Files
Vocaluxe/VocaluxeLib/CVideoStream.cs
Quentin Bray 6ffa63b923 Apply R# clean-up for reliability (#877)
* Apply R# clean-up for reliability

- Migrate to NUnit4 Assert.That
- Update dependencise versions
- Fix LangVersion to 9.0 (until net core migration)
- Reformat code
- Apply 'var' style (easier for refactoring)
- Remove redundant parentheses
- Add braces on every condition blocks (1 line)
- Uses new null checking patterns
- Uses AutoProperties when possible
- Uses string scalar type instead of class
- Clean usings
- Add .orig files in git ignore
- Rename some properties to respect defined conventions and US format definition
	- ID -> Id
	- BPM -> Bpm
	- Finish -> End

* Update R# settings according to the clean-up made
2026-06-22 19:52:06 +02:00

62 lines
1.7 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using VocaluxeLib.Draw;
namespace VocaluxeLib
{
public class CVideoStream
{
public int Id { get; private set; }
public CTextureRef Texture;
/// The actual position in s of the returned frame. Should be ~ time+VideoGap
public float VideoTime;
public CVideoStream(int id)
{
Id = id;
}
~CVideoStream()
{
if (Id >= 0)
{
var tmp = this;
CBase.Video.Close(ref tmp);
}
}
/// <summary>
/// Should only be used by video decoders<br />
/// Set's this stream to closed state and frees the texture
/// </summary>
public void SetClosed()
{
Id = -1;
CBase.Drawing.RemoveTexture(ref Texture);
}
/// <summary>
/// Returns true if the video stream is closed
/// </summary>
/// <returns></returns>
public bool IsClosed()
{
return Id < 0;
}
}
}