Build with MonoDevelop or make. Summary of the biggest changes: * Correct for case differences between System.Data.SQLite and Mono.Data.Sqlite * Exclude Direct3D and DirectSound from linux builds * Provide linux versions of some windows-specific build events * Exclude VocaluxeTests from linux builds so xbuild will work * Add ability to build the native PitchTracker on linux * Fix some problems with acinerella module * Fix some windows-specific dependency checks that fail on linux * Set OpenGL color format to 24-bit on linux
24 lines
717 B
C++
24 lines
717 B
C++
#pragma once
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#include <stddef.h>
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float* short2FloatArray(short* in, size_t len);
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double* short2DoubleArray(short* in, size_t len, bool scale = true);
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void freeFloatArray(float* floats);
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void freeDoubleArray(double* floats);
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double FreqToNote(double freq);
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/*
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namespace Native{
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namespace PitchTracking{
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CTone^ ConvertToneToManaged(Tone* tone){
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CTone^ result = gcnew CTone();
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result->Freq = tone->freq;
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result->DB = tone->db;
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result->Stabledb = tone->stabledb;
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result->Age = static_cast<int>(tone->age);
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result->NoteExact = 12.0 * std::log(tone->freq / 127.09) / std::log(2.0) + 27.5 - 16; // 16 = C2
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result->Note = static_cast<int>(std::round(result->NoteExact));
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return result;
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}
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}
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}
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*/ |