Files

235 lines
8.0 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Globalization;
using System.Linq;
using System.Text.RegularExpressions;
namespace VocaluxeLib
{
public static class CExtensions
{
/// <summary>
/// Makes sure val is between min and max
/// Asserts that min&lt;=max
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="val"></param>
/// <param name="min"></param>
/// <param name="max"></param>
/// <returns>Clamped value</returns>
public static T Clamp<T>(this T val, T min, T max) where T : IComparable<T>
{
Debug.Assert(min.CompareTo(max) <= 0);
if (val.CompareTo(min) < 0)
return min;
if (val.CompareTo(max) > 0)
return max;
return val;
}
/// <summary>
/// Makes sure val is between min and max but also handles the case where min&gt;max
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="val"></param>
/// <param name="min"></param>
/// <param name="max"></param>
/// <param name="preferMin"></param>
/// <returns>Clamped value</returns>
public static T Clamp<T>(this T val, T min, T max, bool preferMin) where T : IComparable<T>
{
if (min.CompareTo(max) > 0)
{
if (preferMin)
max = min;
else
min = max;
}
return Clamp(val, min, max);
}
/// <summary>
/// Checks if the value is in the specified range
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="val"></param>
/// <param name="min"></param>
/// <param name="max"></param>
/// <returns></returns>
public static bool IsInRange<T>(this T val, T min, T max) where T : IComparable<T>
{
Debug.Assert(min.CompareTo(max) <= 0);
return min.CompareTo(val) <= 0 && max.CompareTo(val) >= 0;
}
/// <summary>
/// Resizes the given list to the given size. Removes elements or adds default values
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="list"></param>
/// <param name="size"></param>
/// <param name="defaultValue"></param>
public static void Resize<T>(this List<T> list, int size, T defaultValue = default(T))
{
int curSize = list.Count;
if (size < curSize)
list.RemoveRange(size, curSize - size);
else if (size > curSize)
list.AddRange(Enumerable.Repeat(defaultValue, size - curSize));
}
/// <summary>
/// Makes the list at least the given size adding the given default values.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="list"></param>
/// <param name="size"></param>
/// <param name="defaultValue"></param>
public static void EnsureSize<T>(this List<T> list, int size, T defaultValue)
{
int curSize = list.Count;
if (size > curSize)
list.AddRange(Enumerable.Repeat(defaultValue, size - curSize));
}
/// <summary>
/// Makes the list at least the given size adding a new instance of T
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="list"></param>
/// <param name="size"></param>
public static void EnsureSize<T>(this List<T> list, int size) where T : new()
{
if (size > list.Count)
list.Add(new T());
}
/// <summary>
/// Gets all set bits starting from lowest (Bit 0)
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static IEnumerable<int> GetSetBits(this int value)
{
var result = new List<int>();
int curBit = 0;
//Evaluate as bitset
while (value > 0)
{
if ((value & 1) != 0)
result.Add(curBit);
value >>= 1;
curBit++;
}
return result;
}
public static bool ContainsIgnoreCase(this string value, string other)
{
return value.IndexOf(other, StringComparison.CurrentCultureIgnoreCase) >= 0;
}
private static Regex _MultipleWhiteSpaceRegEx = new Regex(@" {2,}");
public static string TrimMultipleWs(this string value)
{
if (string.IsNullOrEmpty(value))
return "";
return _MultipleWhiteSpaceRegEx.Replace(value, " ");
}
/// <summary>
/// Converts value to a string in fixed point notation using invariant formating (english style decimal point)
/// </summary>
/// <param name="value">Value to be converted</param>
/// <returns>String representation of value</returns>
public static string ToInvariantString(this float value)
{
return value.ToString("F", NumberFormatInfo.InvariantInfo);
}
public static SRectF Scale(this SRectF rect, float scale)
{
return new SRectF(
rect.X - rect.W * (scale - 1f),
rect.Y - rect.H * (scale - 1f),
rect.W + 2 * rect.W * (scale - 1f),
rect.H + 2 * rect.H * (scale - 1f),
rect.Z);
}
public static List<T> Shuffle<T>(this List<T> list)
{
for (int n = list.Count - 1; n >= 1; n--)
{
int k = CBase.Game.GetRandom(n);
T value = list[k];
list[k] = list[n];
list[n] = value;
}
return list;
}
public static Size GetSize(this Bitmap bmp)
{
return new Size(bmp.Width, bmp.Height);
}
public static Rectangle GetRect(this Bitmap bmp)
{
return Rectangle.Round(new Rectangle(0, 0, bmp.Width, bmp.Height));
}
/// <summary>
/// Resizes the bitmap to the given size creating a copy of it
/// </summary>
/// <param name="bmp"></param>
/// <param name="newSize"></param>
/// <returns>Resized bitmap or null on error</returns>
public static Bitmap Resize(this Bitmap bmp, Size newSize)
{
Bitmap result = null;
try
{
//Create a new Bitmap with the new sizes
result = new Bitmap(newSize.Width, newSize.Height);
//Scale the texture
using (Graphics g = Graphics.FromImage(result))
{
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.SmoothingMode = SmoothingMode.HighQuality;
g.DrawImage(bmp, result.GetRect());
}
}
catch (Exception)
{
if (result != null)
{
result.Dispose();
result = null;
}
}
return result;
}
}
}