Files
Vocaluxe/PartyModes/PartyModeTicTacToe/CPartyScreenTicTacToeNames.cs
Quentin Bray 6ffa63b923 Apply R# clean-up for reliability (#877)
* Apply R# clean-up for reliability

- Migrate to NUnit4 Assert.That
- Update dependencise versions
- Fix LangVersion to 9.0 (until net core migration)
- Reformat code
- Apply 'var' style (easier for refactoring)
- Remove redundant parentheses
- Add braces on every condition blocks (1 line)
- Uses new null checking patterns
- Uses AutoProperties when possible
- Uses string scalar type instead of class
- Clean usings
- Add .orig files in git ignore
- Rename some properties to respect defined conventions and US format definition
	- ID -> Id
	- BPM -> Bpm
	- Finish -> End

* Update R# settings according to the clean-up made
2026-06-22 19:52:06 +02:00

93 lines
3.2 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.TicTacToe
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenTicTacToeNames : CMenuPartyNameSelection
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 2; }
}
private new CPartyModeTicTacToe _PartyMode;
public override void Init()
{
base.Init();
_PartyMode = (CPartyModeTicTacToe)base._PartyMode;
}
public override void OnShow()
{
base.OnShow();
while (_PartyMode.GameData.ProfileIdsTeam1.Count > _PartyMode.GameData.NumPlayerTeam1)
{
_PartyMode.GameData.ProfileIdsTeam1.RemoveAt(_PartyMode.GameData.ProfileIdsTeam1.Count - 1);
}
while (_PartyMode.GameData.ProfileIdsTeam2.Count > _PartyMode.GameData.NumPlayerTeam2)
{
_PartyMode.GameData.ProfileIdsTeam2.RemoveAt(_PartyMode.GameData.ProfileIdsTeam2.Count - 1);
}
SetPartyModeData(2, _PartyMode.GameData.NumPlayerTeam1 + _PartyMode.GameData.NumPlayerTeam2,
new int[] { _PartyMode.GameData.NumPlayerTeam1, _PartyMode.GameData.NumPlayerTeam2 });
var ids = new List<Guid>[] { _PartyMode.GameData.ProfileIdsTeam1, _PartyMode.GameData.ProfileIdsTeam2 };
SetPartyModeProfiles(ids);
}
public override void Back()
{
if (_TeamList.Length == 2)
{
_PartyMode.GameData.ProfileIdsTeam1 = _TeamList[0];
_PartyMode.GameData.ProfileIdsTeam2 = _TeamList[1];
}
if (_NumPlayerTeams.Length == 2)
{
_PartyMode.GameData.NumPlayerTeam1 = _NumPlayerTeams[0];
_PartyMode.GameData.NumPlayerTeam2 = _NumPlayerTeams[1];
}
_PartyMode.Back();
}
public override void Next()
{
if (_TeamList.Length == 2)
{
_PartyMode.GameData.ProfileIdsTeam1 = _TeamList[0];
_PartyMode.GameData.ProfileIdsTeam2 = _TeamList[1];
}
_PartyMode.GameData.NumPlayerTeam1 = _PartyMode.GameData.ProfileIdsTeam1.Count;
_PartyMode.GameData.NumPlayerTeam2 = _PartyMode.GameData.ProfileIdsTeam2.Count;
_PartyMode.Next();
}
}
}