Runtime and build - Move all projects to .NET 10 with SDK-style project files and a shared Directory.Build.props (WIN/LINUX, x86/x64 defines) - Load managed and unmanaged dependencies from libs/managed and libs/unmanaged through assembly and native library resolvers - Compile party modes with Roslyn instead of CodeDom - Update AppVeyor to the .NET 10 SDK and dotnet test - Download the FFmpeg and gstreamer runtimes from the dependencies repository during the build - Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore Graphics and windowing - Replace the Direct3D 9 renderer with Direct3D 11 (Vortice) - Pace Direct3D 11 frames with a frame latency waitable swap chain - Move window, input and message boxes to SDL3 - Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a software renderer Video and audio - Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen) - Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox, VAAPI, VDPAU) with software fallback - Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL - Add the video options HardwareDecoding, GpuColorConversion, DecoderThreads and VideoDownscaleResolution - Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder Fixes - Fix the song preview start and shorten the reporter buttons - Fix a crash when opening the highscore without a selected song - Use the options slide highlight in the party mode screens to avoid brightness flicker on VRR displays - Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate on 32-bit systems with the GameInput runtime installed - Fix a truncation warning in PitchTracker
180 lines
5.9 KiB
C#
180 lines
5.9 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Security.Cryptography.X509Certificates;
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using Microsoft.AspNetCore.Hosting;
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using Microsoft.AspNetCore.Server.Kestrel.Core;
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using Microsoft.Extensions.Hosting;
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using VocaluxeWeb.Dispatching;
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using VocaluxeWeb.Remote;
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using VocaluxeWeb.Services;
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namespace VocaluxeWeb.Hosting
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{
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/// The embedded webserver (Kestrel). Serves the WebApp and the REST API.
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public sealed class CWebHost : IDisposable
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{
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private readonly IVocaluxeRemote _Remote;
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private readonly CWebServerOptions _Options;
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private IHost _Host;
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private CLiveMonitor _Monitor;
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private CQueueService _Queue;
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private bool _QueuePlaylistReady;
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public CMainThreadDispatcher Dispatcher { get; }
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public CWebSettingsStore Settings { get; }
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/// Address other devices in the network use to reach the server, e.g. http://192.168.0.10:3000/
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public Uri Address { get; private set; }
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public bool IsRunning => _Host != null;
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public bool UseHttps => _Options.UseHttps;
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public int Port => _Options.Port;
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public CWebHost(IVocaluxeRemote remote, CWebServerOptions options)
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{
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_Remote = remote;
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_Options = options;
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Dispatcher = new CMainThreadDispatcher(options.MainThreadTimeout);
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Settings = new CWebSettingsStore(options.SettingsPath);
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}
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public void Start()
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{
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if (_Host != null)
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{
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return;
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}
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var hostName = Dns.GetHostName();
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var lanAddresses = CNetworkAddress.GetLanAddresses();
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var certificate = _Options.UseHttps ? CCertificateProvider.GetOrCreate(_Options.CertificatePath, hostName, lanAddresses) : null;
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var host = new HostBuilder()
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.UseContentRoot(AppDomain.CurrentDomain.BaseDirectory)
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.ConfigureWebHost(web => web
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.UseKestrel(kestrel => _ConfigureKestrel(kestrel, certificate))
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.ConfigureServices(services => CStartup.ConfigureServices(services, this, _Remote, Dispatcher, Settings, _Options))
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.Configure(app => CStartup.Configure(app, _Options)))
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.Build();
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try
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{
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host.StartAsync().GetAwaiter().GetResult();
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}
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catch
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{
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host.Dispose();
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throw;
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}
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_Host = host;
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_Monitor = (CLiveMonitor)host.Services.GetService(typeof(CLiveMonitor));
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_Queue = (CQueueService)host.Services.GetService(typeof(CQueueService));
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_QueuePlaylistReady = false;
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var shownHost = lanAddresses.Count > 0 ? lanAddresses[0].ToString() : hostName;
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Address = new UriBuilder(_Options.UseHttps ? "https" : "http", shownHost, _Options.Port).Uri;
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}
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/// Name of the playlist that is used as queue.
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public string QueuePlaylistName => Settings.Current.QueuePlaylistName;
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/// The queue with requesters and singers, for the queue screen of the game. Main thread only.
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public IList<RemoteQueueItem> GetQueueForGame()
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{
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return _Queue?.GetGameSnapshot() ?? new List<RemoteQueueItem>();
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}
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/// The queue entry at this position was started in the game and leaves the queue. Main thread only.
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public void MarkQueueEntryStarted(int index)
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{
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_Queue?.MarkStarted(index);
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}
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/// Runs pending requests and watches the game for live events. Must be called once per frame from the main thread.
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public void Tick()
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{
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Dispatcher.ProcessPending();
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if (_Queue == null || !_Remote.IsReady)
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{
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return;
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}
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try
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{
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//The playlists are loaded after the server started, so the queue playlist is created here
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if (!_QueuePlaylistReady)
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{
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_QueuePlaylistReady = true;
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_Queue.EnsurePlaylist();
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}
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_Monitor?.Tick();
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}
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catch (Exception e)
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{
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_Options.OnError?.Invoke(e);
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}
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}
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public void Stop()
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{
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if (_Host == null)
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{
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return;
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}
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try
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{
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_Host.StopAsync(TimeSpan.FromSeconds(2)).GetAwaiter().GetResult();
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}
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finally
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{
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_Host.Dispose();
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_Host = null;
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_Monitor = null;
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_Queue = null;
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}
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}
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public void Dispose()
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{
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Stop();
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}
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private void _ConfigureKestrel(KestrelServerOptions kestrel, X509Certificate2 certificate)
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{
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kestrel.AddServerHeader = false;
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kestrel.Limits.MaxRequestBodySize = 20 * 1024 * 1024; //Photos
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kestrel.Listen(IPAddress.Any, _Options.Port, listen =>
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{
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if (certificate != null)
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{
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listen.UseHttps(certificate);
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}
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});
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}
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}
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}
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