Runtime and build - Move all projects to .NET 10 with SDK-style project files and a shared Directory.Build.props (WIN/LINUX, x86/x64 defines) - Load managed and unmanaged dependencies from libs/managed and libs/unmanaged through assembly and native library resolvers - Compile party modes with Roslyn instead of CodeDom - Update AppVeyor to the .NET 10 SDK and dotnet test - Download the FFmpeg and gstreamer runtimes from the dependencies repository during the build - Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore Graphics and windowing - Replace the Direct3D 9 renderer with Direct3D 11 (Vortice) - Pace Direct3D 11 frames with a frame latency waitable swap chain - Move window, input and message boxes to SDL3 - Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a software renderer Video and audio - Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen) - Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox, VAAPI, VDPAU) with software fallback - Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL - Add the video options HardwareDecoding, GpuColorConversion, DecoderThreads and VideoDownscaleResolution - Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder Fixes - Fix the song preview start and shorten the reporter buttons - Fix a crash when opening the highscore without a selected song - Use the options slide highlight in the party mode screens to avoid brightness flicker on VRR displays - Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate on 32-bit systems with the GameInput runtime installed - Fix a truncation warning in PitchTracker
213 lines
7.6 KiB
C#
213 lines
7.6 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text;
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using SkiaSharp;
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namespace VocaluxeWeb.Services
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{
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/// Scaled JPEG versions of covers and avatars, cached on disk.
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public sealed class CImageService
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{
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private static readonly int[] _Sizes = { 96, 200, 400 };
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private const int _JpegQuality = 82;
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private const int _MaxAvatarSize = 512;
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private readonly string _CacheFolder;
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private readonly object _Lock = new object();
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public CImageService(string cacheFolder)
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{
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_CacheFolder = cacheFolder;
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}
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/// Path of a cached, square-bounded JPEG of the image, or null if the source does not exist.
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public string GetScaled(string sourcePath, int requestedSize, out string etag)
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{
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etag = null;
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if (string.IsNullOrEmpty(sourcePath) || !File.Exists(sourcePath))
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{
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return null;
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}
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var size = _Sizes.FirstOrDefault(s => s >= requestedSize);
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if (size == 0)
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{
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size = _Sizes[_Sizes.Length - 1];
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}
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var key = _Hash(sourcePath + "|" + File.GetLastWriteTimeUtc(sourcePath).Ticks + "|" + size + "|white");
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etag = "\"" + key + "\"";
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var target = Path.Combine(_CacheFolder, key + ".jpg");
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if (File.Exists(target))
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{
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return target;
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}
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lock (_Lock)
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{
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if (!File.Exists(target))
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{
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Directory.CreateDirectory(_CacheFolder);
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using (var source = _Load(sourcePath))
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using (var scaled = _Resize(source, size, false))
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{
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var temp = target + ".tmp";
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_SaveJpeg(scaled, temp);
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File.Move(temp, target);
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}
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}
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}
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return target;
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}
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/// Turns an uploaded picture (JPEG, PNG, ...) into a square JPEG suitable as avatar.
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public static byte[] CreateAvatar(byte[] uploaded)
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{
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using (var input = new MemoryStream(uploaded))
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using (var source = _Decode(input, true))
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using (var square = _Resize(source, Math.Min(_MaxAvatarSize, Math.Min(source.Width, source.Height)), true))
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using (var output = new MemoryStream())
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{
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_SaveJpeg(square, output);
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return output.ToArray();
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}
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}
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private static SKBitmap _Load(string path)
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{
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//Read into memory so the file is not locked; the game may have it open at the same time
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using (var file = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite | FileShare.Delete))
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{
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var buffer = new MemoryStream();
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file.CopyTo(buffer);
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buffer.Position = 0;
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return _Decode(buffer, false);
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}
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}
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private static SKBitmap _Decode(Stream stream, bool applyOrientation)
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{
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using (var codec = SKCodec.Create(stream))
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{
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if (codec == null)
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{
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throw new ArgumentException("Unsupported image format");
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}
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var bitmap = SKBitmap.Decode(codec);
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if (bitmap == null)
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{
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throw new ArgumentException("Invalid image");
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}
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return applyOrientation ? _ApplyExifOrientation(bitmap, codec.EncodedOrigin) : bitmap;
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}
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}
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/// Fits the image into size x size, or crops it to a square of that size.
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private static SKBitmap _Resize(SKBitmap source, int size, bool crop)
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{
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int width, height;
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var srcRect = new SKRect(0, 0, source.Width, source.Height);
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if (crop)
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{
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var side = Math.Min(source.Width, source.Height);
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srcRect = SKRect.Create((source.Width - side) / 2, (source.Height - side) / 2, side, side);
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width = height = size;
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}
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else
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{
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var scale = Math.Min(1.0, (double)size / Math.Max(source.Width, source.Height));
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width = Math.Max(1, (int)Math.Round(source.Width * scale));
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height = Math.Max(1, (int)Math.Round(source.Height * scale));
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}
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var result = new SKBitmap(width, height, SKColorType.Rgba8888, SKAlphaType.Opaque);
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using (var canvas = new SKCanvas(result))
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using (var image = SKImage.FromBitmap(source))
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using (var paint = new SKPaint { IsAntialias = true })
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{
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canvas.Clear(SKColors.White);
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canvas.DrawImage(image, srcRect, new SKRect(0, 0, width, height), new SKSamplingOptions(SKCubicResampler.Mitchell), paint);
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}
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return result;
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}
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private static void _SaveJpeg(SKBitmap image, string path)
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{
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using (var file = File.Create(path))
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{
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_SaveJpeg(image, file);
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}
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}
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private static void _SaveJpeg(SKBitmap image, Stream stream)
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{
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image.Encode(stream, SKEncodedImageFormat.Jpeg, _JpegQuality);
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}
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/// Photos from phones are often stored rotated with an EXIF hint.
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private static SKBitmap _ApplyExifOrientation(SKBitmap image, SKEncodedOrigin origin)
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{
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float degrees;
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switch (origin)
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{
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case SKEncodedOrigin.BottomRight:
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degrees = 180;
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break;
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case SKEncodedOrigin.RightTop:
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degrees = 90;
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break;
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case SKEncodedOrigin.LeftBottom:
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degrees = 270;
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break;
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default:
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return image;
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}
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var swap = degrees != 180;
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var rotated = new SKBitmap(swap ? image.Height : image.Width, swap ? image.Width : image.Height, image.ColorType, image.AlphaType);
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using (var canvas = new SKCanvas(rotated))
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using (var source = SKImage.FromBitmap(image))
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{
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canvas.Translate(rotated.Width / 2f, rotated.Height / 2f);
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canvas.RotateDegrees(degrees);
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canvas.Translate(-image.Width / 2f, -image.Height / 2f);
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canvas.DrawImage(source, 0, 0, new SKSamplingOptions(SKFilterMode.Linear));
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}
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image.Dispose();
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return rotated;
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}
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private static string _Hash(string text)
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{
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using (var sha = SHA256.Create())
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{
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return string.Concat(sha.ComputeHash(Encoding.UTF8.GetBytes(text)).Select(b => b.ToString("x2")));
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}
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}
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}
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}
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