- Refactoring of unity element creation - copy Vocaluxe.UI.dll to unity assets automatically
126 lines
6.3 KiB
XML
126 lines
6.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<ProjectGuid>{DB5E8EC8-5D98-4D0A-8BC6-83B81544C71A}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Vocaluxe.UI</RootNamespace>
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<AssemblyName>Vocaluxe.UI</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Facebook.Yoga, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Facebook.Yoga.1.5.0-pre1\lib\net45\Facebook.Yoga.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AbstractElements\CController.cs" />
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<Compile Include="AbstractElements\CUiElement.cs" />
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<Compile Include="AbstractElements\CUiScreen.cs" />
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<Compile Include="BasicElements\Button\CControllerElementButton.cs" />
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<Compile Include="BasicElements\Button\CUiElementButton.cs" />
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<Compile Include="BasicElements\Button\EElementButtonComponents.cs" />
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<Compile Include="BasicElements\Text\CControllerElementText.cs" />
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<Compile Include="BasicElements\Text\CUiElementText.cs" />
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<Compile Include="DummyClass.cs" />
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<Compile Include="Parser\CUiScreenParser.cs" />
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<Compile Include="Parser\CUiScreenStore.cs" />
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<Compile Include="Screens\EUiScreenType.cs" />
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<Compile Include="Screens\ScreenMain\CControllerScreenMain.cs" />
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<Compile Include="Screens\ScreenMain\CUiScreenMain.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Screens\ScreenMain\EScreenMainComponents.cs" />
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<Compile Include="CUiElementFactory.cs" />
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<Compile Include="UiConnector.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\VocaluxeLib\VocaluxeLib.csproj">
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<Project>{D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC}</Project>
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<Name>VocaluxeLib</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\packages\Facebook.Yoga.1.5.0-pre1\build\net45\Facebook.Yoga.targets" Condition="Exists('..\packages\Facebook.Yoga.1.5.0-pre1\build\net45\Facebook.Yoga.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Facebook.Yoga.1.5.0-pre1\build\net45\Facebook.Yoga.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Facebook.Yoga.1.5.0-pre1\build\net45\Facebook.Yoga.targets'))" />
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</Target>
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<PropertyGroup>
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<PostBuildEvent>copy /Y "$(TargetDir)$(ProjectName).dll" "$(SolutionDir)Vocaluxe.UI.Unity\Assets\$(ProjectName).dll"
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copy /Y "$(TargetDir)$(ProjectName).pdb" "$(SolutionDir)Vocaluxe.UI.Unity\Assets\$(ProjectName).pdb"</PostBuildEvent>
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</PropertyGroup>
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</Project> |