* Replace the WCF webserver with an ASP.NET Core webserver (VocaluxeWeb) - New project VocaluxeWeb: ASP.NET Core 2.3 (Kestrel) on .NET Framework 4.8.1, HTTP or HTTPS with a self-signed certificate, REST API (/api/v1) with Swagger, live events (Server-Sent Events) - Access to the game only through IVocaluxeRemote; requests run on the main thread once per frame - Sessions with roles (guest, player, admin) and configurable permissions, PINs hashed with PBKDF2 - Queue as a playlist with requesters and singers, fair order (one song per person and round) - Admin: settings, server status, logged-in devices, activate/deactivate and delete profiles - Profile pictures: own photo or one of the Vocaluxe avatars - Game: WebApp queue screen (song options, playlist group) to start the next song with the chosen singers, return to it after singing, warning when the webserver is off, remote keyboard - Old WCF server, WebserverInitalConfig and URL reservations removed; libraries moved to libs/managed - Unit tests for PIN hashing, settings and permissions, queue order and device names - AppVeyor: Visual Studio 2022 image and Node.js 24 (the build compiles the WebApp) - Documentation in VocaluxeWeb/README.md * New WebApp (Vue 3, TypeScript, Vite) replacing the old jQuery Mobile website - Login with profile and PIN, create profiles - Songs with search, filters, sorting and 30 second previews - Queue: add songs with game mode, audio and singers, edit, reorder, start in the game - Playlists: create, edit, add to the queue - Now playing with live updates, remote control and keyboard - Players: own profile with picture (photo or Vocaluxe avatar), roles for admins - Admin settings: permissions, server status, devices, profiles - Help page, responsive layout for phones, tablets and desktops, light and dark mode - Texts in WebApp/src/locales/en.json, translated with Transifex - Old website and PhoneGap config removed --------- Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
159 lines
4.1 KiB
C#
159 lines
4.1 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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using System.Collections.Generic;
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// Data exchanged between the game and the webserver. Never sent to clients directly (contains file paths and PIN hashes).
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namespace VocaluxeWeb.Remote
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{
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public enum ERemoteRole
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{
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Guest,
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Player,
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Admin
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}
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public enum ERemoteKey
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{
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Up,
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Down,
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Left,
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Right,
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Enter,
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Escape,
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Tab,
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Backspace,
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Space,
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PageUp,
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PageDown
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}
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public sealed class RemoteState
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{
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public string Screen;
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public int? SongId;
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}
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public sealed class RemoteProfile
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{
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public Guid Id;
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public string Name;
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public ERemoteRole Role;
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public int Difficulty;
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public bool IsActive;
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public string AvatarPath;
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public byte[] PinHash;
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public byte[] PinSalt;
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}
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/// Fields that are null stay unchanged.
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public sealed class ProfileChange
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{
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public string Name;
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public int? Difficulty;
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public ERemoteRole? Role;
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public bool? IsActive;
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/// New PIN hash and salt. Set <see cref="ClearPin" /> to remove the PIN.
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public byte[] PinHash;
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public byte[] PinSalt;
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public bool ClearPin;
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/// New avatar as JPEG.
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public byte[] AvatarJpeg;
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/// Avatar of the game, see <see cref="IVocaluxeRemote.GetAvatars" />.
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public int? AvatarId;
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}
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public sealed class RemoteAvatar
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{
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public int Id;
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public string Path;
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}
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public sealed class RemoteSong
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{
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public int Id;
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public string Title;
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public string Artist;
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public string Year;
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public IList<string> Languages;
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public IList<string> Genres;
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public IList<string> Editions;
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public bool IsDuet;
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/// Values of the game's EGameMode / EAudioMode that can be used with this song.
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public IList<int> GameModes;
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public IList<int> AudioModes;
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public string CoverPath;
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public string AudioPath;
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/// Start of the preview in seconds, null if the song does not define one (then a quarter of the song is used).
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public float? PreviewStart;
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public int NumPlayed;
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public DateTime DateAdded;
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}
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public sealed class RemotePlaylistEntry
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{
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public int SongId;
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public int GameMode;
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public int AudioMode;
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}
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/// A queue entry as the game screen shows it: the playlist entry plus what only the webserver knows.
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public sealed class RemoteQueueItem
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{
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public int SongId;
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public int GameMode;
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public int AudioMode;
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public string RequestedBy;
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public IList<Guid> PlayerIds;
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public IList<string> PlayerNames;
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}
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public enum ERemoteStartResult
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{
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/// The game cannot start a song right now (singing, party mode, ...).
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Busy,
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/// Singing starts right away.
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Singing,
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/// The player selection is shown first (no singers chosen or microphones missing).
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PlayerSelection
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}
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public sealed class RemoteStartRequest
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{
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public int SongId;
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public int GameMode;
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public int AudioMode;
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public IList<Guid> PlayerIds;
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}
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public sealed class RemotePlaylist
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{
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public int Id;
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public string Name;
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public IList<RemotePlaylistEntry> Entries;
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}
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}
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