Files
McSchneidarandFlorian Ostertag 336d08040e New Webserver and WebApp (#942)
* Replace the WCF webserver with an ASP.NET Core webserver (VocaluxeWeb)

- New project VocaluxeWeb: ASP.NET Core 2.3 (Kestrel) on .NET Framework 4.8.1, HTTP or HTTPS
  with a self-signed certificate, REST API (/api/v1) with Swagger, live events (Server-Sent Events)
- Access to the game only through IVocaluxeRemote; requests run on the main thread once per frame
- Sessions with roles (guest, player, admin) and configurable permissions, PINs hashed with PBKDF2
- Queue as a playlist with requesters and singers, fair order (one song per person and round)
- Admin: settings, server status, logged-in devices, activate/deactivate and delete profiles
- Profile pictures: own photo or one of the Vocaluxe avatars
- Game: WebApp queue screen (song options, playlist group) to start the next song with the chosen
  singers, return to it after singing, warning when the webserver is off, remote keyboard
- Old WCF server, WebserverInitalConfig and URL reservations removed; libraries moved to libs/managed
- Unit tests for PIN hashing, settings and permissions, queue order and device names
- AppVeyor: Visual Studio 2022 image and Node.js 24 (the build compiles the WebApp)
- Documentation in VocaluxeWeb/README.md

* New WebApp (Vue 3, TypeScript, Vite) replacing the old jQuery Mobile website

- Login with profile and PIN, create profiles
- Songs with search, filters, sorting and 30 second previews
- Queue: add songs with game mode, audio and singers, edit, reorder, start in the game
- Playlists: create, edit, add to the queue
- Now playing with live updates, remote control and keyboard
- Players: own profile with picture (photo or Vocaluxe avatar), roles for admins
- Admin settings: permissions, server status, devices, profiles
- Help page, responsive layout for phones, tablets and desktops, light and dark mode
- Texts in WebApp/src/locales/en.json, translated with Transifex
- Old website and PhoneGap config removed

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-26 05:40:11 +01:00

111 lines
3.7 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Threading.Tasks;
using VocaluxeWeb.Remote;
namespace VocaluxeWeb.Services
{
/// Watches the game from the main thread and turns changes into live events:
/// "state" when the screen or the current song changes, "queue" when the queue playlist was changed in the game.
/// When a song starts to be sung, its wish is removed from the queue.
public sealed class CLiveMonitor
{
public const string SingScreen = "Sing";
private static readonly TimeSpan _StateInterval = TimeSpan.FromMilliseconds(250);
private static readonly TimeSpan _QueueInterval = TimeSpan.FromSeconds(1);
private readonly IVocaluxeRemote _Remote;
private readonly CLiveEvents _Events;
private readonly CQueueService _Queue;
private readonly CSongLibrary _Songs;
private readonly Action<Exception> _OnError;
private DateTime _NextStateCheck;
private DateTime _NextQueueCheck;
private RemoteState _Last;
public CLiveMonitor(IVocaluxeRemote remote, CLiveEvents events, CQueueService queue, CSongLibrary songs, Action<Exception> onError)
{
_Remote = remote;
_Events = events;
_Queue = queue;
_Songs = songs;
_OnError = onError;
}
/// Called once per frame from the main thread. The queue is only watched while a WebApp is connected.
public void Tick()
{
var now = DateTime.UtcNow;
if (now >= _NextStateCheck)
{
_NextStateCheck = now + _StateInterval;
_CheckState();
}
if (now >= _NextQueueCheck && _Events.ClientCount > 0)
{
_NextQueueCheck = now + _QueueInterval;
if (_Queue.HasExternalChange())
{
_Run(_Queue.PublishAsync);
}
}
}
private void _CheckState()
{
var state = _Remote.GetState();
if (_Last != null && state.Screen == _Last.Screen && state.SongId == _Last.SongId)
{
return;
}
var startedSinging = state.Screen == SingScreen && state.SongId.HasValue && (_Last?.Screen != SingScreen || _Last.SongId != state.SongId);
_Last = state;
_Run(async () =>
{
if (_Events.ClientCount > 0)
{
_Events.Publish("state", await _Songs.CreateStateAsync(state));
}
if (startedSinging)
{
await _Queue.RemoveSungAsync(state.SongId.Value);
}
});
}
private void _Run(Func<Task> work)
{
Task.Run(async () =>
{
try
{
await work();
}
catch (Exception e)
{
_OnError?.Invoke(e);
}
});
}
}
}