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Quentin Bray 6ffa63b923 Apply R# clean-up for reliability (#877)
* Apply R# clean-up for reliability

- Migrate to NUnit4 Assert.That
- Update dependencise versions
- Fix LangVersion to 9.0 (until net core migration)
- Reformat code
- Apply 'var' style (easier for refactoring)
- Remove redundant parentheses
- Add braces on every condition blocks (1 line)
- Uses new null checking patterns
- Uses AutoProperties when possible
- Uses string scalar type instead of class
- Clean usings
- Add .orig files in git ignore
- Rename some properties to respect defined conventions and US format definition
	- ID -> Id
	- BPM -> Bpm
	- Finish -> End

* Update R# settings according to the clean-up made
2026-06-22 19:52:06 +02:00

95 lines
2.6 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Drawing;
namespace VocaluxeLib.Draw
{
/// <summary>
/// Reference to a texture in the drawing driver
/// </summary>
public class CTextureRef : IDisposable
{
public int Id { get; private set; }
/// <summary>
/// Size of original image (e.g. of bmp)
/// </summary>
public Size OrigSize;
public float OrigAspect
{
get { return (float)OrigSize.Width / OrigSize.Height; }
}
/// <summary>
/// Current size when drawn
/// </summary>
public SRectF Rect;
public SColorF Color = new SColorF(1f, 1f, 1f, 1f);
/// <summary>
/// Creates a new texture reference
/// </summary>
/// <param name="id">Id of the texture</param>
/// <param name="origSize">Original size (Bitmap size)</param>
public CTextureRef(int id, Size origSize)
{
Id = id;
OrigSize = origSize;
Rect = new SRectF(0f, 0f, origSize.Width, origSize.Height, 0f);
}
~CTextureRef()
{
Dispose();
}
public void Dispose()
{
if (Id >= 0)
{
//Free textures that are no longer referenced
var tmp = this;
CBase.Drawing.RemoveTexture(ref tmp);
_SetRemoved();
}
}
/// <summary>
/// Call this from the graphics driver to denote that this reference is remove and no longer valid <br />
/// This avoids the finalizer
/// </summary>
public void SetRemoved()
{
if (Id < 0)
{
throw new ObjectDisposedException(GetType().Name);
}
_SetRemoved();
}
private void _SetRemoved()
{
Id = -1;
GC.SuppressFinalize(this);
}
}
}