Files
Vocaluxe/VocaluxeWeb/Remote/RemoteModels.cs
McSchneidarandFlorian Ostertag 336d08040e New Webserver and WebApp (#942)
* Replace the WCF webserver with an ASP.NET Core webserver (VocaluxeWeb)

- New project VocaluxeWeb: ASP.NET Core 2.3 (Kestrel) on .NET Framework 4.8.1, HTTP or HTTPS
  with a self-signed certificate, REST API (/api/v1) with Swagger, live events (Server-Sent Events)
- Access to the game only through IVocaluxeRemote; requests run on the main thread once per frame
- Sessions with roles (guest, player, admin) and configurable permissions, PINs hashed with PBKDF2
- Queue as a playlist with requesters and singers, fair order (one song per person and round)
- Admin: settings, server status, logged-in devices, activate/deactivate and delete profiles
- Profile pictures: own photo or one of the Vocaluxe avatars
- Game: WebApp queue screen (song options, playlist group) to start the next song with the chosen
  singers, return to it after singing, warning when the webserver is off, remote keyboard
- Old WCF server, WebserverInitalConfig and URL reservations removed; libraries moved to libs/managed
- Unit tests for PIN hashing, settings and permissions, queue order and device names
- AppVeyor: Visual Studio 2022 image and Node.js 24 (the build compiles the WebApp)
- Documentation in VocaluxeWeb/README.md

* New WebApp (Vue 3, TypeScript, Vite) replacing the old jQuery Mobile website

- Login with profile and PIN, create profiles
- Songs with search, filters, sorting and 30 second previews
- Queue: add songs with game mode, audio and singers, edit, reorder, start in the game
- Playlists: create, edit, add to the queue
- Now playing with live updates, remote control and keyboard
- Players: own profile with picture (photo or Vocaluxe avatar), roles for admins
- Admin settings: permissions, server status, devices, profiles
- Help page, responsive layout for phones, tablets and desktops, light and dark mode
- Texts in WebApp/src/locales/en.json, translated with Transifex
- Old website and PhoneGap config removed

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-26 05:40:11 +01:00

159 lines
4.1 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
// Data exchanged between the game and the webserver. Never sent to clients directly (contains file paths and PIN hashes).
namespace VocaluxeWeb.Remote
{
public enum ERemoteRole
{
Guest,
Player,
Admin
}
public enum ERemoteKey
{
Up,
Down,
Left,
Right,
Enter,
Escape,
Tab,
Backspace,
Space,
PageUp,
PageDown
}
public sealed class RemoteState
{
public string Screen;
public int? SongId;
}
public sealed class RemoteProfile
{
public Guid Id;
public string Name;
public ERemoteRole Role;
public int Difficulty;
public bool IsActive;
public string AvatarPath;
public byte[] PinHash;
public byte[] PinSalt;
}
/// Fields that are null stay unchanged.
public sealed class ProfileChange
{
public string Name;
public int? Difficulty;
public ERemoteRole? Role;
public bool? IsActive;
/// New PIN hash and salt. Set <see cref="ClearPin" /> to remove the PIN.
public byte[] PinHash;
public byte[] PinSalt;
public bool ClearPin;
/// New avatar as JPEG.
public byte[] AvatarJpeg;
/// Avatar of the game, see <see cref="IVocaluxeRemote.GetAvatars" />.
public int? AvatarId;
}
public sealed class RemoteAvatar
{
public int Id;
public string Path;
}
public sealed class RemoteSong
{
public int Id;
public string Title;
public string Artist;
public string Year;
public IList<string> Languages;
public IList<string> Genres;
public IList<string> Editions;
public bool IsDuet;
/// Values of the game's EGameMode / EAudioMode that can be used with this song.
public IList<int> GameModes;
public IList<int> AudioModes;
public string CoverPath;
public string AudioPath;
/// Start of the preview in seconds, null if the song does not define one (then a quarter of the song is used).
public float? PreviewStart;
public int NumPlayed;
public DateTime DateAdded;
}
public sealed class RemotePlaylistEntry
{
public int SongId;
public int GameMode;
public int AudioMode;
}
/// A queue entry as the game screen shows it: the playlist entry plus what only the webserver knows.
public sealed class RemoteQueueItem
{
public int SongId;
public int GameMode;
public int AudioMode;
public string RequestedBy;
public IList<Guid> PlayerIds;
public IList<string> PlayerNames;
}
public enum ERemoteStartResult
{
/// The game cannot start a song right now (singing, party mode, ...).
Busy,
/// Singing starts right away.
Singing,
/// The player selection is shown first (no singers chosen or microphones missing).
PlayerSelection
}
public sealed class RemoteStartRequest
{
public int SongId;
public int GameMode;
public int AudioMode;
public IList<Guid> PlayerIds;
}
public sealed class RemotePlaylist
{
public int Id;
public string Name;
public IList<RemotePlaylistEntry> Entries;
}
}