Files
McSchneidar cf2fa796e2 .NET10 Migration (#946)
Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
  Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
  libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
  repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore

Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
  software renderer

Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
  VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
  DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder

Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
  brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
  on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker
2026-11-02 08:11:20 +01:00

213 lines
7.6 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using SkiaSharp;
namespace VocaluxeWeb.Services
{
/// Scaled JPEG versions of covers and avatars, cached on disk.
public sealed class CImageService
{
private static readonly int[] _Sizes = { 96, 200, 400 };
private const int _JpegQuality = 82;
private const int _MaxAvatarSize = 512;
private readonly string _CacheFolder;
private readonly object _Lock = new object();
public CImageService(string cacheFolder)
{
_CacheFolder = cacheFolder;
}
/// Path of a cached, square-bounded JPEG of the image, or null if the source does not exist.
public string GetScaled(string sourcePath, int requestedSize, out string etag)
{
etag = null;
if (string.IsNullOrEmpty(sourcePath) || !File.Exists(sourcePath))
{
return null;
}
var size = _Sizes.FirstOrDefault(s => s >= requestedSize);
if (size == 0)
{
size = _Sizes[_Sizes.Length - 1];
}
var key = _Hash(sourcePath + "|" + File.GetLastWriteTimeUtc(sourcePath).Ticks + "|" + size + "|white");
etag = "\"" + key + "\"";
var target = Path.Combine(_CacheFolder, key + ".jpg");
if (File.Exists(target))
{
return target;
}
lock (_Lock)
{
if (!File.Exists(target))
{
Directory.CreateDirectory(_CacheFolder);
using (var source = _Load(sourcePath))
using (var scaled = _Resize(source, size, false))
{
var temp = target + ".tmp";
_SaveJpeg(scaled, temp);
File.Move(temp, target);
}
}
}
return target;
}
/// Turns an uploaded picture (JPEG, PNG, ...) into a square JPEG suitable as avatar.
public static byte[] CreateAvatar(byte[] uploaded)
{
using (var input = new MemoryStream(uploaded))
using (var source = _Decode(input, true))
using (var square = _Resize(source, Math.Min(_MaxAvatarSize, Math.Min(source.Width, source.Height)), true))
using (var output = new MemoryStream())
{
_SaveJpeg(square, output);
return output.ToArray();
}
}
private static SKBitmap _Load(string path)
{
//Read into memory so the file is not locked; the game may have it open at the same time
using (var file = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite | FileShare.Delete))
{
var buffer = new MemoryStream();
file.CopyTo(buffer);
buffer.Position = 0;
return _Decode(buffer, false);
}
}
private static SKBitmap _Decode(Stream stream, bool applyOrientation)
{
using (var codec = SKCodec.Create(stream))
{
if (codec == null)
{
throw new ArgumentException("Unsupported image format");
}
var bitmap = SKBitmap.Decode(codec);
if (bitmap == null)
{
throw new ArgumentException("Invalid image");
}
return applyOrientation ? _ApplyExifOrientation(bitmap, codec.EncodedOrigin) : bitmap;
}
}
/// Fits the image into size x size, or crops it to a square of that size.
private static SKBitmap _Resize(SKBitmap source, int size, bool crop)
{
int width, height;
var srcRect = new SKRect(0, 0, source.Width, source.Height);
if (crop)
{
var side = Math.Min(source.Width, source.Height);
srcRect = SKRect.Create((source.Width - side) / 2, (source.Height - side) / 2, side, side);
width = height = size;
}
else
{
var scale = Math.Min(1.0, (double)size / Math.Max(source.Width, source.Height));
width = Math.Max(1, (int)Math.Round(source.Width * scale));
height = Math.Max(1, (int)Math.Round(source.Height * scale));
}
var result = new SKBitmap(width, height, SKColorType.Rgba8888, SKAlphaType.Opaque);
using (var canvas = new SKCanvas(result))
using (var image = SKImage.FromBitmap(source))
using (var paint = new SKPaint { IsAntialias = true })
{
canvas.Clear(SKColors.White);
canvas.DrawImage(image, srcRect, new SKRect(0, 0, width, height), new SKSamplingOptions(SKCubicResampler.Mitchell), paint);
}
return result;
}
private static void _SaveJpeg(SKBitmap image, string path)
{
using (var file = File.Create(path))
{
_SaveJpeg(image, file);
}
}
private static void _SaveJpeg(SKBitmap image, Stream stream)
{
image.Encode(stream, SKEncodedImageFormat.Jpeg, _JpegQuality);
}
/// Photos from phones are often stored rotated with an EXIF hint.
private static SKBitmap _ApplyExifOrientation(SKBitmap image, SKEncodedOrigin origin)
{
float degrees;
switch (origin)
{
case SKEncodedOrigin.BottomRight:
degrees = 180;
break;
case SKEncodedOrigin.RightTop:
degrees = 90;
break;
case SKEncodedOrigin.LeftBottom:
degrees = 270;
break;
default:
return image;
}
var swap = degrees != 180;
var rotated = new SKBitmap(swap ? image.Height : image.Width, swap ? image.Width : image.Height, image.ColorType, image.AlphaType);
using (var canvas = new SKCanvas(rotated))
using (var source = SKImage.FromBitmap(image))
{
canvas.Translate(rotated.Width / 2f, rotated.Height / 2f);
canvas.RotateDegrees(degrees);
canvas.Translate(-image.Width / 2f, -image.Height / 2f);
canvas.DrawImage(source, 0, 0, new SKSamplingOptions(SKFilterMode.Linear));
}
image.Dispose();
return rotated;
}
private static string _Hash(string text)
{
using (var sha = SHA256.Create())
{
return string.Concat(sha.ComputeHash(Encoding.UTF8.GetBytes(text)).Select(b => b.ToString("x2")));
}
}
}
}