Files
Vocaluxe/PartyModes/PartyModeTeamSurvival/CPartyScreenTeamSurvivalConfig.cs
McSchneidar cf2fa796e2 .NET10 Migration (#946)
Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
  Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
  libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
  repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore

Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
  software renderer

Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
  VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
  DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder

Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
  brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
  on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker
2026-11-02 08:11:20 +01:00

145 lines
4.7 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
namespace VocaluxeLib.PartyModes.TeamSurvival
{
public class CPartyScreenTeamSurvivalConfig : CPartyScreenTeamSurvival
{
protected override int _ScreenVersion
{
get { return 1; }
}
private const string _SelectSlideHeartsMode = "SelectSlideHeartsMode";
private const string _SelectSlideNumHearts = "SelectSlideNumHearts";
private const string _SelectSlideNumJokers = "SelectSlideNumJokers";
private const string _ButtonNext = "ButtonNext";
private const string _ButtonBack = "ButtonBack";
public override void Init()
{
base.Init();
_ThemeSelectSlides = new string[] { _SelectSlideHeartsMode, _SelectSlideNumHearts, _SelectSlideNumJokers };
_ThemeButtons = new string[] { _ButtonNext, _ButtonBack };
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (!keyEvent.KeyPressed)
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
_PartyMode.Back();
break;
case Keys.Enter:
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
{
_PartyMode.Back();
}
if (_Buttons[_ButtonNext].Selected)
{
_PartyMode.Next();
}
break;
case Keys.Left:
case Keys.Right:
_UpdateSlides();
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
{
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
{
_PartyMode.Back();
}
if (_Buttons[_ButtonNext].Selected)
{
_PartyMode.Next();
}
}
if (mouseEvent.RB)
{
_PartyMode.Back();
}
return true;
}
public override void OnShow()
{
base.OnShow();
_SelectSlides[_SelectSlideHeartsMode].Clear();
_SelectSlides[_SelectSlideHeartsMode].AddValue(CBase.Language.Translate("TR_SCREENCONFIG_HEARTS_EQUAL", PartyModeId));
_SelectSlides[_SelectSlideHeartsMode].AddValue(CBase.Language.Translate("TR_SCREENCONFIG_HEARTS_PERPLAYER", PartyModeId));
_SelectSlides[_SelectSlideHeartsMode].Selection = _PartyMode.GameData.HeartsPerPlayer ? 1 : 0;
_SelectSlides[_SelectSlideNumHearts].Clear();
for (var i = 1; i <= CPartyModeTeamSurvival.MaxHearts; i++)
{
_SelectSlides[_SelectSlideNumHearts].AddValue(i.ToString());
}
_SelectSlides[_SelectSlideNumHearts].SelectedValue = _PartyMode.GameData.NumHearts.ToString();
_SelectSlides[_SelectSlideNumJokers].Clear();
for (var i = 0; i <= CPartyModeTeamSurvival.MaxJokers; i++)
{
_SelectSlides[_SelectSlideNumJokers].AddValue(i.ToString());
}
_SelectSlides[_SelectSlideNumJokers].SelectedValue = _PartyMode.GameData.NumJokers.ToString();
}
public override bool UpdateGame()
{
return true;
}
private void _UpdateSlides()
{
_PartyMode.GameData.HeartsPerPlayer = _SelectSlides[_SelectSlideHeartsMode].Selection == 1;
_PartyMode.GameData.NumHearts = _SelectSlides[_SelectSlideNumHearts].Selection + 1;
_PartyMode.GameData.NumJokers = _SelectSlides[_SelectSlideNumJokers].Selection;
}
}
}