* Apply R# clean-up for reliability - Migrate to NUnit4 Assert.That - Update dependencise versions - Fix LangVersion to 9.0 (until net core migration) - Reformat code - Apply 'var' style (easier for refactoring) - Remove redundant parentheses - Add braces on every condition blocks (1 line) - Uses new null checking patterns - Uses AutoProperties when possible - Uses string scalar type instead of class - Clean usings - Add .orig files in git ignore - Rename some properties to respect defined conventions and US format definition - ID -> Id - BPM -> Bpm - Finish -> End * Update R# settings according to the clean-up made
91 lines
2.8 KiB
C#
91 lines
2.8 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System.Linq;
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namespace VocaluxeLib.Songs
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{
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/// <summary>
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/// Note that was sung by a player
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/// </summary>
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public class CSungNote : CBaseNote
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{
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/// <summary>
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/// Constructor for a sung note that was not hit
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/// </summary>
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/// <param name="startBeat"></param>
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/// <param name="duration"></param>
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/// <param name="tone"></param>
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public CSungNote(int startBeat, int duration, int tone) : base(startBeat, duration, tone)
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{
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Perfect = false;
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HitNote = null;
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}
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/// <summary>
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/// Constructor for a sung note that hit the given note
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/// </summary>
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/// <param name="startBeat"></param>
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/// <param name="duration"></param>
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/// <param name="tone"></param>
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/// <param name="hitNote"></param>
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/// <param name="points"></param>
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public CSungNote(int startBeat, int duration, int tone, CSongNote hitNote, double points) : this(startBeat, duration, tone)
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{
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HitNote = hitNote;
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Points = points;
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}
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#region Properties
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public new double Points;
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// for drawing player notes
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public bool Hit
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{
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get { return HitNote != null; }
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}
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public CSongNote HitNote { get; private set; }
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// for drawing perfect note effect
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public bool Perfect { get; set; }
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public bool PerfectDrawn { get; set; }
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#endregion
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#region Methods
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public void CheckPerfect()
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{
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var result = HitNote != null;
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if (result)
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{
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result = StartBeat == HitNote.StartBeat;
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result &= EndBeat == HitNote.EndBeat;
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result &= Tone == HitNote.Tone;
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}
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Perfect = result;
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}
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public override bool IsNoteType(params ENoteType[] noteTypes)
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{
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return HitNote != null && noteTypes.Contains(HitNote.Type);
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}
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#endregion Methods
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public override int PointsForBeat
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{
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get { return HitNote == null ? 0 : HitNote.PointsForBeat; }
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}
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}
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} |