Files

133 lines
5.5 KiB
C++

#pragma once
#include <complex>
#include <vector>
#include <list>
#include <algorithm>
#include <cmath>
#include "../compatibility.h"
/// struct to represent tones
struct Tone {
static const std::size_t MAXHARM = 48; ///< The maximum number of harmonics tracked
static const std::size_t MINAGE = 2; ///< The minimum age required for a tone to be output
double freq; ///< Frequency (Hz)
double db; ///< Level (dB)
double stabledb; ///< Stable level, useful for graphics rendering
double harmonics[MAXHARM]; ///< Harmonics' levels
std::size_t age; ///< How many times the tone has been detected in row
Tone();
void print() const; ///< Prints Tone to std::cout
bool operator==(double f) const; ///< Compare for rough frequency match
/// Less-than compare by levels (instead of frequencies like operator< does)
static bool dbCompare(Tone const& l, Tone const& r) { return l.db < r.db; }
};
static inline bool operator==(Tone const& lhs, Tone const& rhs) { return lhs == rhs.freq; }
static inline bool operator!=(Tone const& lhs, Tone const& rhs) { return !(lhs == rhs); }
static inline bool operator<=(Tone const& lhs, Tone const& rhs) { return lhs.freq < rhs.freq || lhs == rhs; }
static inline bool operator>=(Tone const& lhs, Tone const& rhs) { return lhs.freq > rhs.freq || lhs == rhs; }
static inline bool operator<(Tone const& lhs, Tone const& rhs) { return lhs.freq < rhs.freq && lhs != rhs; }
static inline bool operator>(Tone const& lhs, Tone const& rhs) { return lhs.freq > rhs.freq && lhs != rhs; }
static const unsigned FFT_P = 10;
static const std::size_t FFT_N = 1 << FFT_P;
/// Lock-free ring buffer. Discards oldest data on overflow (not strictly thread-safe).
template <size_t SIZE> class RingBuffer {
public:
constexpr static size_t capacity = SIZE;
RingBuffer(): m_read(), m_write() {} ///< Initialize empty buffer
template <typename InIt> void insert(InIt begin, InIt end) {
size_t r = m_read; // The read position
size_t w = m_write; // The write position
bool overflow = (static_cast<size_t>(end - begin) >= SIZE - size());
while (begin != end) {
m_buf[w] = *begin++; // Copy sample
w = modulo(w + 1); // Update cursor
}
m_write = w;
if (overflow) m_read = modulo(w + 1); // Reset read pointer on overflow
}
/// Read data from current position if there is enough data to fill the range (otherwise return false). Does not move read pointer.
template <typename OutIt> bool read(OutIt begin, OutIt end) {
size_t r = m_read;
if (size() < static_cast<size_t>(end - begin)) return false; // Not enough audio available
while (begin != end) *begin++ = m_buf[r++ % SIZE]; // Copy audio to output iterator
return true;
}
void pop(size_t n) { m_read = modulo(m_read + n); } ///< Move reading pointer forward.
size_t size() const { return modulo(m_write - m_read); }
private:
static size_t modulo(size_t idx) { return idx % SIZE; } ///< Modulo operation with proper rounding (handles slightly "negative" idx as well)
float m_buf[SIZE];
volatile size_t m_read, m_write; ///< The indices of the next read/write operations. read == write implies that buffer is empty.
};
/// analyzer class
/** class to analyze input audio and transform it into useable data
*/
class Analyzer {
public:
/// fast fourier transform vector
typedef std::vector<std::complex<float> > fft_t;
/// list of tones
typedef std::list<Tone> tones_t;
/// constructor
Analyzer(double rate, std::string id, unsigned step = 200);
/** Add input data to buffer. This is thread-safe (against other functions). **/
template <typename InIt> void input(InIt begin, InIt end) {
m_buf.insert(begin, end);
m_passthrough.insert(begin, end);
}
/** Call this to process all data input so far. **/
void process();
/** Get the raw FFT. **/
fft_t const& getFFT() const { return m_fft; }
/** Get the peak level in dB (negative value, 0.0 = clipping). **/
double getPeak() const { return 10.0 * log10(m_peak); }
double getPeakRaw() const { return m_peak; }
/** Get a list of all tones detected. **/
tones_t const& getTones() const { return m_tones; }
/** Find a tone within the singing range; prefers strong tones around 200-400 Hz. **/
Tone const* findTone(double minfreq = 65.0, double maxfreq = 1000.0) const {
if (m_tones.empty()) { m_oldfreq = 0.0; return NULL; }
double db = std::max_element(m_tones.begin(), m_tones.end(), Tone::dbCompare)->db;
Tone const* best = NULL;
double bestscore = 0;
for (tones_t::const_iterator it = m_tones.begin(); it != m_tones.end(); ++it) {
if (it->db < db - 20.0 || it->freq < minfreq || it->age < Tone::MINAGE) continue;
if (it->freq > maxfreq) break;
double score = it->db - std::max(180.0, std::abs(it->freq - 300.0)) / 10.0;
if (m_oldfreq != 0.0 && std::fabs(it->freq/m_oldfreq - 1.0) < 0.05) score += 10.0;
if (best && bestscore > score) break;
best = &*it;
bestscore = score;
}
m_oldfreq = (best ? best->freq : 0.0);
return best;
}
/** Give data away for mic pass-through */
bool output(float* begin, float* end, double rate);
/** Returns the id (color name) of the mic */
std::string const& getId() const { return m_id; }
private:
const unsigned m_step;
RingBuffer<4 * FFT_N> m_buf; // Twice the FFT size should give enough room for sliding window and for engine delays
RingBuffer<4096> m_passthrough;
double m_resampleFactor;
double m_resamplePos;
double m_rate;
std::string m_id;
std::vector<float> m_window;
fft_t m_fft;
std::vector<float> m_fftLastPhase;
double m_peak;
tones_t m_tones;
mutable double m_oldfreq;
bool calcFFT();
void calcTones();
void mergeWithOld(tones_t& tones) const;
};