* Apply R# clean-up for reliability - Migrate to NUnit4 Assert.That - Update dependencise versions - Fix LangVersion to 9.0 (until net core migration) - Reformat code - Apply 'var' style (easier for refactoring) - Remove redundant parentheses - Add braces on every condition blocks (1 line) - Uses new null checking patterns - Uses AutoProperties when possible - Uses string scalar type instead of class - Clean usings - Add .orig files in git ignore - Rename some properties to respect defined conventions and US format definition - ID -> Id - BPM -> Bpm - Finish -> End * Update R# settings according to the clean-up made
83 lines
2.5 KiB
C#
83 lines
2.5 KiB
C#
#region license
|
|
// This file is part of Vocaluxe.
|
|
//
|
|
// Vocaluxe is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Vocaluxe is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
|
#endregion
|
|
|
|
using VocaluxeLib.Menu;
|
|
|
|
namespace VocaluxeLib.PartyModes.TicTacToe
|
|
{
|
|
class CPartyScreenTicTacToeSongs : CMenuPartySongSelection
|
|
{
|
|
protected override int _ScreenVersion
|
|
{
|
|
get { return 1; }
|
|
}
|
|
|
|
private new CPartyModeTicTacToe _PartyMode;
|
|
|
|
public override void Init()
|
|
{
|
|
base.Init();
|
|
_PartyMode = (CPartyModeTicTacToe)base._PartyMode;
|
|
}
|
|
|
|
public override void OnShow()
|
|
{
|
|
Source = _PartyMode.GameData.SongSource;
|
|
Sorting = _PartyMode.GameData.Sorting;
|
|
Category = _PartyMode.GameData.CategoryIndex;
|
|
Playlist = _PartyMode.GameData.PlaylistId;
|
|
SongMode = _PartyMode.GameData.GameMode;
|
|
NumMedleySongs = _PartyMode.GameData.NumMedleySongs;
|
|
|
|
base.OnShow();
|
|
}
|
|
|
|
public override void Back()
|
|
{
|
|
_SaveConfig();
|
|
_PartyMode.Back();
|
|
}
|
|
|
|
public override void Next()
|
|
{
|
|
_SaveConfig();
|
|
_PartyMode.Next();
|
|
}
|
|
|
|
public override bool UpdateGame()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
protected override void _SetAllowedOptions()
|
|
{
|
|
base._SetAllowedOptions();
|
|
|
|
AllowedSongModes = new EGameMode[] { EGameMode.TR_GAMEMODE_NORMAL, EGameMode.TR_GAMEMODE_SHORTSONG, EGameMode.TR_GAMEMODE_MEDLEY };
|
|
}
|
|
|
|
private void _SaveConfig()
|
|
{
|
|
_PartyMode.GameData.SongSource = Source;
|
|
_PartyMode.GameData.Sorting = Sorting;
|
|
_PartyMode.GameData.CategoryIndex = Category;
|
|
_PartyMode.GameData.PlaylistId = Playlist;
|
|
_PartyMode.GameData.GameMode = SongMode;
|
|
_PartyMode.GameData.NumMedleySongs = NumMedleySongs;
|
|
}
|
|
}
|
|
} |