Files
Vocaluxe/VocaluxeWeb/Dispatching/CMainThreadDispatcher.cs
McSchneidarandFlorian Ostertag 336d08040e New Webserver and WebApp (#942)
* Replace the WCF webserver with an ASP.NET Core webserver (VocaluxeWeb)

- New project VocaluxeWeb: ASP.NET Core 2.3 (Kestrel) on .NET Framework 4.8.1, HTTP or HTTPS
  with a self-signed certificate, REST API (/api/v1) with Swagger, live events (Server-Sent Events)
- Access to the game only through IVocaluxeRemote; requests run on the main thread once per frame
- Sessions with roles (guest, player, admin) and configurable permissions, PINs hashed with PBKDF2
- Queue as a playlist with requesters and singers, fair order (one song per person and round)
- Admin: settings, server status, logged-in devices, activate/deactivate and delete profiles
- Profile pictures: own photo or one of the Vocaluxe avatars
- Game: WebApp queue screen (song options, playlist group) to start the next song with the chosen
  singers, return to it after singing, warning when the webserver is off, remote keyboard
- Old WCF server, WebserverInitalConfig and URL reservations removed; libraries moved to libs/managed
- Unit tests for PIN hashing, settings and permissions, queue order and device names
- AppVeyor: Visual Studio 2022 image and Node.js 24 (the build compiles the WebApp)
- Documentation in VocaluxeWeb/README.md

* New WebApp (Vue 3, TypeScript, Vite) replacing the old jQuery Mobile website

- Login with profile and PIN, create profiles
- Songs with search, filters, sorting and 30 second previews
- Queue: add songs with game mode, audio and singers, edit, reorder, start in the game
- Playlists: create, edit, add to the queue
- Now playing with live updates, remote control and keyboard
- Players: own profile with picture (photo or Vocaluxe avatar), roles for admins
- Admin settings: permissions, server status, devices, profiles
- Help page, responsive layout for phones, tablets and desktops, light and dark mode
- Texts in WebApp/src/locales/en.json, translated with Transifex
- Old website and PhoneGap config removed

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-26 05:40:11 +01:00

84 lines
2.6 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
namespace VocaluxeWeb.Dispatching
{
/// Runs work from request threads on the game's main thread.
/// Requests enqueue work, the game calls <see cref="ProcessPending" /> once per frame.
public sealed class CMainThreadDispatcher
{
private readonly ConcurrentQueue<Action> _Queue = new ConcurrentQueue<Action>();
private readonly TimeSpan _Timeout;
public CMainThreadDispatcher(TimeSpan timeout)
{
_Timeout = timeout;
}
public Task<T> InvokeAsync<T>(Func<T> func)
{
var tcs = new TaskCompletionSource<T>(TaskCreationOptions.RunContinuationsAsynchronously);
var cts = new CancellationTokenSource(_Timeout);
var registration = cts.Token.Register(() => tcs.TrySetException(new TimeoutException("The game did not respond in time.")));
_Queue.Enqueue(() =>
{
registration.Dispose();
cts.Dispose();
if (tcs.Task.IsCompleted)
{
return; //Timed out, the caller is gone
}
try
{
tcs.TrySetResult(func());
}
catch (Exception e)
{
tcs.TrySetException(e);
}
});
return tcs.Task;
}
public Task InvokeAsync(Action action)
{
return InvokeAsync<object>(() =>
{
action();
return null;
});
}
/// Executes all queued work. Must be called from the main thread.
public void ProcessPending()
{
while (_Queue.TryDequeue(out var action))
{
action();
}
}
}
}