* Apply R# clean-up for reliability - Migrate to NUnit4 Assert.That - Update dependencise versions - Fix LangVersion to 9.0 (until net core migration) - Reformat code - Apply 'var' style (easier for refactoring) - Remove redundant parentheses - Add braces on every condition blocks (1 line) - Uses new null checking patterns - Uses AutoProperties when possible - Uses string scalar type instead of class - Clean usings - Add .orig files in git ignore - Rename some properties to respect defined conventions and US format definition - ID -> Id - BPM -> Bpm - Finish -> End * Update R# settings according to the clean-up made
351 lines
11 KiB
C#
351 lines
11 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Xml.Serialization;
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using VocaluxeLib.Draw;
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namespace VocaluxeLib.Menu
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{
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[XmlType("ParticleEffect")]
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public struct SThemeParticleEffect
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{
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[XmlAttribute(AttributeName = "Name")]
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public string Name;
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public string Skin;
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public SRectF Rect;
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public SThemeColor Color;
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public EParticleType Type;
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public float Size;
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public int MaxNumber;
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public bool? AllMonitors;
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}
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public enum EParticleType
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{
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Twinkle,
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Star,
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Snow,
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Flare,
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PerfNoteStar
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}
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public sealed class CParticleEffect : CMenuElementBase, IMenuElement, IThemeable
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{
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private readonly int _PartyModeId;
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private SThemeParticleEffect _Theme;
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public CTextureRef Texture;
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public SColorF Color;
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private readonly List<CParticle> _Stars;
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private readonly Stopwatch _SpawnTimer;
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private float _NextSpawnTime;
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public float Alpha = 1f;
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public bool AllMonitors = true;
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public string GetThemeName()
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{
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return _Theme.Name;
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}
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public bool ThemeLoaded { get; private set; }
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public bool IsAlive
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{
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get { return _Stars.Count > 0 || !_SpawnTimer.IsRunning; }
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}
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public CParticleEffect(int partyModeId)
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{
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_PartyModeId = partyModeId;
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_Theme = new SThemeParticleEffect();
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_Stars = new List<CParticle>();
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_SpawnTimer = new Stopwatch();
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_NextSpawnTime = 0f;
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Visible = true;
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}
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public CParticleEffect(int partyModeId, int maxNumber, SColorF color, SRectF rect, string skin, float size, EParticleType type)
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{
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_PartyModeId = partyModeId;
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_Theme = new SThemeParticleEffect();
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_Stars = new List<CParticle>();
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MaxRect = rect;
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Color = color;
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_Theme.Skin = skin;
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_Theme.MaxNumber = maxNumber;
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_Theme.Size = size;
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_Theme.Type = type;
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_SpawnTimer = new Stopwatch();
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_NextSpawnTime = 0f;
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Visible = true;
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}
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public CParticleEffect(int partyModeId, int maxNumber, SColorF color, SRectF rect, CTextureRef texture, float size, EParticleType type)
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{
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_PartyModeId = partyModeId;
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_Theme = new SThemeParticleEffect();
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_Stars = new List<CParticle>();
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MaxRect = rect;
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Color = color;
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_Theme.Skin = string.Empty;
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Texture = texture;
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_Theme.MaxNumber = maxNumber;
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_Theme.Size = size;
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_Theme.Type = type;
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_SpawnTimer = new Stopwatch();
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_NextSpawnTime = 0f;
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Visible = true;
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}
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public CParticleEffect(SThemeParticleEffect theme, int partyModeId)
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{
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_PartyModeId = partyModeId;
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_Theme = theme;
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_Stars = new List<CParticle>();
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_SpawnTimer = new Stopwatch();
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_NextSpawnTime = 0f;
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Visible = true;
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ThemeLoaded = true;
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}
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public void Update()
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{
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var doSpawn = false;
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if (!_SpawnTimer.IsRunning)
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{
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_SpawnTimer.Start();
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_NextSpawnTime = 0f;
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doSpawn = true;
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}
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if (_SpawnTimer.ElapsedMilliseconds / 1000f > _NextSpawnTime && _NextSpawnTime >= 0f)
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{
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doSpawn = true;
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_SpawnTimer.Reset();
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_SpawnTimer.Start();
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}
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while (_Stars.Count < _Theme.MaxNumber && doSpawn)
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{
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var size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
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var lifetime = 0f;
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var vx = 0f;
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var vy = 0f;
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var vr = 0f;
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var vsize = 0f;
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_NextSpawnTime = 0f;
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switch (_Theme.Type)
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{
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case EParticleType.Twinkle:
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size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
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lifetime = CBase.Game.GetRandom(500) / 1000f + 0.5f;
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vx = -CBase.Game.GetRandom(10000) / 50f + 100f;
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vy = -CBase.Game.GetRandom(10000) / 50f + 100f;
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vr = -CBase.Game.GetRandom(500) / 100f + 2.5f;
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vsize = lifetime * 2f;
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break;
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case EParticleType.Star:
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size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
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lifetime = CBase.Game.GetRandom(1000) / 500f + 0.2f;
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vx = -CBase.Game.GetRandom(1000) / 50f + 10f;
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vy = -CBase.Game.GetRandom(1000) / 50f + 10f;
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vr = -CBase.Game.GetRandom(500) / 100f + 2.5f;
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vsize = lifetime * 2f;
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break;
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case EParticleType.Snow:
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size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
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lifetime = CBase.Game.GetRandom(5000) / 50f + 10f;
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vx = -CBase.Game.GetRandom(1000) / 50f + 10f;
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vy = CBase.Game.GetRandom(1000) / 50f + Math.Abs(vx) + 10f;
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vr = -CBase.Game.GetRandom(200) / 50f + 2f;
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vsize = lifetime * 2f;
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_NextSpawnTime = lifetime / _Theme.MaxNumber;
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doSpawn = false;
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break;
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case EParticleType.Flare:
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size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
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lifetime = CBase.Game.GetRandom(500) / 1000f + 0.1f;
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vx = -CBase.Game.GetRandom(2000) / 50f;
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vy = -CBase.Game.GetRandom(2000) / 50f + 20f;
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vr = -CBase.Game.GetRandom(2000) / 50f + 20f;
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vsize = lifetime * 2f;
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break;
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case EParticleType.PerfNoteStar:
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size = CBase.Game.GetRandom((int)_Theme.Size / 2) + _Theme.Size / 2;
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lifetime = CBase.Game.GetRandom(1000) / 500f + 1.2f;
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vx = 0f;
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vy = 0f;
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vr = CBase.Game.GetRandom(500) / 50f + 10f;
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vsize = lifetime * 2f;
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break;
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}
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var w = (int)(Rect.W - size / 4f);
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var h = (int)(Rect.H - size / 4f);
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if (w < 0)
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{
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w = 0;
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}
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if (h < 0)
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{
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h = 0;
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}
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CParticle star;
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if (!string.IsNullOrEmpty(_Theme.Skin))
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{
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star = new CParticle(_PartyModeId, _Theme.Skin, Color,
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CBase.Game.GetRandom(w) + Rect.X - size / 4f,
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CBase.Game.GetRandom(h) + Rect.Y - size / 4f,
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size, lifetime, Rect.Z, vx, vy, vr, vsize, _Theme.Type);
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}
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else
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{
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star = new CParticle(_PartyModeId, Texture, Color,
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CBase.Game.GetRandom(w) + Rect.X - size / 4f,
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CBase.Game.GetRandom(h) + Rect.Y - size / 4f,
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size, lifetime, Rect.Z, vx, vy, vr, vsize, _Theme.Type);
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}
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_Stars.Add(star);
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}
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if (_Theme.Type == EParticleType.Flare || _Theme.Type == EParticleType.PerfNoteStar || _Theme.Type == EParticleType.Twinkle)
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{
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_NextSpawnTime = -1f;
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}
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var i = 0;
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while (i < _Stars.Count)
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{
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_Stars[i].Update();
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if (!_Stars[i].IsAlive)
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{
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_Stars.RemoveAt(i);
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}
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else
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{
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i++;
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}
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}
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}
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public void Pause()
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{
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foreach (var star in _Stars)
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{
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star.Pause();
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}
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}
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public void Resume()
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{
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foreach (var star in _Stars)
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{
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star.Resume();
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}
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}
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public void Draw()
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{
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Update();
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foreach (var star in _Stars)
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{
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star.Alpha2 = Alpha;
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star.Draw(AllMonitors);
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}
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}
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public void UnloadSkin()
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{
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Texture = null;
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}
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public void LoadSkin()
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{
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_Theme.Color.Get(_PartyModeId, out Color);
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if (!string.IsNullOrEmpty(_Theme.Skin))
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{
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Texture = CBase.Themes.GetSkinTexture(_Theme.Skin, _PartyModeId);
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}
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MaxRect = _Theme.Rect;
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}
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public void ReloadSkin()
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{
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UnloadSkin();
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LoadSkin();
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}
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public object GetTheme()
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{
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return _Theme;
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}
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#region ThemeEdit
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public bool Selectable
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{
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get { return false; }
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}
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public void MoveElement(int stepX, int stepY)
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{
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X += stepX;
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Y += stepY;
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_Theme.Rect.X += stepX;
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_Theme.Rect.Y += stepY;
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}
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public void ResizeElement(int stepW, int stepH)
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{
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W += stepW;
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if (W <= 0)
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{
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W = 1;
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}
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H += stepH;
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if (H <= 0)
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{
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H = 1;
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}
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_Theme.Rect.W = Rect.W;
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_Theme.Rect.H = Rect.H;
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}
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#endregion ThemeEdit
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}
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} |