Files
Vocaluxe/VocaluxeLib/IBasic.cs
T

295 lines
8.7 KiB
C#

#region license
// /*
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
// */
#endregion
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Drawing;
using VocaluxeLib.Draw;
using VocaluxeLib.Game;
using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
using VocaluxeLib.Songs;
namespace VocaluxeLib
{
public interface IConfig
{
void SetBackgroundMusicVolume(int newVolume);
int GetBackgroundMusicVolume();
int GetPreviewMusicVolume();
EOffOn GetVideosToBackground();
EOffOn GetVideoBackgrounds();
EOffOn GetVideoPreview();
ESongMenu GetSongMenuType();
EOffOn GetDrawNoteLines();
EOffOn GetDrawToneHelper();
int GetCoverSize();
IEnumerable<string> GetSongFolder();
ESongSorting GetSongSorting();
EOffOn GetTabs();
EOffOn GetIgnoreArticles();
bool IsMicConfigured(int playerNr);
int GetMaxNumMics();
}
public interface ISettings
{
int GetRenderW();
int GetRenderH();
bool IsTabNavigation();
float GetZFar();
float GetZNear();
EGameState GetGameState();
int GetToneMin();
int GetToneMax();
int GetNumNoteLines();
int GetMaxNumPlayer();
float GetDefaultMedleyFadeInTime();
float GetDefaultMedleyFadeOutTime();
int GetMedleyMinSeriesLength();
float GetMedleyMinDuration();
string GetFolderProfiles();
}
public interface ITheme
{
string GetThemeScreensPath(int partyModeID);
int GetSkinIndex(int partyModeID);
CTexture GetSkinTexture(string textureName, int partyModeID);
CTexture GetSkinVideoTexture(string videoName, int partyModeID);
void SkinVideoResume(string videoName, int partyModeID);
void SkinVideoPause(string videoName, int partyModeID);
SColorF GetColor(string colorName, int partyModeID);
bool GetColor(string colorName, int skinIndex, out SColorF color);
SColorF GetPlayerColor(int playerNr);
void UnloadSkins();
void ListSkins();
void LoadSkins();
void LoadTheme();
}
public interface IBackgroundMusic
{
bool IsDisabled();
bool IsPlaying();
bool SongHasVideo();
bool VideoEnabled();
void SetStatus(bool disabled);
void Next();
void Previous();
void Pause();
void Play();
void ApplyVolume();
CTexture GetVideoTexture();
}
public interface IDrawing
{
void DrawTexture(CTexture texture, SRectF rect);
void DrawTexture(CTexture texture, SRectF rect, SColorF color);
void DrawTexture(CTexture texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false);
void DrawTextureReflection(CTexture texture, SRectF rect, SColorF color, SRectF bounds, float reflectionSpace, float reflectionHeight);
CTexture AddTexture(string fileName);
void RemoveTexture(ref CTexture texture);
void DrawColor(SColorF color, SRectF rect);
void DrawColorReflection(SColorF color, SRectF rect, float space, float height);
}
public interface IGraphics
{
void ReloadTheme();
void SaveTheme();
void FadeTo(EScreens nextScreen);
float GetGlobalAlpha();
}
public interface ILog
{
void LogError(string errorText);
}
public interface IFonts
{
void SetFont(string fontName);
void SetStyle(EStyle fontStyle);
RectangleF GetTextBounds(CText text);
RectangleF GetTextBounds(CText text, float textHeight);
void DrawText(string text, float textHeight, float x, float y, float z, SColorF color);
void DrawTextReflection(string text, float textHeight, float x, float y, float z, SColorF color, float reflectionSpace, float reflectionHeight);
void DrawText(string text, float textHeight, float x, float y, float z, SColorF color, float begin, float end);
}
public interface ILanguage
{
string Translate(string keyWord);
string Translate(string keyWord, int partyModeID);
bool TranslationExists(string keyWord);
}
public interface IGame
{
int GetNumPlayer();
void SetNumPlayer(int numPlayer);
SPlayer[] GetPlayers();
CPoints GetPoints();
float GetMidBeatD();
int GetCurrentBeatD();
int GetRandom(int max);
double GetRandomDouble();
float GetTimeFromBeats(float beat, float bpm);
void AddSong(int songID, EGameMode gameMode);
void Reset();
void ClearSongs();
int GetNumSongs();
}
public interface IRecording
{
int GetToneAbs(int playerNr);
}
public interface IProfiles
{
CProfile[] GetProfiles();
EGameDifficulty GetDifficulty(int profileID);
string GetPlayerName(int profileID, int playerNum = 0);
CTexture GetAvatar(int profileID);
}
public interface ISongs
{
int GetNumSongs();
int GetNumSongsVisible();
int GetNumCategories();
int NumSongsInCategory(int categoryIndex);
bool IsInCategory();
int GetCurrentCategoryIndex();
EOffOn GetTabs();
string GetSearchFilter();
void SetCategory(int categoryIndex);
void UpdateRandomSongList();
CSong GetVisibleSong(int visibleIndex);
CSong GetSongByID(int songID);
ReadOnlyCollection<CSong> GetVisibleSongs();
CCategory GetCategory(int index);
void AddPartySongSung(int songID);
void ResetSongSung(int catIndex = -1);
void SortSongs(ESongSorting sorting, EOffOn tabs, EOffOn ignoreArticles, String searchString, EDuetOptions duetOptions);
void NextCategory();
void PrevCategory();
}
public interface IVideo
{
int Load(string videoFileName);
bool Skip(int videoStream, float startPosition, float videoGap);
bool GetFrame(int videoStream, ref CTexture videoTexture, float time, out float videoTime);
bool IsFinished(int videoStream);
bool Close(int videoStream);
}
public interface ISound
{
int Load(string soundFile, bool prescan);
void SetPosition(int soundStream, float newPosition);
void Play(int soundStream);
void Fade(int soundStream, float targetVolume, float duration);
bool IsFinished(int soundStream);
float GetPosition(int soundStream);
float GetLength(int soundStream);
void FadeAndStop(int soundStream, float targetVolume, float duration);
void SetStreamVolume(int soundStream, float volume);
void SetStreamVolumeMax(int soundStream, float maxVolume);
}
public interface ICover
{
CTexture GetNoCover();
}
public interface IDataBase
{
bool GetCover(string fileName, ref CTexture texture, int coverSize);
bool GetDataBaseSongInfos(string artist, string title, out int numPlayed, out string dateAdded, out int highscoreID);
}
public interface IControllers
{
void SetRumble(float duration);
}
public interface IPlaylist
{
string GetPlaylistName(int playlistID);
List<string> GetPlaylistNames();
void SetPlaylistName(int playlistID, string name);
void DeletePlaylist(int playlistID);
void SavePlaylist(int playlistID);
int GetNumPlaylists();
void AddPlaylistSong(int playlistID, int songID);
void AddPlaylistSong(int playlistID, int songID, EGameMode gameMode);
void InsertPlaylistSong(int playlistID, int positionIndex, int songID, EGameMode gameMode);
void MovePlaylistSong(int playlistID, int sourceIndex, int destIndex);
void MovePlaylistSongDown(int playlistID, int songIndex);
void MovePlaylistSongUp(int playlistID, int songIndex);
void DeletePlaylistSong(int playlistID, int songIndex);
int GetPlaylistSongCount(int playlistID);
CPlaylistSong GetPlaylistSong(int playlistID, int songIndex);
}
}