Files
Vocaluxe/VocaluxeWeb/IVocaluxeRemote.cs
McSchneidarandFlorian Ostertag 336d08040e New Webserver and WebApp (#942)
* Replace the WCF webserver with an ASP.NET Core webserver (VocaluxeWeb)

- New project VocaluxeWeb: ASP.NET Core 2.3 (Kestrel) on .NET Framework 4.8.1, HTTP or HTTPS
  with a self-signed certificate, REST API (/api/v1) with Swagger, live events (Server-Sent Events)
- Access to the game only through IVocaluxeRemote; requests run on the main thread once per frame
- Sessions with roles (guest, player, admin) and configurable permissions, PINs hashed with PBKDF2
- Queue as a playlist with requesters and singers, fair order (one song per person and round)
- Admin: settings, server status, logged-in devices, activate/deactivate and delete profiles
- Profile pictures: own photo or one of the Vocaluxe avatars
- Game: WebApp queue screen (song options, playlist group) to start the next song with the chosen
  singers, return to it after singing, warning when the webserver is off, remote keyboard
- Old WCF server, WebserverInitalConfig and URL reservations removed; libraries moved to libs/managed
- Unit tests for PIN hashing, settings and permissions, queue order and device names
- AppVeyor: Visual Studio 2022 image and Node.js 24 (the build compiles the WebApp)
- Documentation in VocaluxeWeb/README.md

* New WebApp (Vue 3, TypeScript, Vite) replacing the old jQuery Mobile website

- Login with profile and PIN, create profiles
- Songs with search, filters, sorting and 30 second previews
- Queue: add songs with game mode, audio and singers, edit, reorder, start in the game
- Playlists: create, edit, add to the queue
- Now playing with live updates, remote control and keyboard
- Players: own profile with picture (photo or Vocaluxe avatar), roles for admins
- Admin settings: permissions, server status, devices, profiles
- Help page, responsive layout for phones, tablets and desktops, light and dark mode
- Texts in WebApp/src/locales/en.json, translated with Transifex
- Old website and PhoneGap config removed

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-26 05:40:11 +01:00

93 lines
3.3 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using VocaluxeWeb.Remote;
namespace VocaluxeWeb
{
/// The only view the webserver has on the game. Implemented by Vocaluxe.
/// Methods marked as main-thread-only must be called through <see cref="Dispatching.CMainThreadDispatcher" />.
public interface IVocaluxeRemote
{
/// Full version text of the running Vocaluxe. Thread-safe.
string Version { get; }
/// False while the game is still loading (songs, playlists). Main thread only.
bool IsReady { get; }
/// Current state of the game. Main thread only.
RemoteState GetState();
#region profiles
/// All profiles, sorted by name. Main thread only.
IList<RemoteProfile> GetProfiles();
/// Creates a profile and returns its id. Main thread only.
Guid CreateProfile(ProfileChange change);
/// Changes the given fields of a profile. Main thread only.
void UpdateProfile(Guid profileId, ProfileChange change);
/// Deletes a profile including its file. Main thread only.
void DeleteProfile(Guid profileId);
/// Avatars that come with Vocaluxe or were put into the profile folder (not the ones uploaded with the WebApp). Main thread only.
IList<RemoteAvatar> GetAvatars();
#endregion
#region songs
/// Changes whenever songs are added or (re)loaded. Main thread only.
int SongLibraryVersion { get; }
/// All songs. Main thread only.
IList<RemoteSong> GetSongs();
#endregion
#region playlists
/// All playlists with their songs. Main thread only.
IList<RemotePlaylist> GetPlaylists();
/// Creates an empty playlist and returns its id. Main thread only.
int CreatePlaylist(string name);
/// Main thread only.
void RenamePlaylist(int playlistId, string name);
/// Main thread only.
void DeletePlaylist(int playlistId);
/// Replaces all songs of a playlist and saves it. Main thread only.
void SetPlaylistEntries(int playlistId, IList<RemotePlaylistEntry> entries);
#endregion
#region game
/// Starts singing a song with the given players (skipping the player selection if possible). Main thread only.
ERemoteStartResult StartSong(RemoteStartRequest request);
#endregion
#region input
/// Sends a key press to the game as if it came from a keyboard. Thread-safe.
void SendKey(ERemoteKey key);
/// Types text into the game. Thread-safe.
void SendText(string text);
#endregion
}
}