Instrumental (5) and Vocals (6) overlapped with Title|MP3 and Artist|MP3 in the [Flags] enum. A song file with #INSTRUMENTAL or #VOCALS therefore passed the mandatory-tag checks even when #TITLE, #ARTIST or #MP3 were missing, leaving Audio empty. Give each flag its own bit (Instrumental = 64, Vocals = 128). Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
590 lines
17 KiB
C#
590 lines
17 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using VocaluxeLib.Draw;
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using VocaluxeLib.Log;
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namespace VocaluxeLib.Songs
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{
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public class CSongPointer
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{
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public readonly int SongId;
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public string SortString;
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public bool IsSung;
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public CSongPointer(int id, string sortString)
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{
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SongId = id;
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SortString = sortString;
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}
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}
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[Flags]
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enum EHeaderFlags
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{
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Title = 1,
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Artist = 2,
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MP3 = 4,
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Bpm = 8,
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MedleyStartBeat = 16,
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MedleyEndBeat = 32,
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Instrumental = 64,
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Vocals = 128
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}
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public enum EDataSource
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{
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None = 0,
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Calculated,
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Tag
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}
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public struct SMedley
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{
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public EDataSource Source;
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public int StartBeat;
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public int EndBeat;
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public float FadeInTime;
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public float FadeOutTime;
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}
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public struct SShortEnd
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{
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public EDataSource Source;
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public int EndBeat;
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}
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public struct SPreview
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{
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public EDataSource Source;
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public float StartTime;
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}
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public partial class CSong
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{
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private CTextureRef _CoverTextureSmall;
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private CTextureRef _CoverTextureBig;
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public SMedley Medley;
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private bool _CalculateMedley = true;
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public SPreview Preview;
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public SShortEnd ShortEnd;
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public Encoding Encoding = new UTF8Encoding();
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public bool ManualEncoding;
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public string Folder = string.Empty;
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public string FolderName = string.Empty;
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public string FileName = string.Empty;
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public bool Relative;
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public string Audio = string.Empty;
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public string Instrumental = string.Empty;
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public string Vocals = string.Empty;
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public string Cover = string.Empty;
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public readonly List<string> BackgroundFileNames = new();
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public string Video = string.Empty;
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public EAspect VideoAspect = EAspect.Automatic;
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public bool NotesLoaded { get; private set; }
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public CTextureRef CoverTextureSmall
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{
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get
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{
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if (_CoverTextureSmall == null)
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{
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LoadSmallCover();
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}
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return _CoverTextureSmall;
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}
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}
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public CTextureRef CoverTextureBig
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{
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get => _CoverTextureBig ?? _CoverTextureSmall;
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}
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public string Title = string.Empty;
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public string Artist = string.Empty;
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public string TitleSorting = string.Empty;
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public string ArtistSorting = string.Empty;
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public string Version = "";
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public string Length = ""; //Length set in song file, SHOULD match actual song length but is more a hint
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public string Source = "";
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public readonly List<string> UnknownTags = new();
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/// <summary>
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/// Start of the song in s (s in txt)
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/// </summary>
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public float Start;
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/// <summary>
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/// End of the song in s (ms in txt)
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/// </summary>
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public float End;
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public float Bpm = 1f;
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/// <summary>
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/// Gap of the mp3 in s (ms in txt)
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/// </summary>
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public float Gap;
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/// <summary>
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/// Gap of the video in s (s in txt)
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/// </summary>
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public float VideoGap;
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private string _Comment = "";
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// Sorting
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public int Id;
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private readonly bool _Visible = true;
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private readonly int _CatIndex = -1;
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private readonly bool _Selected;
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public bool IsDuet => Notes.VoiceCount > 1;
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public bool IsRap = false;
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public readonly List<string> Creators = new();
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public readonly List<string> Editions = new();
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public readonly List<string> Genres = new();
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public readonly List<string> Tags = new();
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public readonly List<string> Languages = new();
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public string Album = "";
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public string Year = "";
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public int DataBaseSongId = -1;
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public DateTime DateAdded = DateTime.Today;
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public int NumPlayed;
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public int NumPlayedSession;
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// Notes
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public readonly CNotes Notes = new();
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public IList<EGameMode> AvailableGameModes
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{
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get
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{
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var gms = new List<EGameMode> { IsDuet ? EGameMode.TR_GAMEMODE_DUET : EGameMode.TR_GAMEMODE_NORMAL };
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if (Medley.Source != EDataSource.None)
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{
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gms.Add(EGameMode.TR_GAMEMODE_MEDLEY);
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}
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if (ShortEnd.Source != EDataSource.None)
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{
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gms.Add(EGameMode.TR_GAMEMODE_SHORTSONG);
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}
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return gms;
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}
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}
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/// <summary>
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/// Returns true if the requested game mode is available
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/// </summary>
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/// <param name="gameMode"></param>
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/// <returns>true if the requested game mode is available</returns>
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public bool IsGameModeAvailable(EGameMode gameMode)
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{
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return AvailableGameModes.Any(gm => gm == gameMode);
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}
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//No point creating a song without a text file --> Use factory method LoadSong
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private CSong() { }
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public CSong(CSong song)
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{
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_CoverTextureSmall = song._CoverTextureSmall;
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_CoverTextureBig = song._CoverTextureBig;
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Medley = song.Medley;
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_CalculateMedley = song._CalculateMedley;
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Preview = song.Preview;
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ShortEnd = song.ShortEnd;
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Encoding = song.Encoding;
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ManualEncoding = song.ManualEncoding;
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Folder = song.Folder;
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FolderName = song.FolderName;
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FileName = song.FileName;
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Relative = song.Relative;
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Audio = song.Audio;
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Instrumental = song.Instrumental;
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Vocals = song.Vocals;
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Cover = song.Cover;
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BackgroundFileNames = song.BackgroundFileNames;
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Video = song.Video;
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VideoAspect = song.VideoAspect;
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NotesLoaded = song.NotesLoaded;
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Artist = song.Artist;
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Title = song.Title;
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ArtistSorting = song.ArtistSorting;
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TitleSorting = song.TitleSorting;
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Version = song.Version;
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Length = song.Length;
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Source = song.Source;
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UnknownTags = new List<string>(song.UnknownTags);
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Start = song.Start;
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End = song.End;
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Bpm = song.Bpm;
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Gap = song.Gap;
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VideoGap = song.VideoGap;
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_Comment = song._Comment;
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Id = song.Id;
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_Visible = song._Visible;
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_CatIndex = song._CatIndex;
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_Selected = song._Selected;
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Creators = new List<string>(song.Creators);
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Editions = new List<string>(song.Editions);
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Genres = new List<string>(song.Genres);
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Tags = new List<string>(song.Tags);
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Languages = new List<string>(song.Languages);
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Album = song.Album;
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Year = song.Year;
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DataBaseSongId = song.DataBaseSongId;
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DateAdded = song.DateAdded;
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NumPlayed = song.NumPlayed;
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NumPlayedSession = song.NumPlayedSession;
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Notes = new CNotes(song.Notes);
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}
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public static CSong LoadSong(string filePath)
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{
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var song = new CSong();
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var loader = new CSongLoader(song);
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return loader.InitPaths(filePath) && loader.ReadHeader() ? song : null;
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}
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public bool LoadNotes()
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{
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var loader = new CSongLoader(this);
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return loader.ReadNotes();
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}
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public bool Save()
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{
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return Save(Path.Combine(Folder, FileName));
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}
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public bool Save(string filePath)
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{
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var writer = new CSongWriter(this);
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return writer.SaveFile(filePath);
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}
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public string GetMP3()
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{
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return Path.Combine(Folder, Audio);
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}
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public string GetInstrumental()
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{
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return Path.Combine(Folder, Instrumental);
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}
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public bool HasInstrumental()
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{
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return !string.IsNullOrEmpty(Instrumental);
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}
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public string GetVocals()
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{
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return Path.Combine(Folder, Vocals);
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}
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public bool HasVocals()
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{
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return !string.IsNullOrEmpty(Vocals);
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}
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public string GetVideo()
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{
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return Path.Combine(Folder, Video);
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}
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public void LoadSmallCover()
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{
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if (_CoverTextureSmall != null)
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{
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return;
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}
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if (Cover != "")
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{
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if (CBase.DataBase.GetCover(Path.Combine(Folder, Cover), ref _CoverTextureSmall, CBase.Config.GetCoverSize()))
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{
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return;
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}
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}
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_CoverTextureSmall = CBase.Cover.GenerateCover(Title, ECoverGeneratorType.Song, null);
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}
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private void _CheckFiles()
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{
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if (Cover == "")
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{
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var files = CHelper.ListImageFiles(Folder);
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foreach (var file in files)
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{
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if (file.ContainsIgnoreCase("[CO]") &&
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(file.ContainsIgnoreCase(Title) || file.ContainsIgnoreCase(Artist)))
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{
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Cover = file;
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}
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}
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}
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if (BackgroundFileNames.Count == 0)
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{
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var files = CHelper.ListImageFiles(Folder);
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foreach (var file in files)
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{
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if (file.ContainsIgnoreCase("[BG]") &&
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(file.ContainsIgnoreCase(Title) || file.ContainsIgnoreCase(Artist)))
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{
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BackgroundFileNames.Add(file);
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}
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}
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}
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}
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private void _CheckDuet()
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{
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for (var i = 0; i < Notes.VoiceCount; i++)
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{
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if (!Notes.VoiceNames.IsSet(i))
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{
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CLog.Error("Warning: Can't find #P" + (i + 1) + "-tag for duets in \"" + Artist + " - " + Title + "\".");
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}
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}
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}
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private struct SSeries
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{
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public int Start;
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public int End;
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public int Length;
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}
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private List<SSeries> _GetSeries()
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{
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var voice = Notes.GetVoice(0);
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if (voice.NumLines == 0)
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{
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return null;
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}
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// build sentences list
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var sentences = voice.Lines.Select(line => line.Points != 0 ? line.Lyrics : string.Empty).ToList();
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// find equal sentences series
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var series = new List<SSeries>();
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for (var i = 0; i < voice.NumLines - 1; i++)
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{
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for (var j = i + 1; j < voice.NumLines; j++)
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{
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if (sentences[i] != sentences[j] || sentences[i] == "")
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{
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continue;
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}
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var tempSeries = new SSeries { Start = i, End = i };
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int max;
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if (j + j - i > voice.NumLines)
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{
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max = voice.NumLines - 1 - j;
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}
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else
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{
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max = j - i - 1;
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}
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for (var k = 1; k <= max; k++)
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{
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if (sentences[i + k] == sentences[j + k] && sentences[i + k] != "")
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{
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tempSeries.End = i + k;
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}
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else
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{
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break;
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}
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}
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tempSeries.Length = tempSeries.End - tempSeries.Start + 1;
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series.Add(tempSeries);
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}
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}
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return series;
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}
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private void _CalcMedley()
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{
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if (IsDuet)
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{
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Medley.Source = EDataSource.None;
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return;
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}
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if (!_CalculateMedley || Medley.Source != EDataSource.None)
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{
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return;
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}
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var series = _GetSeries();
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if (series == null)
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{
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return;
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}
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// search for longest series
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var longest = 0;
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for (var i = 0; i < series.Count; i++)
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{
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if (series[i].Length > series[longest].Length)
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{
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longest = i;
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}
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}
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var voice = Notes.GetVoice(0);
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// set medley vars
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if (series.Count > 0 && series[longest].Length > CBase.Settings.GetMedleyMinSeriesLength())
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{
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Medley.StartBeat = voice.Lines[series[longest].Start].FirstNoteBeat;
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Medley.EndBeat = voice.Lines[series[longest].End].LastNoteBeat;
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var foundEnd = CBase.Game.GetTimeFromBeats(Medley.EndBeat, Bpm) - CBase.Game.GetTimeFromBeats(Medley.StartBeat, Bpm) < CBase.Settings.GetMedleyMinDuration();
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// set end if duration < MedleyMinDuration
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if (!foundEnd)
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{
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for (var i = series[longest].End + 1; i < voice.NumLines - 1; i++)
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{
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if (CBase.Game.GetTimeFromBeats(voice.Lines[i].LastNoteBeat, Bpm) - CBase.Game.GetTimeFromBeats(Medley.StartBeat, Bpm) <
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CBase.Settings.GetMedleyMinDuration())
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{
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foundEnd = true;
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Medley.EndBeat = voice.Lines[i].LastNoteBeat;
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break;
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}
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}
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}
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if (foundEnd)
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{
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Medley.Source = EDataSource.Calculated;
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Medley.FadeInTime = CBase.Settings.GetDefaultMedleyFadeInTime();
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Medley.FadeOutTime = CBase.Settings.GetDefaultMedleyFadeOutTime();
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}
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}
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}
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private void _CheckPreview()
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{
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if (Preview.Source != EDataSource.None)
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{
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return;
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}
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if (Medley.Source != EDataSource.None)
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{
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Preview.StartTime = CBase.Game.GetTimeFromBeats(Medley.StartBeat, Bpm);
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Preview.Source = EDataSource.Calculated;
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}
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}
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private void _FindShortEnd()
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{
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if (ShortEnd.Source != EDataSource.None)
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{
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return;
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}
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var series = _GetSeries();
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if (series == null)
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{
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return;
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}
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var voice = Notes.GetVoice(0);
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//Calculate length of singing
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var stop = (voice.Lines[voice.Lines.Length - 1].LastNoteBeat - voice.Lines[0].FirstNote.StartBeat) / 2 + voice.Lines[0].FirstNote.StartBeat;
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//Check if stop is in series
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for (var i = 0; i < series.Count; i++)
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{
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if (voice.Lines[series[i].Start].FirstNoteBeat < stop && voice.Lines[series[i].End].LastNoteBeat > stop)
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{
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if (stop < voice.Lines[series[i].Start].FirstNoteBeat + (voice.Lines[series[i].End].LastNoteBeat - voice.Lines[series[i].Start].FirstNoteBeat) / 2)
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{
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ShortEnd.EndBeat = voice.Lines[series[i].Start - 1].LastNote.EndBeat;
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ShortEnd.Source = EDataSource.Calculated;
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return;
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}
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ShortEnd.EndBeat = voice.Lines[series[i].End].LastNote.EndBeat;
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ShortEnd.Source = EDataSource.Calculated;
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return;
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}
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}
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//Check if stop is in line
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foreach (var line in voice.Lines)
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{
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if (line.FirstNoteBeat < stop && line.LastNoteBeat > stop)
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{
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ShortEnd.EndBeat = line.LastNoteBeat;
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ShortEnd.Source = EDataSource.Calculated;
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return;
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}
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}
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ShortEnd.EndBeat = stop;
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ShortEnd.Source = EDataSource.Calculated;
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}
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}
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} |