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McSchneidarandFlorian Ostertag 5e449c7b01 Improve tic-tac-toe party mode (#912)
- A won field pops up and fades into the color of the winning team
- At the end, the winning line pulses while all other fields are dimmed
- The jokers are labeled ("New song", "Replay a field"), so it's clear what they do
- Darker panels behind the team areas and more room between the board and the title
- Long player names no longer reach into the board

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-18 06:18:20 +02:00

501 lines
16 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using VocaluxeLib.Menu;
using VocaluxeLib.Utils;
[assembly: ComVisible(false)]
namespace VocaluxeLib.PartyModes.TicTacToe
{
public class CRound
{
public int[] SongIds;
public int SingerTeam1;
public int SingerTeam2;
public int PointsTeam1;
public int PointsTeam2;
public int Winner;
public bool Finished;
}
public abstract class CPartyScreenTicTacToe : CMenuParty
{
protected new CPartyModeTicTacToe _PartyMode;
public override void Init()
{
base.Init();
_PartyMode = (CPartyModeTicTacToe)base._PartyMode;
}
}
// ReSharper disable ClassNeverInstantiated.Global
public sealed class CPartyModeTicTacToe : CPartyMode
// ReSharper restore ClassNeverInstantiated.Global
{
public override int MinMics
{
get { return 2; }
}
public override int MaxMics
{
get { return 2; }
}
public override int MinPlayers
{
get { return 2; }
}
public override int MaxPlayers
{
get { return 20; }
}
public override int MinTeams
{
get { return 2; }
}
public override int MaxTeams
{
get { return 2; }
}
public override int MinPlayersPerTeam
{
get { return 1; }
}
public override int MaxPlayersPerTeam
{
get { return 10; }
}
public readonly EGameMode[] AvailableGameModes = { EGameMode.TR_GAMEMODE_NORMAL, EGameMode.TR_GAMEMODE_SHORTSONG, EGameMode.TR_GAMEMODE_DUET };
private enum EStage
{
Config,
Songs,
Names,
Main,
Singing
}
public struct SData
{
public int NumPlayerTeam1;
public int NumPlayerTeam2;
public int NumFields;
public int NumJockers;
public int Team;
public List<Guid> ProfileIdsTeam1;
public List<Guid> ProfileIdsTeam2;
public ESongSource SongSource;
public ESongSorting Sorting;
public int CategoryIndex;
public int PlaylistId;
public EGameMode GameMode;
public int NumMedleySongs;
public List<CRound> Rounds;
public List<int> Songs;
public int CurrentRoundNr;
public int FieldNr;
public int LastWonField;
public int[] NumJokerRandom;
public int[] NumJokerRetry;
public EOffOn RefillJokers;
public EOffOn SwitchPlayer;
}
public SData GameData;
private EStage _Stage;
public CPartyModeTicTacToe(int id) : base(id)
{
_ScreenSongOptions.Selection.RandomOnly = false;
_ScreenSongOptions.Selection.PartyMode = true;
_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
_ScreenSongOptions.Selection.NumJokers = new int[] { 5, 5 };
_ScreenSongOptions.Selection.TeamNames = new string[] { "foo", "bar" };
_ScreenSongOptions.Sorting.SearchString = string.Empty;
_ScreenSongOptions.Sorting.SearchActive = false;
_ScreenSongOptions.Sorting.DuetOptions = EDuetOptions.NoDuets;
GameData = new SData
{
NumPlayerTeam1 = 2,
NumPlayerTeam2 = 2,
NumFields = 9,
NumJockers = 1,
ProfileIdsTeam1 = new List<Guid>(),
ProfileIdsTeam2 = new List<Guid>(),
CurrentRoundNr = 0,
FieldNr = 0,
Sorting = CBase.Config.GetSongSorting(),
SongSource = ESongSource.TR_SONGSOURCE_ALLSONGS,
PlaylistId = 0,
CategoryIndex = 0,
GameMode = EGameMode.TR_GAMEMODE_NORMAL,
NumMedleySongs = 5,
Rounds = new List<CRound>(),
Songs = new List<int>(),
NumJokerRandom = new int[2],
NumJokerRetry = new int[2],
RefillJokers = EOffOn.TR_CONFIG_OFF
};
}
public override void SetDefaults()
{
_Stage = EStage.Config;
_ScreenSongOptions.Sorting.IgnoreArticles = CBase.Config.GetIgnoreArticles();
_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_OFF;
_ScreenSongOptions.Selection.SongIndex = -1;
if (CBase.Config.GetTabs() == EOffOn.TR_CONFIG_ON && _ScreenSongOptions.Sorting.SongSorting != ESongSorting.TR_CONFIG_NONE)
{
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
}
GameData.Songs.Clear();
GameData.Rounds.Clear();
}
public override bool Init()
{
if (!base.Init())
{
return false;
}
SetDefaults();
return true;
}
public override void UpdateGame()
{
/*
if (CBase.Songs.IsInCategory() || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
_ScreenSongOptions.Selection.RandomOnly = true;
else
_ScreenSongOptions.Selection.RandomOnly = false;*/
}
private IMenu _GetNextScreen()
{
switch (_Stage)
{
case EStage.Config:
return _Screens["CPartyScreenTicTacToeConfig"];
case EStage.Songs:
return _Screens["CPartyScreenTicTacToeSongs"];
case EStage.Names:
return _Screens["CPartyScreenTicTacToeNames"];
case EStage.Main:
return _Screens["CPartyScreenTicTacToeMain"];
case EStage.Singing:
return CBase.Graphics.GetScreen(EScreen.Sing);
default:
throw new ArgumentException("Invalid stage: " + _Stage);
}
}
private void _FadeToScreen()
{
if (CBase.Graphics.GetNextScreen() != _GetNextScreen())
{
CBase.Graphics.FadeTo(_GetNextScreen());
}
}
public void Next()
{
switch (_Stage)
{
case EStage.Config:
_Stage = EStage.Songs;
break;
case EStage.Songs:
_Stage = EStage.Names;
break;
case EStage.Names:
_Stage = EStage.Main;
GameData.Team = CBase.Game.GetRandom(100) < 50 ? 0 : 1;
CBase.Songs.ResetSongSung();
GameData.CurrentRoundNr = 1;
GameData.LastWonField = -1;
_CreateRounds();
_SetNumJokers();
break;
case EStage.Main:
_Stage = EStage.Singing;
_StartRound(GameData.FieldNr);
break;
case EStage.Singing:
_Stage = EStage.Main;
GameData.Team = GameData.Team == 1 ? 0 : 1;
if (GameData.RefillJokers == EOffOn.TR_CONFIG_ON)
{
_SetNumJokers();
}
break;
default:
throw new ArgumentException("Invalid stage: " + _Stage);
}
_FadeToScreen();
}
public void Back()
{
switch (_Stage)
{
case EStage.Config:
CBase.Graphics.FadeTo(EScreen.Party);
return;
case EStage.Songs:
_Stage = EStage.Config;
break;
case EStage.Names:
_Stage = EStage.Songs;
break;
case EStage.Main:
_Stage = EStage.Names;
break;
default: // Rest is not allowed
throw new ArgumentException("Invalid stage: " + _Stage);
}
_FadeToScreen();
}
public override IMenu GetStartScreen()
{
return _Screens["CPartyScreenTicTacToeConfig"];
}
public override SScreenSongOptions GetScreenSongOptions()
{
throw new ArgumentException("Not required!");
}
public override void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions)
{
throw new ArgumentException("Not required!");
}
public override void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions)
{
throw new ArgumentException("Not required!");
}
public override void SetSearchString(string searchString, bool visible)
{
throw new ArgumentException("Not required!");
}
public override void JokerUsed(int teamNr) { }
public override void SongSelected(int songId)
{
throw new ArgumentException("Not required!");
}
public override void LeavingHighscore()
{
CBase.Songs.AddPartySongSung(CBase.Game.GetSong(0).Id);
_UpdateScores();
Next();
}
private void _CreateRounds()
{
GameData.Rounds = new List<CRound>();
for (var i = 0; i < GameData.NumFields; i++)
{
var r = new CRound();
GameData.Rounds.Add(r);
}
}
public void UpdateSongList()
{
if (GameData.Songs.Count > 0)
{
return;
}
switch (GameData.SongSource)
{
case ESongSource.TR_SONGSOURCE_PLAYLIST:
for (var i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistId); i++)
{
var id = CBase.Playlist.GetSong(GameData.PlaylistId, i).SongId;
if (CBase.Songs.GetSongById(id).IsGameModeAvailable(GameData.GameMode))
{
GameData.Songs.Add(id);
}
}
break;
case ESongSource.TR_SONGSOURCE_ALLSONGS:
var avSongs = CBase.Songs.GetSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.IsGameModeAvailable(GameData.GameMode)).Select(song => song.Id));
break;
case ESongSource.TR_SONGSOURCE_CATEGORY:
CBase.Songs.SortSongs(GameData.Sorting, EOffOn.TR_CONFIG_ON, CBase.Config.GetIgnoreArticles(), "", EDuetOptions.All, -1);
CBase.Songs.SetCategory(GameData.CategoryIndex);
avSongs = CBase.Songs.GetVisibleSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.IsGameModeAvailable(GameData.GameMode)).Select(song => song.Id));
CBase.Songs.SetCategory(-1);
break;
}
GameData.Songs.Shuffle();
}
private void _StartRound(int roundNr)
{
CBase.Game.Reset();
CBase.Game.ClearSongs();
CBase.Game.SetNumPlayer(2);
var players = CBase.Game.GetPlayers();
if (players == null)
{
return;
}
if (players.Length < 2)
{
return;
}
var round = GameData.Rounds[roundNr];
for (var i = 0; i < 2; i++)
{
//default values
players[i].ProfileId = Guid.Empty;
}
//try to fill with the right data
players[0].ProfileId = GameData.ProfileIdsTeam1[round.SingerTeam1];
players[1].ProfileId = GameData.ProfileIdsTeam2[round.SingerTeam2];
foreach (var song in round.SongIds)
{
CBase.Game.AddSong(song, GameData.GameMode);
}
}
private void _SetNumJokers()
{
GameData.NumJokerRandom[0] = GameData.NumJockers;
GameData.NumJokerRandom[1] = GameData.NumJockers;
switch (GameData.NumFields)
{
case 9:
GameData.NumJokerRetry[0] = 0;
GameData.NumJokerRetry[1] = 0;
break;
case 16:
GameData.NumJokerRetry[0] = 1;
GameData.NumJokerRetry[1] = 1;
break;
case 25:
GameData.NumJokerRetry[0] = 2;
GameData.NumJokerRetry[1] = 2;
break;
}
}
private void _UpdateScores()
{
if (!GameData.Rounds[GameData.FieldNr].Finished)
{
GameData.CurrentRoundNr++;
}
var points = CBase.Game.GetPoints();
var results = CBase.Game.GetPlayers();
if (results == null || results.Length < 2)
{
return;
}
//Sum up all points
for (var r = 0; r < points.NumRounds; r++)
{
var player = points.GetPlayer(r, 2);
for (var i = 0; i < 2; i++)
{
results[i].Points += player[i].Points;
results[i].PointsGoldenNotes += player[i].PointsGoldenNotes;
results[i].PointsLineBonus += player[i].PointsLineBonus;
}
}
//Calc average of points
for (var i = 0; i < 2; i++)
{
results[i].Points /= points.NumRounds;
results[i].PointsGoldenNotes /= points.NumRounds;
results[i].PointsLineBonus /= points.NumRounds;
}
//Decide who has won
GameData.Rounds[GameData.FieldNr].PointsTeam1 = (int)Math.Round(results[0].Points);
GameData.Rounds[GameData.FieldNr].PointsTeam2 = (int)Math.Round(results[1].Points);
GameData.Rounds[GameData.FieldNr].Finished = true;
GameData.LastWonField = GameData.FieldNr;
if (GameData.Rounds[GameData.FieldNr].PointsTeam1 < GameData.Rounds[GameData.FieldNr].PointsTeam2)
{
GameData.Rounds[GameData.FieldNr].Winner = 2;
}
else if (GameData.Rounds[GameData.FieldNr].PointsTeam1 > GameData.Rounds[GameData.FieldNr].PointsTeam2)
{
GameData.Rounds[GameData.FieldNr].Winner = 1;
}
else
{
GameData.Rounds[GameData.FieldNr].Finished = false;
GameData.LastWonField = -1;
GameData.CurrentRoundNr--;
}
}
}
}