreenTicTacToeMain";
_ThemeTexts = new string[] { TextPopupReallyExit, TextTeamChoosing, TextFinishMessage, TextNextPlayerT1, TextNextPlayerT2, TextNextPlayerNameT1, TextNextPlayerNameT2 };
_ThemeButtons = new string[] { ButtonNextRound, ButtonBack, ButtonExit, ButtonPopupYes, ButtonPopupNo, ButtonField, ButtonJokerRandomT1, ButtonJokerRandomT2, ButtonJokerRetryT1, ButtonJokerRetryT2 };
_ThemeStatics = new string[] { StaticPopupBG, StaticAvatarT1, StaticAvatarT2 };
_ScreenVersion = ScreenVersion;
Data = new DataFromScreen();
FromScreenMain config = new FromScreenMain();
GameData = new DataToScreenMain();
config.SingRoundNr = 1;
config.Rounds = new List<Round>();
config.Songs = new List<int>();
config.PlayerTeam1 = new List<int>();
config.PlayerTeam2 = new List<int>();
config.FadeToNameSelection = false;
config.FadeToSinging = false;
Data.ScreenMain = config;
Fields = new List<Field>();
}
public override void LoadTheme(string XmlPath)
{
base.LoadTheme(XmlPath);
CreateFields();
Buttons[htButtons(ButtonField)].Visible = false;
}
public override void DataToScreen(object ReceivedData)
{
DataToScreenMain config = new DataToScreenMain();
try
{
config = (DataToScreenMain)ReceivedData;
GameData = config;
}
catch (Exception e)
{
_Base.Log.LogError("Error in party mode screen TicTacToe main. Can't cast received data from game mode " + _ThemeName + ". " + e.Message); ;
}
}
public override bool HandleInput(KeyEvent KeyEvent)
{
base.HandleInput(KeyEvent);
if (KeyEvent.KeyPressed)
{
}
else
{
switch (KeyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
if (!ExitPopupVisible)
if (GameData.CurrentRoundNr == 1 && Status != EStatus.FieldSelected)
Back();
else if(Status == EStatus.None)
EndParty();
else
ShowPopup(true);
else
ShowPopup(false);
break;
case Keys.Enter:
if (!ExitPopupVisible)
{
if (Buttons[htButtons(ButtonNextRound)].Selected)
NextRound();
if (Buttons[htButtons(ButtonBack)].Selected && GameData.CurrentRoundNr == 1 && Status != EStatus.FieldSelected)
Back();
if (Buttons[htButtons(ButtonExit)].Selected && (GameData.CurrentRoundNr > 1 || Status == EStatus.FieldSelected) && Status != EStatus.None)
ShowPopup(true);
else if (Status == EStatus.None)
EndParty();
for (int i = 0; i < GameData.NumFields; i++)
{
switch (Status)
{
case EStatus.FieldChoosing:
if (Fields[i].Button.Selected)
{
SelectedField = i;
FieldSelected();
}
break;
case EStatus.JokerRetry:
if (Fields[i].Button.Selected)
{
SelectedField = i;
FieldSelectedAgain();
}
break;
}
}
if (Status == EStatus.FieldSelected)
{
if (Buttons[htButtons(ButtonJokerRandomT1)].Selected)
UseJoker(0, 0);
if (Buttons[htButtons(ButtonJokerRandomT2)].Selected)
UseJoker(1, 0);
if (Buttons[htButtons(ButtonJokerRetryT1)].Selected)
UseJoker(0, 1);
if (Buttons[htButtons(ButtonJokerRetryT2)].Selected)
UseJoker(1, 1);
}
}
else
{
if (Buttons[htButtons(ButtonPopupYes)].Selected)
EndParty();
if (Buttons[htButtons(ButtonPopupNo)].Selected)
ShowPopup(false);
}
break;
}
}
return true;
}
public override bool HandleMouse(MouseEvent MouseEvent)
{
base.HandleMouse(MouseEvent);
if (MouseEvent.LB && IsMouseOver(MouseEvent))
{
if (!ExitPopupVisible)
{
if (Buttons[htButtons(ButtonNextRound)].Selected)
NextRound();
if (Buttons[htButtons(ButtonBack)].Selected)
Back();
if (Buttons[htButtons(ButtonExit)].Selected)
if (Status == EStatus.None)
EndParty();
else
ShowPopup(true);
for (int i = 0; i < GameData.NumFields; i++)
{
switch (Status)
{
case EStatus.FieldChoosing:
if (Fields[i].Button.Selected)
{
SelectedField = i;
FieldSelected();
}
break;
case EStatus.JokerRetry:
if (Fields[i].Button.Selected)
{
SelectedField = i;
FieldSelectedAgain();
}
break;
}
}
if(Status == EStatus.FieldSelected)
{
if (Buttons[htButtons(ButtonJokerRandomT1)].Selected)
UseJoker(0, 0);
if (Buttons[htButtons(ButtonJokerRandomT2)].Selected)
UseJoker(1, 0);
if (Buttons[htButtons(ButtonJokerRetryT1)].Selected)
UseJoker(0, 1);
if (Buttons[htButtons(ButtonJokerRetryT2)].Selected)
UseJoker(1, 1);
}
}
else
{
if (Buttons[htButtons(ButtonPopupYes)].Selected)
EndParty();
if (Buttons[htButtons(ButtonPopupNo)].Selected)
ShowPopup(false);
}
}
if (MouseEvent.RB)
{
if (!ExitPopupVisible)
if (GameData.CurrentRoundNr == 1 && Status != EStatus.FieldSelected)
Back();
else if(Status == EStatus.None)
EndParty();
else
ShowPopup(true);
else
ShowPopup(false);
}
if (MouseEvent.Wheel != 0)
{
}
return true;
}
public override void OnShow()
{
base.OnShow();
PreviewStream = -1;
if (GameData.CurrentRoundNr == 1)
{
BuildWinnerPossibilities();
SelectedField = -1;
Buttons[htButtons(ButtonBack)].Visible = true;
Buttons[htButtons(ButtonExit)].Visible = false;
}
else
{
Buttons[htButtons(ButtonBack)].Visible = false;
Buttons[htButtons(ButtonExit)].Visible = true;
}
Status = EStatus.FieldChoosing;
UpdateFields();
UpdateFieldContents();
int Winner = GetWinner();
if (GameData.CurrentRoundNr <= GameData.NumFields && Winner == 0)
{
UpdateTeamChoosingMessage();
Texts[htTexts(TextNextPlayerT1)].Visible = false;
Texts[htTexts(TextNextPlayerT2)].Visible = false;
Texts[htTexts(TextNextPlayerNameT1)].Visible = false;
Texts[htTexts(TextNextPlayerNameT2)].Visible = false;
Statics[htStatics(StaticAvatarT1)].Visible = false;
Statics[htStatics(StaticAvatarT2)].Visible = false;
Buttons[htButtons(ButtonJokerRandomT1)].Visible = false;
Buttons[htButtons(ButtonJokerRandomT2)].Visible = false;
Buttons[htButtons(ButtonJokerRetryT1)].Visible = false;
Buttons[htButtons(ButtonJokerRetryT2)].Visible = false;
Buttons[htButtons(ButtonNextRound)].Visible = false;
Texts[htTexts(TextFinishMessage)].Visible = false;
SetInteractionToButton(Buttons[htButtons(ButtonNextRound)]);
}
else
{
Status = EStatus.None;
Buttons[htButtons(ButtonNextRound)].Visible = false;
Texts[htTexts(TextFinishMessage)].Visible = true;
Texts[htTexts(TextTeamChoosing)].Visible = false;
if (Winner > 0)
{
Texts[htTexts(TextFinishMessage)].Color = _Base.Theme.GetPlayerColor(Winner);
Texts[htTexts(TextFinishMessage)].Text = _Base.Language.Translate("TR_SCREENMAIN_WINNER", _PartyModeID) + " " + _Base.Language.Translate("TR_TEAM", _PartyModeID) + " " + Winner;
}
else
{
Texts[htTexts(TextFinishMessage)].Color = new SColorF(1, 1, 1, 1);
Texts[htTexts(TextFinishMessage)].Text = _Base.Language.Translate("TR_SCREENMAIN_NOWINNER", _PartyModeID);
}
SetInteractionToButton(Buttons[htButtons(ButtonExit)]);
}
ShowPopup(false);
}
public override bool UpdateGame()
{
return true;
}
public override bool Draw()
{
base.Draw();
return true;
}
public override void OnClose()
{
base.OnClose();
_Base.BackgroundMusic.SetStatus(false);
_Base.Sound.FadeAndStop(PreviewStream, 0f, 0.5f);
}
private void CreateFields()
{
for (int i = 0; i < 25; i++)
{
Field f = new Field();
f.Button = GetNewButton(Buttons[htButtons(ButtonField)]);
f.Button.Visible = false;
f.Content = new Round();
AddButton(f.Button);
Fields.Add(f);
}
}
private void UpdateFields()
{
int NumOneRow = (int)Math.Sqrt((double)GameData.NumFields);
float FieldSizeY = (_Base.Settings.GetRenderH() - 150 - NumOneRow * FieldSpace) / NumOneRow;
float FieldSizeX = (_Base.Settings.GetRenderW() - 300 - NumOneRow * FieldSpace) / NumOneRow;
if (FieldSizeX < FieldSizeY)
FieldSize = FieldSizeX;
else
FieldSize = FieldSizeY;
FieldFirstX = _Base.Settings.GetRenderW() / 2 - (NumOneRow * FieldSize + (NumOneRow - 1) * FieldSpace) / 2;
FieldFirstY = 140 + (_Base.Settings.GetRenderH() - 140) / 2 - (NumOneRow * FieldSize + NumOneRow * FieldSpace) / 2;
int row = 0;
int column = 0;
float x = FieldFirstX;
float y = FieldFirstY;
for (int i = 0; i < Fields.Count; i++)
{
if (i < GameData.NumFields)
{
Fields[i].Button.Rect.W = FieldSize;
Fields[i].Button.Rect.H = FieldSize;
Fields[i].Button.Rect.X = x;
Fields[i].Button.Rect.Y = y;
Fields[i].Button.Visible = true;
Fields[i].Button.Enabled = true;
column++;
if ((i+1) >= NumOneRow * (row+1))
{
column = 0;
row++;
y = FieldFirstY + FieldSize * row + FieldSpace * row;
x = FieldFirstX;
}
else
x = FieldFirstX + FieldSize * column + FieldSpace * column;
}
else
{
Fields[i].Button.Visible = false;
Fields[i].Button.Enabled = false;
}
}
}
private void UpdateFieldContents()
{
for (int i = 0; i < GameData.Rounds.Count; i++)
{
Fields[i].Button.Enabled = true;
Fields[i].Button.Texture = Buttons[htButtons(ButtonField)].Texture;
Fields[i].Button.Color = Buttons[htButtons(ButtonField)].Color;
Fields[i].Button.SColor = Buttons[htButtons(ButtonField)].SColor;
Fields[i].Content = GameData.Rounds[i];
if (Fields[i].Content.Finished)
{
Fields[i].Button.Enabled = false;
Fields[i].Button.Texture = _Base.Songs.GetSongByID(Fields[i].Content.SongID).CoverTextureBig;
Fields[i].Button.Color = _Base.Theme.GetPlayerColor(Fields[i].Content.Winner);
Fields[i].Button.SColor = _Base.Theme.GetPlayerColor(Fields[i].Content.Winner);
}
if (Status == EStatus.FieldSelected && SelectedField == i)
{
Fields[i].Button.Texture = _Base.Songs.GetSongByID(Fields[i].Content.SongID).CoverTextureBig;
Fields[i].Button.Color = new SColorF(1, 1, 1, 1);
Fields[i].Button.SColor = new SColorF(1, 1, 1, 1);
Fields[i].Button.Enabled = false;
}
if (Status == EStatus.JokerRetry && Fields[i].Content.Finished)
{
Fields[i].Button.SColor = _Base.Theme.GetPlayerColor(GameData.Team+1);
Fields[i].Button.Enabled = true;
}
if (Status == EStatus.JokerRetry && !Fields[i].Content.Finished)
{
Fields[i].Button.Enabled = false;
}
if(Status == EStatus.FieldSelected)
{
Fields[i].Button.Enabled = false;
}
}
}
private void FieldSelected()
{
int SongID = 0;
int SingerTeam1 = 0;
int SingerTeam2 = 0;
if (GameData.Songs.Count > 0)
{
SongID = GameData.Songs[0];
GameData.Songs.RemoveAt(0);
}
if (GameData.PlayerTeam1.Count > 0)
{
SingerTeam1 = GameData.PlayerTeam1[0];
GameData.PlayerTeam1.RemoveAt(0);
}
if (GameData.PlayerTeam2.Count > 0)
{
SingerTeam2 = GameData.PlayerTeam2[0];
GameData.PlayerTeam2.RemoveAt(0);
}
Menu.SongMenu.CSong Song = _Base.Songs.GetSongByID(SongID);
_Base.BackgroundMusic.SetStatus(true);
PreviewStream = _Base.Sound.Load(Song.GetMP3(), false);
_Base.Sound.SetPosition(PreviewStream, Song.PreviewStart);
_Base.Sound.SetStreamVolume(PreviewStream, 0f);
_Base.Sound.Play(PreviewStream);
_Base.Sound.Fade(PreviewStream, _Base.Config.GetBackgroundMusicVolume(), 1f);
Status = EStatus.FieldSelected;
Fields[SelectedField].Content.SongID = SongID;
GameData.Rounds[SelectedField].SongID = SongID;
GameData.Rounds[SelectedField].SingerTeam1 = SingerTeam1;
GameData.Rounds[SelectedField].SingerTeam2 = SingerTeam2;
UpdateFieldContents();
Texts[htTexts(TextNextPlayerT1)].Visible = true;
Texts[htTexts(TextNextPlayerT2)].Visible = true;
Texts[htTexts(TextNextPlayerNameT1)].Visible = true;
Texts[htTexts(TextNextPlayerNameT2)].Visible = true;
SProfile[] profiles = _Base.Profiles.GetProfiles();
Texts[htTexts(TextNextPlayerNameT1)].Text = profiles[GameData.ProfileIDsTeam1[GameData.Rounds[SelectedField].SingerTeam1]].PlayerName;
Texts[htTexts(TextNextPlayerNameT2)].Text = profiles[GameData.ProfileIDsTeam2[GameData.Rounds[SelectedField].SingerTeam2]].PlayerName;
Statics[htStatics(StaticAvatarT1)].Visible = true;
Statics[htStatics(StaticAvatarT2)].Visible = true;
Statics[htStatics(StaticAvatarT1)].Texture = profiles[GameData.ProfileIDsTeam1[GameData.Rounds[SelectedField].SingerTeam1]].Avatar.Texture;
Statics[htStatics(StaticAvatarT2)].Texture = profiles[GameData.ProfileIDsTeam2[GameData.Rounds[SelectedField].SingerTeam2]].Avatar.Texture;
UpdateJokerButtons();
Buttons[htButtons(ButtonNextRound)].Visible = true;
Buttons[htButtons(ButtonExit)].Visible = true;
Buttons[htButtons(ButtonBack)].Visible = false;
}
private void FieldSelectedAgain()
{
int SongID = Fields[SelectedField].Content.SongID;
Menu.SongMenu.CSong Song = _Base.Songs.GetSongByID(SongID);
_Base.BackgroundMusic.SetStatus(true);
PreviewStream = _Base.Sound.Load(Song.GetMP3(), false);
_Base.Sound.SetPosition(PreviewStream, Song.PreviewStart);
_Base.Sound.SetStreamVolume(PreviewStream, 0f);
_Base.Sound.Play(PreviewStream);
_Base.Sound.Fade(PreviewStream, _Base.Config.GetBackgroundMusicVolume(), 1f);
Status = EStatus.FieldSelected;
Fields[SelectedField].Content.SongID = SongID;
GameData.Rounds[SelectedField].SongID = SongID;
GameData.Rounds[SelectedField].SingerTeam1 = GameData.Rounds[OldSelectedField].SingerTeam1;
GameData.Rounds[SelectedField].SingerTeam2 = GameData.Rounds[OldSelectedField].SingerTeam2;
UpdateFieldContents();
Texts[htTexts(TextNextPlayerT1)].Visible = true;
Texts[htTexts(TextNextPlayerT2)].Visible = true;
Texts[htTexts(TextNextPlayerNameT1)].Visible = true;
Texts[htTexts(TextNextPlayerNameT2)].Visible = true;
SProfile[] profiles = _Base.Profiles.GetProfiles();
Texts[htTexts(TextNextPlayerNameT1)].Text = profiles[GameData.ProfileIDsTeam1[GameData.Rounds[SelectedField].SingerTeam1]].PlayerName;
Texts[htTexts(TextNextPlayerNameT2)].Text = profiles[GameData.ProfileIDsTeam2[GameData.Rounds[SelectedField].SingerTeam2]].PlayerName;
Statics[htStatics(StaticAvatarT1)].Visible = true;
Statics[htStatics(StaticAvatarT2)].Visible = true;
Statics[htStatics(StaticAvatarT1)].Texture = profiles[GameData.ProfileIDsTeam1[GameData.Rounds[SelectedField].SingerTeam1]].Avatar.Texture;
Statics[htStatics(StaticAvatarT2)].Texture = profiles[GameData.ProfileIDsTeam2[GameData.Rounds[SelectedField].SingerTeam2]].Avatar.Texture;
UpdateJokerButtons();
Buttons[htButtons(ButtonNextRound)].Visible = true;
Buttons[htButtons(ButtonExit)].Visible = true;
Buttons[htButtons(ButtonBack)].Visible = false;
}
private void UseJoker(int TeamNr, int JokerNum)
{
switch (JokerNum)
{
//Random-Joker
case 0:
if (GameData.NumJokerRandom[TeamNr] > 0)
{
GameData.NumJokerRandom[TeamNr]--;
if (!_Base.Sound.IsFinished(PreviewStream))
_Base.Sound.FadeAndStop(PreviewStream, 0, 1);
FieldSelected();
}
break;
//Retry-Joker
case 1:
if (GameData.NumJokerRetry[TeamNr] > 0 && GameData.CurrentRoundNr > 1)
{
GameData.NumJokerRetry[TeamNr]--;
GameData.Team = TeamNr;
if (!_Base.Sound.IsFinished(PreviewStream))
_Base.Sound.FadeAndStop(PreviewStream, 0, 1);
Status = EStatus.JokerRetry;
OldSelectedField = SelectedField;
SelectedField = -1;
UpdateFieldContents();
}
break;
}
UpdateJokerButtons();
}
private void UpdateTeamChoosingMessage()
{
Texts[htTexts(TextTeamChoosing)].Color = _Base.Theme.GetPlayerColor(GameData.Team + 1);
Texts[htTexts(TextTeamChoosing)].Text = _Base.Language.Translate("TR_TEAM", _PartyModeID) + " " + (GameData.Team + 1) + "! " + _Base.Language.Translate("TR_SCREENMAIN_TEAM_CHOOSE", _PartyModeID);
if (Status == EStatus.JokerRetry || Status == EStatus.FieldChoosing)
Texts[htTexts(TextTeamChoosing)].Visible = true;
else
Texts[htTexts(TextTeamChoosing)].Visible = false;
}
private void UpdateJokerButtons()
{
Buttons[htButtons(ButtonJokerRandomT1)].Visible = true;
Buttons[htButtons(ButtonJokerRandomT2)].Visible = true;
Buttons[htButtons(ButtonJokerRandomT1)].Text.Text = GameData.NumJokerRandom[0].ToString();
Buttons[htButtons(ButtonJokerRandomT2)].Text.Text = GameData.NumJokerRandom[1].ToString();
Buttons[htButtons(ButtonJokerRandomT1)].Enabled = GameData.NumJokerRandom[0] > 0;
Buttons[htButtons(ButtonJokerRandomT2)].Enabled = GameData.NumJokerRandom[1] > 0;
Buttons[htButtons(ButtonJokerRetryT1)].Visible = true;
Buttons[htButtons(ButtonJokerRetryT2)].Visible = true;
Buttons[htButtons(ButtonJokerRetryT1)].Text.Text = GameData.NumJokerRetry[0].ToString();
Buttons[htButtons(ButtonJokerRetryT2)].Text.Text = GameData.NumJokerRetry[1].ToString();
Buttons[htButtons(ButtonJokerRetryT1)].Enabled = GameData.NumJokerRetry[0] > 0;
Buttons[htButtons(ButtonJokerRetryT2)].Enabled = GameData.NumJokerRetry[1] > 0;
}
private void NextRound()
{
_Base.Sound.FadeAndStop(PreviewStream, 0f, 0.5f);
Data.ScreenMain.Rounds = GameData.Rounds;
Data.ScreenMain.FadeToNameSelection = false;
Data.ScreenMain.FadeToSinging = true;
Data.ScreenMain.Songs = GameData.Songs;
Data.ScreenMain.SingRoundNr = SelectedField;
Data.ScreenMain.PlayerTeam1 = GameData.PlayerTeam1;
Data.ScreenMain.PlayerTeam2 = GameData.PlayerTeam2;
_PartyMode.DataFromScreen(_ThemeName, Data);
}
private void EndParty()
{
_Base.Sound.FadeAndStop(PreviewStream, 0f, 0.5f);
FadeTo(EScreens.ScreenParty);
}
private void ShowPopup(bool Visible)
{
ExitPopupVisible = Visible;
Statics[htStatics(StaticPopupBG)].Visible = ExitPopupVisible;
Texts[htTexts(TextPopupReallyExit)].Visible = ExitPopupVisible;
Buttons[htButtons(ButtonPopupYes)].Visible = ExitPopupVisible;
Buttons[htButtons(ButtonPopupNo)].Visible = ExitPopupVisible;
if (ExitPopupVisible)
SetInteractionToButton(Buttons[htButtons(ButtonPopupNo)]);
}
private void Back()
{
_Base.Sound.FadeAndStop(PreviewStream, 0f, 0.5f);
Data.ScreenMain.FadeToNameSelection = true;
Data.ScreenMain.FadeToSinging = false;
Data.ScreenMain.SingRoundNr = SelectedField;
_PartyMode.DataFromScreen(_ThemeName, Data);
}
private int BuildWinnerPossibilities()
{
int NumOneRow = (int)Math.Sqrt((double)GameData.NumFields);
Possibilities = new int[(NumOneRow * 2) + 2, NumOneRow];
for (int i = 0; i < Possibilities.GetLength(0); i++)
{
if (i < NumOneRow)
{
for(int c = 0; c < NumOneRow; c++){
Possibilities[i, c] = i * NumOneRow + c;
}
}
else if (i < NumOneRow * 2)
{
for (int c = 0; c < NumOneRow; c++)
{
Possibilities[i, c] = (i-NumOneRow) + (c*NumOneRow);
}
}
else if( i == Possibilities.GetLength(0) - 2)
{
for (int c = 0; c < NumOneRow;c++)
{
Possibilities[i, c] = (NumOneRow + 1) * c;
}
}
else if (i == Possibilities.GetLength(0) - 1)
{
for (int c = 0; c < NumOneRow; c++)
{
Possibilities[i, c] = (NumOneRow - 1) * c + (NumOneRow - 1);
}
}
}
return 0;
}
private int GetWinner()
{
for (int i = 0; i < Possibilities.GetLength(0); i++)
{
List<int> Check = new List<int>();
for (int j = 0; j < Possibilities.GetLength(1); j++)
{
if (Fields[Possibilities[i, j]].Content.Winner > 0)
Check.Add(Fields[Possibilities[i, j]].Content.Winner);
}
if (Check.Count == Possibilities.GetLength(1))
{
//Check for winner
if (Check.Contains(1) && !Check.Contains(2))
return 1;
else if (Check.Contains(2) && !Check.Contains(1))
return 2;
}
}
return 0;
}
}
}