* Apply R# clean-up for reliability - Migrate to NUnit4 Assert.That - Update dependencise versions - Fix LangVersion to 9.0 (until net core migration) - Reformat code - Apply 'var' style (easier for refactoring) - Remove redundant parentheses - Add braces on every condition blocks (1 line) - Uses new null checking patterns - Uses AutoProperties when possible - Uses string scalar type instead of class - Clean usings - Add .orig files in git ignore - Rename some properties to respect defined conventions and US format definition - ID -> Id - BPM -> Bpm - Finish -> End * Update R# settings according to the clean-up made
100 lines
3.6 KiB
C#
100 lines
3.6 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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namespace VocaluxeLib.Game
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{
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public class CPoints
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{
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private readonly SPlayer[,] _Rounds;
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public CPoints(int numRounds, SPlayer[] players)
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{
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_Rounds = new SPlayer[numRounds, players.Length];
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for (var round = 0; round < numRounds; round++)
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{
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for (var player = 0; player < players.Length; player++)
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{
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_Rounds[round, player].ProfileId = players[player].ProfileId;
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_Rounds[round, player].Points = 0f;
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_Rounds[round, player].PointsGoldenNotes = 0f;
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_Rounds[round, player].PointsLineBonus = 0f;
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_Rounds[round, player].GameMode = EGameMode.TR_GAMEMODE_NORMAL;
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_Rounds[round, player].SongFinished = false;
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}
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}
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}
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public void SetPoints(int round, int songId, SPlayer[] players, EGameMode gameMode)
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{
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var dateTicks = DateTime.Now.Ticks;
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for (var player = 0; player < players.Length; player++)
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{
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_Rounds[round, player].SongId = songId;
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_Rounds[round, player].VoiceNr = players[player].VoiceNr;
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_Rounds[round, player].Points = players[player].Points;
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_Rounds[round, player].PointsGoldenNotes = players[player].PointsGoldenNotes;
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_Rounds[round, player].PointsLineBonus = players[player].PointsLineBonus;
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_Rounds[round, player].GameMode = gameMode;
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_Rounds[round, player].DateTicks = dateTicks;
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_Rounds[round, player].SongFinished = players[player].SongFinished;
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}
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}
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public int NumRounds
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{
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get { return _Rounds.GetLength(0); }
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}
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public int NumPlayer
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{
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get { return _Rounds.GetLength(1); }
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}
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public SPlayer[] GetPlayer(int round, int numPlayer)
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{
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if (NumPlayer == 0)
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{
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return new SPlayer[1];
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}
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if (round >= NumRounds)
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{
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return new SPlayer[1];
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}
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var players = new SPlayer[numPlayer];
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for (var p = 0; p < players.Length; p++)
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{
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players[p].Points = _Rounds[round, p].Points;
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players[p].PointsGoldenNotes = _Rounds[round, p].PointsGoldenNotes;
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players[p].PointsLineBonus = _Rounds[round, p].PointsLineBonus;
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players[p].SongId = _Rounds[round, p].SongId;
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players[p].VoiceNr = _Rounds[round, p].VoiceNr;
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players[p].GameMode = _Rounds[round, p].GameMode;
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players[p].DateTicks = _Rounds[round, p].DateTicks;
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players[p].SongFinished = _Rounds[round, p].SongFinished;
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players[p].ProfileId = _Rounds[round, p].ProfileId;
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}
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return players;
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}
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}
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} |