133 lines
5.5 KiB
C++
133 lines
5.5 KiB
C++
#pragma once
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#include <complex>
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#include <vector>
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#include <list>
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#include <algorithm>
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#include <cmath>
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#include "../compatibility.h"
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/// struct to represent tones
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struct Tone {
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static const std::size_t MAXHARM = 48; ///< The maximum number of harmonics tracked
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static const std::size_t MINAGE = 2; ///< The minimum age required for a tone to be output
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double freq; ///< Frequency (Hz)
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double db; ///< Level (dB)
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double stabledb; ///< Stable level, useful for graphics rendering
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double harmonics[MAXHARM]; ///< Harmonics' levels
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std::size_t age; ///< How many times the tone has been detected in row
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Tone();
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void print() const; ///< Prints Tone to std::cout
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bool operator==(double f) const; ///< Compare for rough frequency match
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/// Less-than compare by levels (instead of frequencies like operator< does)
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static bool dbCompare(Tone const& l, Tone const& r) { return l.db < r.db; }
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};
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static inline bool operator==(Tone const& lhs, Tone const& rhs) { return lhs == rhs.freq; }
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static inline bool operator!=(Tone const& lhs, Tone const& rhs) { return !(lhs == rhs); }
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static inline bool operator<=(Tone const& lhs, Tone const& rhs) { return lhs.freq < rhs.freq || lhs == rhs; }
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static inline bool operator>=(Tone const& lhs, Tone const& rhs) { return lhs.freq > rhs.freq || lhs == rhs; }
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static inline bool operator<(Tone const& lhs, Tone const& rhs) { return lhs.freq < rhs.freq && lhs != rhs; }
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static inline bool operator>(Tone const& lhs, Tone const& rhs) { return lhs.freq > rhs.freq && lhs != rhs; }
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static const unsigned FFT_P = 10;
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static const std::size_t FFT_N = 1 << FFT_P;
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/// Lock-free ring buffer. Discards oldest data on overflow (not strictly thread-safe).
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template <size_t SIZE> class RingBuffer {
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public:
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constexpr static size_t capacity = SIZE;
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RingBuffer(): m_read(), m_write() {} ///< Initialize empty buffer
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template <typename InIt> void insert(InIt begin, InIt end) {
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size_t r = m_read; // The read position
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size_t w = m_write; // The write position
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bool overflow = (static_cast<size_t>(end - begin) >= SIZE - size());
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while (begin != end) {
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m_buf[w] = *begin++; // Copy sample
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w = modulo(w + 1); // Update cursor
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}
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m_write = w;
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if (overflow) m_read = modulo(w + 1); // Reset read pointer on overflow
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}
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/// Read data from current position if there is enough data to fill the range (otherwise return false). Does not move read pointer.
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template <typename OutIt> bool read(OutIt begin, OutIt end) {
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size_t r = m_read;
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if (size() < static_cast<size_t>(end - begin)) return false; // Not enough audio available
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while (begin != end) *begin++ = m_buf[r++ % SIZE]; // Copy audio to output iterator
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return true;
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}
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void pop(size_t n) { m_read = modulo(m_read + n); } ///< Move reading pointer forward.
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size_t size() const { return modulo(m_write - m_read); }
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private:
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static size_t modulo(size_t idx) { return idx % SIZE; } ///< Modulo operation with proper rounding (handles slightly "negative" idx as well)
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float m_buf[SIZE];
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volatile size_t m_read, m_write; ///< The indices of the next read/write operations. read == write implies that buffer is empty.
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};
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/// analyzer class
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/** class to analyze input audio and transform it into useable data
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*/
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class Analyzer {
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public:
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/// fast fourier transform vector
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typedef std::vector<std::complex<float> > fft_t;
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/// list of tones
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typedef std::list<Tone> tones_t;
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/// constructor
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Analyzer(double rate, std::string id, unsigned step = 200);
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/** Add input data to buffer. This is thread-safe (against other functions). **/
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template <typename InIt> void input(InIt begin, InIt end) {
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m_buf.insert(begin, end);
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m_passthrough.insert(begin, end);
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}
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/** Call this to process all data input so far. **/
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void process();
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/** Get the raw FFT. **/
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fft_t const& getFFT() const { return m_fft; }
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/** Get the peak level in dB (negative value, 0.0 = clipping). **/
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double getPeak() const { return 10.0 * log10(m_peak); }
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double getPeakRaw() const { return m_peak; }
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/** Get a list of all tones detected. **/
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tones_t const& getTones() const { return m_tones; }
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/** Find a tone within the singing range; prefers strong tones around 200-400 Hz. **/
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Tone const* findTone(double minfreq = 65.0, double maxfreq = 1000.0) const {
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if (m_tones.empty()) { m_oldfreq = 0.0; return NULL; }
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double db = std::max_element(m_tones.begin(), m_tones.end(), Tone::dbCompare)->db;
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Tone const* best = NULL;
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double bestscore = 0;
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for (tones_t::const_iterator it = m_tones.begin(); it != m_tones.end(); ++it) {
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if (it->db < db - 20.0 || it->freq < minfreq || it->age < Tone::MINAGE) continue;
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if (it->freq > maxfreq) break;
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double score = it->db - std::max(180.0, std::abs(it->freq - 300.0)) / 10.0;
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if (m_oldfreq != 0.0 && std::fabs(it->freq/m_oldfreq - 1.0) < 0.05) score += 10.0;
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if (best && bestscore > score) break;
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best = &*it;
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bestscore = score;
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}
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m_oldfreq = (best ? best->freq : 0.0);
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return best;
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}
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/** Give data away for mic pass-through */
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bool output(float* begin, float* end, double rate);
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/** Returns the id (color name) of the mic */
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std::string const& getId() const { return m_id; }
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private:
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const unsigned m_step;
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RingBuffer<4 * FFT_N> m_buf; // Twice the FFT size should give enough room for sliding window and for engine delays
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RingBuffer<4096> m_passthrough;
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double m_resampleFactor;
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double m_resamplePos;
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double m_rate;
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std::string m_id;
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std::vector<float> m_window;
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fft_t m_fft;
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std::vector<float> m_fftLastPhase;
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double m_peak;
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tones_t m_tones;
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mutable double m_oldfreq;
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bool calcFFT();
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void calcTones();
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void mergeWithOld(tones_t& tones) const;
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};
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