Conflicts: Vocaluxe/Base/CBackgroundMusic.cs Vocaluxe/Base/CCover.cs Vocaluxe/Base/CDataBase.cs Vocaluxe/Base/CDraw.cs Vocaluxe/Base/CMain.cs Vocaluxe/Base/CProfiles.cs Vocaluxe/Base/CTheme.cs Vocaluxe/Base/CVideo.cs Vocaluxe/Base/CWebcam.cs Vocaluxe/Base/Fonts/CFont.cs Vocaluxe/Base/Fonts/CGlyph.cs Vocaluxe/Lib/Draw/CDirect3D.cs Vocaluxe/Lib/Draw/CDrawWinForm.cs Vocaluxe/Lib/Draw/COpenGL.cs Vocaluxe/Lib/Draw/IDraw.cs Vocaluxe/Lib/Video/CVideoDecoder.cs Vocaluxe/Lib/Video/CVideoDecoderFFmpeg.cs Vocaluxe/Lib/Video/CVideoDecoderGstreamer.cs Vocaluxe/Lib/Video/IVideoDecoder.cs Vocaluxe/Lib/Webcam/CAForgeNet.cs Vocaluxe/Lib/Webcam/IWebcam.cs Vocaluxe/Screens/CScreenCredits.cs Vocaluxe/Screens/CScreenNames.cs Vocaluxe/Screens/CScreenOptionsVideo.cs Vocaluxe/Screens/CScreenProfiles.cs Vocaluxe/Screens/CScreenSing.cs VocaluxeLib/Menu/IMenu.cs VocaluxeLib/Songs/CCategory.cs VocaluxeLib/Songs/CSong.cs VocaluxeLib/Structs.cs VocaluxeLib/VocaluxeLib.csproj
561 lines
18 KiB
C#
561 lines
18 KiB
C#
#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Xml;
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using VocaluxeLib.Songs;
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namespace VocaluxeLib.Menu
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{
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struct SNote
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{
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public string Text;
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public int StartBeat;
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public int EndBeat;
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public int Duration;
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public ENoteType Type;
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}
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struct SThemeLyrics
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{
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public string Name;
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public string ColorName;
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public string SelColorName;
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}
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public class CLyric : IMenuElement
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{
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private readonly int _PartyModeID;
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private SThemeLyrics _Theme;
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private bool _ThemeLoaded;
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private readonly List<SNote> _Notes;
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private CText _Text;
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private float _X;
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private float _Y;
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private float _MaxW;
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private float _Z;
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private float _H;
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private float _Width;
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private float _Alpha = 1f;
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public string GetThemeName()
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{
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return _Theme.Name;
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}
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public SRectF Rect
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{
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get { return new SRectF(_X, _Y, _MaxW, _H, _Z); }
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private set
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{
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_X = value.X;
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_Y = value.Y;
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_MaxW = value.W;
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_H = value.H;
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_Z = value.Z;
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}
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}
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private SColorF _Color;
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private SColorF _ColorProcessed;
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public bool Selected;
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public bool Visible = true;
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public float Alpha
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{
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get { return _Alpha; }
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set
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{
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_Alpha = value;
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_Text.Alpha = _Alpha;
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}
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}
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public ELyricStyle LyricStyle { get; set; }
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public CLyric(int partyModeID)
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{
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_PartyModeID = partyModeID;
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_Theme = new SThemeLyrics();
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_ThemeLoaded = false;
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_Color = new SColorF();
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_ColorProcessed = new SColorF();
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_X = 0f;
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_Y = 0f;
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_Z = 0f;
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_MaxW = 1f;
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_H = 1f;
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_Width = 1f;
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_Notes = new List<SNote>();
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_Text = new CText(_PartyModeID);
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LyricStyle = ELyricStyle.Fill;
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}
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public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader, int skinIndex)
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{
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string item = xmlPath + "/" + elementName;
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_ThemeLoaded = true;
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/X", ref _X);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Y", ref _Y);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Z", ref _Z);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/W", ref _MaxW);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref _H);
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if (xmlReader.GetValue(item + "/Color", out _Theme.ColorName, String.Empty))
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_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, skinIndex, out _Color);
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else
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{
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref _Color.R);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/G", ref _Color.G);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/B", ref _Color.B);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/A", ref _Color.A);
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}
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if (xmlReader.GetValue(item + "/SColor", out _Theme.SelColorName, String.Empty))
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_ThemeLoaded &= CBase.Theme.GetColor(_Theme.SelColorName, skinIndex, out _ColorProcessed);
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else
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{
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SR", ref _ColorProcessed.R);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SG", ref _ColorProcessed.G);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SB", ref _ColorProcessed.B);
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_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SA", ref _ColorProcessed.A);
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}
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if (_ThemeLoaded)
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{
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_Theme.Name = elementName;
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LoadTextures();
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_Text = new CText(_X, _Y, _Z, _H, _MaxW, EAlignment.Left, EStyle.Bold, "Normal", _Color, String.Empty);
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}
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return _ThemeLoaded;
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}
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public bool SaveTheme(XmlWriter writer)
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{
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if (_ThemeLoaded)
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{
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writer.WriteStartElement(_Theme.Name);
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writer.WriteComment("<X>, <Y>, <Z>, <W>, <H>: Lyric position, width and height");
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writer.WriteElementString("X", _X.ToString("#0"));
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writer.WriteElementString("Y", _Y.ToString("#0"));
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writer.WriteElementString("Z", _Z.ToString("#0.00"));
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writer.WriteElementString("W", _MaxW.ToString("#0"));
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writer.WriteElementString("H", _H.ToString("#0"));
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writer.WriteComment("<Color>: Lyric text color from ColorScheme (high priority)");
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writer.WriteComment("or <R>, <G>, <B>, <A> (lower priority)");
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if (!String.IsNullOrEmpty(_Theme.ColorName))
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writer.WriteElementString("Color", _Theme.ColorName);
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else
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{
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writer.WriteElementString("R", _Color.R.ToString("#0.00"));
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writer.WriteElementString("G", _Color.G.ToString("#0.00"));
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writer.WriteElementString("B", _Color.B.ToString("#0.00"));
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writer.WriteElementString("A", _Color.A.ToString("#0.00"));
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}
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writer.WriteComment("<SColor>: Highlighted lyric color from ColorScheme (high priority)");
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writer.WriteComment("or <SR>, <SG>, <SB>, <SA> (lower priority)");
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if (!String.IsNullOrEmpty(_Theme.SelColorName))
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writer.WriteElementString("SColor", _Theme.SelColorName);
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else
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{
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writer.WriteElementString("SR", _ColorProcessed.R.ToString("#0.00"));
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writer.WriteElementString("SG", _ColorProcessed.G.ToString("#0.00"));
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writer.WriteElementString("SB", _ColorProcessed.B.ToString("#0.00"));
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writer.WriteElementString("SA", _ColorProcessed.A.ToString("#0.00"));
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}
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writer.WriteEndElement();
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return true;
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}
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return false;
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}
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public void SetLine(CLine line)
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{
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_Notes.Clear();
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_Width = 0f;
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foreach (CNote note in line.Notes)
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{
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SNote n = new SNote {Text = note.Text, StartBeat = note.StartBeat, EndBeat = note.EndBeat, Duration = note.Duration, Type = note.NoteType};
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_Text.Text = note.Text;
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_Text.Style = EStyle.Bold;
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if (n.Type == ENoteType.Freestyle)
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_Text.Style = EStyle.BoldItalic;
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RectangleF rect = CBase.Fonts.GetTextBounds(_Text);
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_Width += rect.Width;
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_Notes.Add(n);
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}
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}
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public void Clear()
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{
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_Notes.Clear();
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}
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public float GetCurrentLyricPosX()
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{
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return _X - _Width / 2;
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}
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#region draw
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public void Draw(float actualBeat)
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{
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if (Visible || CBase.Settings.GetGameState() == EGameState.EditTheme)
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{
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switch (LyricStyle)
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{
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case ELyricStyle.Fill:
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_DrawFill(actualBeat);
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break;
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case ELyricStyle.Jump:
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_DrawJump(actualBeat);
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break;
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case ELyricStyle.Slide:
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_DrawSlide(actualBeat);
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break;
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case ELyricStyle.Zoom:
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_DrawZoom(actualBeat);
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break;
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default:
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_DrawSlide(actualBeat);
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break;
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}
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}
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}
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private void _DrawSlide(float currentBeat)
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{
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float x = _X - _Width / 2;
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foreach (SNote note in _Notes)
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{
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_Text.X = x;
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_Text.Style = EStyle.Bold;
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_Text.Text = note.Text;
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RectangleF rect = CBase.Fonts.GetTextBounds(_Text);
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if (note.Type == ENoteType.Freestyle)
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_Text.Style = EStyle.BoldItalic;
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if (currentBeat >= note.StartBeat)
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{
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if (currentBeat <= note.EndBeat)
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{
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_Text.Color = _ColorProcessed;
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float diff = note.EndBeat - note.StartBeat;
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if (Math.Abs(diff) < float.Epsilon)
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_Text.Draw(0f, 1f);
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else
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{
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_Text.Draw(0f, (currentBeat - note.StartBeat) / diff);
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_Text.Color = _Color;
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_Text.Draw((currentBeat - note.StartBeat) / diff, 1f);
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}
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}
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else
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{
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_Text.Color = _ColorProcessed;
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_Text.Draw();
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}
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}
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else
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{
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_Text.Color = _Color;
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_Text.Draw();
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}
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x += rect.Width;
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}
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}
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private void _DrawZoom(float currentBeat)
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{
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float x = _X - _Width / 2; // most left position
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//find last active note
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int lastNote = -1;
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for (int i = 0; i < _Notes.Count; i++)
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{
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if (currentBeat >= _Notes[i].StartBeat)
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lastNote = i;
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}
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int zoomNote = -1;
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int endBeat = -1;
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float zoomx = 0f;
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for (int note = 0; note < _Notes.Count; note++)
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{
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_Text.X = x;
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_Text.Style = EStyle.Bold;
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_Text.Text = _Notes[note].Text;
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RectangleF rect = CBase.Fonts.GetTextBounds(_Text);
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if (_Notes[note].Type == ENoteType.Freestyle)
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_Text.Style = EStyle.BoldItalic;
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if (currentBeat >= _Notes[note].StartBeat)
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{
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int endbeat = _Notes[note].EndBeat;
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if (note < _Notes.Count - 1)
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endbeat = _Notes[note + 1].StartBeat - 1;
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if (currentBeat <= endbeat)
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{
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zoomNote = note;
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endBeat = endbeat;
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zoomx = _Text.X;
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}
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else
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{
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// already passed
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_Text.Color = note == lastNote ? _ColorProcessed : _Color;
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_Text.Draw();
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}
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}
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else
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{
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// not passed
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_Text.Color = _Color;
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_Text.Draw();
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}
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x += rect.Width;
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}
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if (zoomNote > -1)
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{
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if (_Notes[zoomNote].Duration == 0)
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return;
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_Text.X = zoomx;
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_Text.Text = _Notes[zoomNote].Text;
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_Text.Color = _ColorProcessed;
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_Text.Style = EStyle.Bold;
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if (_Notes[zoomNote].Type == ENoteType.Freestyle)
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_Text.Style = EStyle.BoldItalic;
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RectangleF rect = CBase.Fonts.GetTextBounds(_Text);
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float diff = endBeat - _Notes[zoomNote].StartBeat;
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if (diff <= 0f)
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diff = 1f;
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float p = (currentBeat - _Notes[zoomNote].StartBeat) / diff;
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if (p > 1f)
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p = 1f;
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p = 1f - p;
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float ty = _Text.Y;
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float tx = _Text.X;
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float th = _Text.Height;
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float tz = _Text.Z;
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_Text.Height += _Text.Height * p * 0.4f;
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RectangleF rectz = CBase.Fonts.GetTextBounds(_Text);
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_Text.X -= (rectz.Width - rect.Width) / 2f;
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_Text.Y -= (rectz.Height - rect.Height) / 2f;
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_Text.Z -= 0.1f;
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_Text.Draw();
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_Text.Y = ty;
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_Text.X = tx;
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_Text.Height = th;
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_Text.Z = tz;
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}
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}
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private void _DrawFill(float currentBeat)
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{
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float x = _X - _Width / 2; // most left position
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foreach (SNote note in _Notes)
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{
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_Text.X = x;
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_Text.Style = EStyle.Bold;
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_Text.Text = note.Text;
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RectangleF rect = CBase.Fonts.GetTextBounds(_Text);
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if (note.Type == ENoteType.Freestyle)
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_Text.Style = EStyle.BoldItalic;
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if (currentBeat >= note.StartBeat)
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{
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_Text.Color = _ColorProcessed;
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_Text.Draw();
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}
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else
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{
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// not passed
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_Text.Color = _Color;
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_Text.Draw();
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}
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x += rect.Width;
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}
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}
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private void _DrawJump(float currentBeat)
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{
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float x = _X - _Width / 2; // most left position
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//find last active note
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int lastNote = -1;
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for (int i = 0; i < _Notes.Count; i++)
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{
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if (currentBeat >= _Notes[i].StartBeat)
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lastNote = i;
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}
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int jumpNote = -1;
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float jumpx = 0f;
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for (int note = 0; note < _Notes.Count; note++)
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{
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_Text.X = x;
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_Text.Style = EStyle.Bold;
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_Text.Text = _Notes[note].Text;
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RectangleF rect = CBase.Fonts.GetTextBounds(_Text);
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if (_Notes[note].Type == ENoteType.Freestyle)
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_Text.Style = EStyle.BoldItalic;
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if (currentBeat >= _Notes[note].StartBeat)
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{
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if (currentBeat <= _Notes[note].EndBeat)
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{
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jumpNote = note;
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jumpx = _Text.X;
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}
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else
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{
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// already passed
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_Text.Color = note == lastNote ? _ColorProcessed : _Color;
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_Text.Draw();
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}
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}
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else
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{
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// not passed
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_Text.Color = _Color;
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_Text.Draw();
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}
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x += rect.Width;
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}
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if (jumpNote < 0)
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return;
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if (_Notes[jumpNote].Duration == 0)
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return;
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_Text.X = jumpx;
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_Text.Text = _Notes[jumpNote].Text;
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_Text.Color = _ColorProcessed;
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_Text.Style = EStyle.Bold;
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if (_Notes[jumpNote].Type == ENoteType.Freestyle)
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_Text.Style = EStyle.BoldItalic;
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int diff = _Notes[jumpNote].EndBeat - _Notes[jumpNote].StartBeat;
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if (diff <= 0)
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diff = 1;
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float p = 1f - (currentBeat - _Notes[jumpNote].StartBeat) / diff;
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if (Math.Abs(p) < float.Epsilon)
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_Text.Draw();
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else
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{
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float y = _Text.Y;
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_Text.Y -= _Text.Height * 0.1f * p;
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_Text.Draw();
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_Text.Y = y;
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}
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}
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#endregion draw
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public void UnloadTextures() {}
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public void LoadTextures()
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{
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if (!String.IsNullOrEmpty(_Theme.ColorName))
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_Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
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if (!String.IsNullOrEmpty(_Theme.SelColorName))
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_ColorProcessed = CBase.Theme.GetColor(_Theme.SelColorName, _PartyModeID);
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}
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public void ReloadTextures()
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{
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UnloadTextures();
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LoadTextures();
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}
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#region ThemeEdit
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public void MoveElement(int stepX, int stepY)
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{
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SRectF rect = Rect;
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rect.X += stepX;
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rect.Y += stepY;
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Rect = rect;
|
|
}
|
|
|
|
public void ResizeElement(int stepW, int stepH)
|
|
{
|
|
SRectF rect = Rect;
|
|
rect.W += stepW;
|
|
if (rect.W <= 0)
|
|
rect.W = 1;
|
|
|
|
rect.H += stepH;
|
|
if (rect.H <= 0)
|
|
rect.H = 1;
|
|
|
|
Rect = rect;
|
|
}
|
|
#endregion ThemeEdit
|
|
}
|
|
} |