* Apply R# clean-up for reliability - Migrate to NUnit4 Assert.That - Update dependencise versions - Fix LangVersion to 9.0 (until net core migration) - Reformat code - Apply 'var' style (easier for refactoring) - Remove redundant parentheses - Add braces on every condition blocks (1 line) - Uses new null checking patterns - Uses AutoProperties when possible - Uses string scalar type instead of class - Clean usings - Add .orig files in git ignore - Rename some properties to respect defined conventions and US format definition - ID -> Id - BPM -> Bpm - Finish -> End * Update R# settings according to the clean-up made
66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
using VocaluxeLib.Menu;
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namespace VocaluxeLib.PartyModes.Challenge
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{
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class CPartyScreenChallengeSongs : CMenuPartySongSelection
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{
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protected override int _ScreenVersion
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{
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get { return 1; }
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}
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private new CPartyModeChallenge _PartyMode;
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public override void Init()
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{
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base.Init();
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_PartyMode = (CPartyModeChallenge)base._PartyMode;
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}
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public override void OnShow()
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{
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Source = _PartyMode.GameData.SongSource;
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Sorting = _PartyMode.GameData.Sorting;
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Category = _PartyMode.GameData.CategoryIndex;
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Playlist = _PartyMode.GameData.PlaylistId;
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SongMode = _PartyMode.GameData.GameMode;
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NumMedleySongs = _PartyMode.GameData.NumMedleySongs;
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base.OnShow();
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}
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public override void Back()
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{
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_SaveConfig();
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_PartyMode.Back();
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}
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public override void Next()
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{
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_SaveConfig();
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_PartyMode.Next();
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}
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public override bool UpdateGame()
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{
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return true;
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}
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protected override void _SetAllowedOptions()
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{
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base._SetAllowedOptions();
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AllowedSongModes = new EGameMode[] { EGameMode.TR_GAMEMODE_NORMAL, EGameMode.TR_GAMEMODE_SHORTSONG, EGameMode.TR_GAMEMODE_MEDLEY };
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}
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private void _SaveConfig()
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{
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_PartyMode.GameData.SongSource = Source;
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_PartyMode.GameData.Sorting = Sorting;
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_PartyMode.GameData.CategoryIndex = Category;
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_PartyMode.GameData.PlaylistId = Playlist;
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_PartyMode.GameData.GameMode = SongMode;
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_PartyMode.GameData.NumMedleySongs = NumMedleySongs;
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}
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}
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} |