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Quentin Bray 6ffa63b923 Apply R# clean-up for reliability (#877)
* Apply R# clean-up for reliability

- Migrate to NUnit4 Assert.That
- Update dependencise versions
- Fix LangVersion to 9.0 (until net core migration)
- Reformat code
- Apply 'var' style (easier for refactoring)
- Remove redundant parentheses
- Add braces on every condition blocks (1 line)
- Uses new null checking patterns
- Uses AutoProperties when possible
- Uses string scalar type instead of class
- Clean usings
- Add .orig files in git ignore
- Rename some properties to respect defined conventions and US format definition
	- ID -> Id
	- BPM -> Bpm
	- Finish -> End

* Update R# settings according to the clean-up made
2026-06-22 19:52:06 +02:00

59 lines
1.7 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
namespace VocaluxeLib.Menu
{
public interface IMenu
{
int PartyModeId { get; }
void Init();
void LoadTheme(string xmlPath);
void SaveTheme();
void ReloadSkin();
void UnloadSkin();
void ReloadTheme(string xmlPath);
bool HandleInput(SKeyEvent keyEvent);
bool HandleMouse(SMouseEvent mouseEvent);
bool HandleInputThemeEditor(SKeyEvent keyEvent);
bool HandleMouseThemeEditor(SMouseEvent mouseEvent);
bool UpdateGame();
void Draw();
void ApplyVolume();
void OnShow();
void OnShowFinish();
void OnClose();
SRectF ScreenArea { get; }
/// <summary>
/// Type of currently playing music
/// </summary>
EMusicType CurrentMusicType { get; }
void NextElement();
void PrevElement();
bool NextValue();
bool PrevValue();
void ProcessMouseClick(int x, int y);
void ProcessMouseMove(int x, int y);
}
}