* Add team survival party mode A new party mode for two teams that only needs 2 microphones. In every duel one player of each team sings against one of the other team. Whoever loses a duel loses a heart, players without hearts are out, and the team whose players are all out loses. - Every player sings once per round before anyone sings again, the duels are drawn randomly - Teams of different sizes are possible, in the smaller team some players sing a second time per round - Hearts can be the same for everyone or set per player, to balance uneven teams or strong and weak singers - Up to 3 jokers per player to skip a song - On a tie, the duel is sung again - A lost heart is animated, and the winning team is celebrated at the end * Trigger CI rebuild --------- Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
using VocaluxeLib.Menu;
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namespace VocaluxeLib.PartyModes.TeamSurvival
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{
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class CPartyScreenTeamSurvivalSongs : CMenuPartySongSelection
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{
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protected override int _ScreenVersion
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{
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get { return 1; }
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}
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private new CPartyModeTeamSurvival _PartyMode;
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public override void Init()
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{
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base.Init();
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_PartyMode = (CPartyModeTeamSurvival)base._PartyMode;
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}
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public override void OnShow()
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{
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Source = _PartyMode.GameData.SongSource;
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Sorting = _PartyMode.GameData.Sorting;
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Category = _PartyMode.GameData.CategoryIndex;
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Playlist = _PartyMode.GameData.PlaylistId;
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SongMode = _PartyMode.GameData.GameMode;
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NumMedleySongs = _PartyMode.GameData.NumMedleySongs;
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base.OnShow();
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}
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public override void Back()
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{
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_SaveConfig();
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_PartyMode.Back();
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}
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public override void Next()
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{
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_SaveConfig();
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_PartyMode.Next();
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}
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public override bool UpdateGame()
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{
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return true;
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}
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protected override void _SetAllowedOptions()
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{
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base._SetAllowedOptions();
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AllowedSongModes = new EGameMode[] { EGameMode.TR_GAMEMODE_NORMAL, EGameMode.TR_GAMEMODE_SHORTSONG, EGameMode.TR_GAMEMODE_MEDLEY };
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}
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private void _SaveConfig()
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{
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_PartyMode.GameData.SongSource = Source;
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_PartyMode.GameData.Sorting = Sorting;
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_PartyMode.GameData.CategoryIndex = Category;
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_PartyMode.GameData.PlaylistId = Playlist;
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_PartyMode.GameData.GameMode = SongMode;
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_PartyMode.GameData.NumMedleySongs = NumMedleySongs;
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}
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}
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} |