Runtime and build - Move all projects to .NET 10 with SDK-style project files and a shared Directory.Build.props (WIN/LINUX, x86/x64 defines) - Load managed and unmanaged dependencies from libs/managed and libs/unmanaged through assembly and native library resolvers - Compile party modes with Roslyn instead of CodeDom - Update AppVeyor to the .NET 10 SDK and dotnet test - Download the FFmpeg and gstreamer runtimes from the dependencies repository during the build - Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore Graphics and windowing - Replace the Direct3D 9 renderer with Direct3D 11 (Vortice) - Pace Direct3D 11 frames with a frame latency waitable swap chain - Move window, input and message boxes to SDL3 - Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a software renderer Video and audio - Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen) - Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox, VAAPI, VDPAU) with software fallback - Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL - Add the video options HardwareDecoding, GpuColorConversion, DecoderThreads and VideoDownscaleResolution - Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder Fixes - Fix the song preview start and shorten the reporter buttons - Fix a crash when opening the highscore without a selected song - Use the options slide highlight in the party mode screens to avoid brightness flicker on VRR displays - Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate on 32-bit systems with the GameInput runtime installed - Fix a truncation warning in PitchTracker
69 lines
2.0 KiB
C#
69 lines
2.0 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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using System.Globalization;
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using System.Text;
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namespace VocaluxeLib
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{
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public static class CEncoding
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{
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static CEncoding()
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{
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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}
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public static Encoding Locale => OperatingSystem.IsWindows() ? Encoding.GetEncoding(CultureInfo.CurrentCulture.TextInfo.ANSICodePage) : Encoding.UTF8;
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public static Encoding GetEncoding(this string encodingName)
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{
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switch (encodingName)
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{
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case "AUTO":
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return Locale;
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case "CP1250":
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return Encoding.GetEncoding(1250);
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case "CP1252":
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return Encoding.GetEncoding(1252);
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case "LOCALE":
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return Locale;
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case "UTF8":
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return Encoding.UTF8;
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default:
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return Locale;
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}
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}
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public static string GetEncodingName(this Encoding enc)
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{
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var result = "UTF8";
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if (enc.CodePage == 1250)
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{
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result = "CP1250";
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}
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if (enc.CodePage == 1252)
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{
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result = "CP1252";
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}
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return result;
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}
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}
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} |