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Quentin Bray 6ffa63b923 Apply R# clean-up for reliability (#877)
* Apply R# clean-up for reliability

- Migrate to NUnit4 Assert.That
- Update dependencise versions
- Fix LangVersion to 9.0 (until net core migration)
- Reformat code
- Apply 'var' style (easier for refactoring)
- Remove redundant parentheses
- Add braces on every condition blocks (1 line)
- Uses new null checking patterns
- Uses AutoProperties when possible
- Uses string scalar type instead of class
- Clean usings
- Add .orig files in git ignore
- Rename some properties to respect defined conventions and US format definition
	- ID -> Id
	- BPM -> Bpm
	- Finish -> End

* Update R# settings according to the clean-up made
2026-06-22 19:52:06 +02:00

74 lines
2.0 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Diagnostics;
using System.IO;
using VocaluxeLib.Draw;
namespace VocaluxeLib.Profile
{
public class CAvatar
{
public int Id;
private CTextureRef _Texture;
private const int _MaxNameLen = 12;
public CTextureRef Texture
{
get { return _Texture; }
}
public string FileName { get; } = "";
public static CAvatar GetAvatar(string fileName)
{
var texture = CBase.Drawing.AddTexture(fileName);
return texture == null ? null : new CAvatar(texture, fileName);
}
private CAvatar(CTextureRef texture, string fileName, int id = -1)
{
_Texture = texture;
FileName = fileName;
Id = id;
}
public bool Reload()
{
Unload();
_Texture = CBase.Drawing.AddTexture(FileName);
return _Texture != null;
}
public void Unload()
{
CBase.Drawing.RemoveTexture(ref _Texture);
}
public string GetDisplayName()
{
var name = Path.GetFileNameWithoutExtension(FileName);
Debug.Assert(name != null);
if (name.Length > _MaxNameLen)
{
name = name.Substring(0, _MaxNameLen);
}
return name;
}
}
}