- Instead of a number of rounds, you now choose how many songs each player sings - New option to remember sung songs, so a new challenge doesn't repeat songs from the previous ones - Up to 16 players - The number of jokers and the joker refill setting are kept instead of being reset every time - The overview shows each player's avatar, the top three in gold, silver and bronze and highlights the leader - The winner of each round is highlighted in the round list - The winner is celebrated at the end with avatar, a pulsing gold name and stars Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
796 lines
26 KiB
C#
796 lines
26 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using VocaluxeLib.Menu;
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using VocaluxeLib.Utils;
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[assembly: ComVisible(false)]
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namespace VocaluxeLib.PartyModes.Challenge
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{
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public class CResultTableRow : IComparable
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{
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public int Position;
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public Guid PlayerId;
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public int NumPlayed;
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public int NumWon;
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public int NumSingPoints;
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public int NumGamePoints;
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public int CompareTo(object obj)
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{
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var row = obj as CResultTableRow;
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if (row != null)
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{
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var res = row.NumGamePoints.CompareTo(NumGamePoints);
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if (res == 0)
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{
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res = row.NumSingPoints.CompareTo(NumSingPoints);
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if (res == 0)
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{
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res = row.NumWon.CompareTo(NumWon);
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}
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}
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return res;
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}
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throw new ArgumentException("object is not a ResultTableRow");
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}
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}
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public abstract class CPartyScreenChallenge : CMenuParty
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{
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protected new CPartyModeChallenge _PartyMode;
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public override void Init()
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{
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base.Init();
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_PartyMode = (CPartyModeChallenge)base._PartyMode;
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}
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}
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// ReSharper disable ClassNeverInstantiated.Global
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public sealed class CPartyModeChallenge : CPartyMode
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// ReSharper restore ClassNeverInstantiated.Global
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{
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public override int MinMics
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{
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get { return 1; }
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}
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public override int MaxMics
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{
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get { return CBase.Config.GetMaxNumMics(); }
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}
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public override int MinPlayers
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{
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get { return 1; }
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}
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public override int MaxPlayers
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{
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get { return 16; }
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}
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public override int MinTeams
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{
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get { return 1; }
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}
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public override int MaxTeams
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{
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get { return 1; }
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}
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public override int MinPlayersPerTeam
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{
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get { return MinPlayers; }
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}
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public override int MaxPlayersPerTeam
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{
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get { return MaxPlayers; }
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}
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private enum EStage
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{
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Config,
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Songs,
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Names,
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Main,
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SongSelection,
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Singing,
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MedleySinging
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}
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public struct SData
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{
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public int NumPlayer;
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public int NumPlayerAtOnce;
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public int NumRounds;
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public int SongsPerPlayer;
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public int NumJokers;
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public bool RefillJokers;
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public bool RememberSongs;
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public int[] Jokers;
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public List<Guid> ProfileIds;
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public ESongSource SongSource;
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public ESongSorting Sorting;
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public int CategoryIndex;
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public int PlaylistId;
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public EGameMode GameMode;
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public int NumMedleySongs;
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public CChallengeRounds Rounds;
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public List<CResultTableRow> ResultTable;
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public int[,] Results;
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public int CurrentRoundNr;
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public List<int> Songs;
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}
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private struct SStats
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{
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public Guid ProfileId;
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public int SingPoints;
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public int GamePoints;
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public int Won;
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}
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public SData GameData;
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private EStage _Stage;
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private readonly HashSet<int> _SungSongs = new HashSet<int>();
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public CPartyModeChallenge(int id) : base(id)
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{
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_ScreenSongOptions.Selection.RandomOnly = false;
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_ScreenSongOptions.Selection.PartyMode = true;
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_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
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_ScreenSongOptions.Selection.NumJokers = new int[] { 5, 5 };
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_ScreenSongOptions.Selection.TeamNames = new string[] { "foo", "bar" };
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_ScreenSongOptions.Sorting.SearchString = string.Empty;
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_ScreenSongOptions.Sorting.SearchActive = false;
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_ScreenSongOptions.Sorting.DuetOptions = EDuetOptions.NoDuets;
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_ScreenSongOptions.Sorting.FilterPlaylistId = -1;
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GameData = new SData
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{
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NumPlayer = 4,
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NumPlayerAtOnce = 2,
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NumRounds = 6,
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SongsPerPlayer = 3,
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NumJokers = 5,
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RefillJokers = true,
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RememberSongs = true,
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CurrentRoundNr = 1,
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ProfileIds = new List<Guid>(),
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Sorting = CBase.Config.GetSongSorting(),
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SongSource = ESongSource.TR_SONGSOURCE_ALLSONGS,
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PlaylistId = 0,
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CategoryIndex = 0,
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GameMode = EGameMode.TR_GAMEMODE_NORMAL,
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NumMedleySongs = 5,
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Results = null,
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Songs = new List<int>()
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};
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}
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public override void SetDefaults()
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{
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_Stage = EStage.Config;
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_ScreenSongOptions.Sorting.IgnoreArticles = CBase.Config.GetIgnoreArticles();
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_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
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_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_OFF;
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_ScreenSongOptions.Selection.SongIndex = -1;
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_ScreenSongOptions.Selection.CategoryIndex = -1;
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if (CBase.Config.GetTabs() == EOffOn.TR_CONFIG_ON && _ScreenSongOptions.Sorting.SongSorting != ESongSorting.TR_CONFIG_NONE)
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{
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_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
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}
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GameData.ResultTable = new List<CResultTableRow>();
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}
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public override bool Init()
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{
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if (!base.Init())
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{
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return false;
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}
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SetDefaults();
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return true;
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}
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public override void UpdateGame() { }
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private IMenu _GetNextScreen()
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{
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switch (_Stage)
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{
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case EStage.Config:
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return _Screens["CPartyScreenChallengeConfig"];
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case EStage.Songs:
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return _Screens["CPartyScreenChallengeSongs"];
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case EStage.Names:
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return _Screens["CPartyScreenChallengeNames"];
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case EStage.Main:
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return _Screens["CPartyScreenChallengeMain"];
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case EStage.SongSelection:
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return CBase.Graphics.GetScreen(EScreen.Song);
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case EStage.Singing:
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case EStage.MedleySinging:
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return CBase.Graphics.GetScreen(EScreen.Sing);
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default:
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throw new ArgumentException("Invalid stage: " + _Stage);
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}
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}
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private void _FadeToScreen()
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{
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CBase.Graphics.FadeTo(_GetNextScreen());
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}
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public void Next()
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{
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switch (_Stage)
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{
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case EStage.Config:
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_Stage = EStage.Songs;
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break;
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case EStage.Songs:
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_Stage = EStage.Names;
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break;
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case EStage.Names:
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_Stage = EStage.Main;
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CBase.Songs.ResetSongSung();
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if (GameData.RememberSongs)
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{
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foreach (var songId in _SungSongs)
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{
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CBase.Songs.AddPartySongSung(songId);
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}
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}
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else
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{
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_SungSongs.Clear();
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}
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GameData.Songs.Clear();
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GameData.ResultTable = new List<CResultTableRow>();
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GameData.Rounds = new CChallengeRounds(GameData.NumRounds, GameData.NumPlayer, GameData.NumPlayerAtOnce);
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GameData.CurrentRoundNr = 1;
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GameData.Jokers = null;
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break;
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case EStage.Main:
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if (GameData.GameMode == EGameMode.TR_GAMEMODE_MEDLEY)
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{
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_Stage = EStage.MedleySinging;
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_PrepareMedleyRound();
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}
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else
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{
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_Stage = EStage.SongSelection;
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_PrepareSongSelection();
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}
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break;
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case EStage.SongSelection:
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_Stage = EStage.Singing;
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break;
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case EStage.MedleySinging:
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case EStage.Singing:
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_Stage = EStage.Main;
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_UpdateScores();
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break;
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default:
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throw new ArgumentException("Invalid stage: " + _Stage);
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}
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_FadeToScreen();
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}
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public void Back()
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{
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switch (_Stage)
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{
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case EStage.Config:
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CBase.Graphics.FadeTo(EScreen.Party);
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return;
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case EStage.Songs:
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_Stage = EStage.Config;
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break;
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case EStage.Names:
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_Stage = EStage.Songs;
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break;
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case EStage.Main:
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_Stage = EStage.Names;
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break;
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default: // Rest is not allowed
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throw new ArgumentException("Invalid stage: " + _Stage);
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}
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_FadeToScreen();
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}
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public override IMenu GetStartScreen()
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{
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return _Screens["CPartyScreenChallengeConfig"];
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}
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public override SScreenSongOptions GetScreenSongOptions()
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{
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return _ScreenSongOptions;
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}
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public override void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions)
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{
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if (_ScreenSongOptions.Selection.SelectNextRandomSong && songIndex != -1)
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{
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_ScreenSongOptions.Selection.SelectNextRandomSong = false;
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}
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_ScreenSongOptions.Selection.SongIndex = songIndex;
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screenSongOptions = _ScreenSongOptions;
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}
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public override void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions)
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{
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if (categoryIndex != -1 || CBase.Config.GetTabs() == EOffOn.TR_CONFIG_OFF)
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{
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//If category is selected or tabs off: only random song selection
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_ScreenSongOptions.Selection.SelectNextRandomSong = true;
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_ScreenSongOptions.Selection.RandomOnly = true;
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}
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else
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{
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//If no category is selected: let user choose category
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_ScreenSongOptions.Selection.SongIndex = -1;
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_ScreenSongOptions.Selection.RandomOnly = false;
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}
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_ScreenSongOptions.Selection.CategoryIndex = categoryIndex;
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screenSongOptions = _ScreenSongOptions;
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}
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public override void SetSearchString(string searchString, bool visible)
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{
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_ScreenSongOptions.Sorting.SearchString = searchString;
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_ScreenSongOptions.Sorting.SearchActive = visible;
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}
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public override void JokerUsed(int teamNr)
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{
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if (_ScreenSongOptions.Selection.NumJokers == null)
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{
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return;
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}
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if (teamNr >= _ScreenSongOptions.Selection.NumJokers.Length)
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{
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return;
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}
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if (!GameData.RefillJokers)
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{
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var round = GameData.Rounds[GameData.CurrentRoundNr - 1];
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GameData.Jokers[round.Players[teamNr]]--;
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}
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_ScreenSongOptions.Selection.NumJokers[teamNr]--;
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_ScreenSongOptions.Selection.RandomOnly = true;
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_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
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}
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public override void SongSelected(int songId)
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{
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_PrepareRound(new int[] { songId });
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Next();
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}
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public override void LeavingHighscore()
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{
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//Remember sung songs, so they don't will be selected a second time
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for (var i = 0; i < CBase.Game.GetNumSongs(); i++)
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{
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CBase.Songs.AddPartySongSung(CBase.Game.GetSong(i).Id);
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_SungSongs.Add(CBase.Game.GetSong(i).Id);
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}
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GameData.CurrentRoundNr++;
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Next();
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}
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/// <summary>
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/// Start a new medley round based on song configuration
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/// </summary>
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private void _PrepareMedleyRound()
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{
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//Select songs for medley
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var songIds = new int[GameData.NumMedleySongs];
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for (var i = 0; i < GameData.NumMedleySongs; i++)
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{
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if (GameData.Songs.Count == 0)
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{
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_UpdateSongList();
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}
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songIds[i] = GameData.Songs[0];
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GameData.Songs.RemoveAt(0);
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}
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_PrepareRound(songIds);
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}
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/// <summary>
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/// Setup options for song selection
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/// </summary>
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private void _PrepareSongSelection()
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{
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_ScreenSongOptions.Selection.RandomOnly = true;
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_ScreenSongOptions.Selection.SelectNextRandomSong = true;
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_ScreenSongOptions.Sorting.IgnoreArticles = CBase.Config.GetIgnoreArticles();
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switch (GameData.SongSource)
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{
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case ESongSource.TR_SONGSOURCE_ALLSONGS:
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_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
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_ScreenSongOptions.Sorting.Tabs = CBase.Config.GetTabs();
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_ScreenSongOptions.Sorting.FilterPlaylistId = -1;
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_ScreenSongOptions.Selection.SongIndex = -1;
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_ScreenSongOptions.Selection.CategoryIndex = -1;
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_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
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break;
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case ESongSource.TR_SONGSOURCE_CATEGORY:
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_ScreenSongOptions.Sorting.SongSorting = GameData.Sorting;
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_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
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_ScreenSongOptions.Sorting.FilterPlaylistId = -1;
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_ScreenSongOptions.Selection.CategoryIndex = GameData.CategoryIndex;
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_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
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break;
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case ESongSource.TR_SONGSOURCE_PLAYLIST:
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_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
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_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_OFF;
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_ScreenSongOptions.Sorting.FilterPlaylistId = GameData.PlaylistId;
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_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
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break;
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}
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_SetNumJokers();
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_SetTeamNames();
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}
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/// <summary>
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/// Prepare next game and fill song queue based on configuration and given songs.
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/// </summary>
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/// <param name="songIds">Array of SongIds that are selected</param>
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/// <returns>false, if something can't setup correctly</returns>
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private bool _PrepareRound(int[] songIds)
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{
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//Reset game
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CBase.Game.Reset();
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CBase.Game.ClearSongs();
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#region PlayerNames
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CBase.Game.SetNumPlayer(GameData.NumPlayerAtOnce);
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var players = CBase.Game.GetPlayers();
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if (players == null || players.Length < GameData.NumPlayerAtOnce)
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{
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return false;
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}
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//Get current round
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var c = GameData.Rounds[GameData.CurrentRoundNr - 1];
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for (var i = 0; i < GameData.NumPlayerAtOnce; i++)
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{
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//try to fill with correct player data
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if (c != null)
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{
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players[i].ProfileId = GameData.ProfileIds[c.Players[i]];
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}
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else
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{
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players[i].ProfileId = Guid.Empty;
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}
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}
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#endregion PlayerNames
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#region SongQueue
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//Add all songs with configure game mode to song queue
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for (var i = 0; i < songIds.Length; i++)
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{
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CBase.Game.AddSong(songIds[i], GameData.GameMode);
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}
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#endregion SongQueue
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return true;
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}
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private void _SetNumJokers()
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{
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var jokers = new int[GameData.NumPlayerAtOnce];
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if (GameData.RefillJokers)
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{
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for (var i = 0; i < jokers.Length; i++)
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{
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jokers[i] = GameData.NumJokers;
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}
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}
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else
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{
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if (GameData.Jokers == null)
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{
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GameData.Jokers = new int[GameData.NumPlayer];
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for (var i = 0; i < GameData.ProfileIds.Count; i++)
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{
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GameData.Jokers[i] = GameData.NumJokers;
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}
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}
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var round = GameData.Rounds[GameData.CurrentRoundNr - 1];
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for (var i = 0; i < GameData.NumPlayerAtOnce; i++)
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{
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jokers[i] = GameData.Jokers[round.Players[i]];
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}
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}
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_ScreenSongOptions.Selection.NumJokers = jokers;
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}
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private void _SetTeamNames()
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{
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if (GameData.NumPlayerAtOnce < 1 || GameData.ProfileIds.Count < GameData.NumPlayerAtOnce)
|
|
{
|
|
_ScreenSongOptions.Selection.TeamNames = new string[] { "foo", "bar" };
|
|
return;
|
|
}
|
|
|
|
_ScreenSongOptions.Selection.TeamNames = new string[GameData.NumPlayerAtOnce];
|
|
var c = GameData.Rounds[GameData.CurrentRoundNr - 1];
|
|
|
|
for (var i = 0; i < GameData.NumPlayerAtOnce; i++)
|
|
{
|
|
_ScreenSongOptions.Selection.TeamNames[i] = CBase.Profiles.GetPlayerName(GameData.ProfileIds[c.Players[i]]);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fill song list based on song configuration. This is basically needed for singing medleys,
|
|
/// because we don't show song selection screen for these games.
|
|
/// </summary>
|
|
private void _UpdateSongList()
|
|
{
|
|
if (GameData.Songs.Count > 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (GameData.SongSource)
|
|
{
|
|
case ESongSource.TR_SONGSOURCE_PLAYLIST:
|
|
for (var i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistId); i++)
|
|
{
|
|
var id = CBase.Playlist.GetSong(GameData.PlaylistId, i).SongId;
|
|
if (CBase.Songs.GetSongById(id).IsGameModeAvailable(EGameMode.TR_GAMEMODE_MEDLEY))
|
|
{
|
|
GameData.Songs.Add(id);
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case ESongSource.TR_SONGSOURCE_ALLSONGS:
|
|
var avSongs = CBase.Songs.GetSongs();
|
|
GameData.Songs.AddRange(avSongs.Where(song => song.IsGameModeAvailable(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.Id));
|
|
break;
|
|
|
|
case ESongSource.TR_SONGSOURCE_CATEGORY:
|
|
//Save old sorting to roll it back after getting songs for configured category
|
|
var oldSorting = CBase.Config.GetSongSorting();
|
|
CBase.Songs.SortSongs(GameData.Sorting, EOffOn.TR_CONFIG_ON, CBase.Config.GetIgnoreArticles(), string.Empty, EDuetOptions.NoDuets, -1);
|
|
|
|
CBase.Songs.SetCategory(GameData.CategoryIndex);
|
|
avSongs = CBase.Songs.GetVisibleSongs();
|
|
GameData.Songs.AddRange(avSongs.Where(song => song.IsGameModeAvailable(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.Id));
|
|
|
|
CBase.Songs.SetCategory(-1);
|
|
CBase.Songs.SortSongs(oldSorting, CBase.Config.GetTabs(), CBase.Config.GetIgnoreArticles(), string.Empty, EDuetOptions.NoDuets, -1);
|
|
break;
|
|
}
|
|
|
|
var notSung = GameData.Songs.Where(songId => !_SungSongs.Contains(songId)).ToList();
|
|
if (notSung.Count >= GameData.NumMedleySongs)
|
|
{
|
|
GameData.Songs = notSung;
|
|
}
|
|
|
|
GameData.Songs.Shuffle();
|
|
}
|
|
|
|
private void _UpdateScores()
|
|
{
|
|
//Prepare results table
|
|
if (GameData.ResultTable.Count == 0)
|
|
{
|
|
for (var i = 0; i < GameData.NumPlayer; i++)
|
|
{
|
|
var row = new CResultTableRow { PlayerId = GameData.ProfileIds[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0 };
|
|
GameData.ResultTable.Add(row);
|
|
}
|
|
|
|
GameData.Results = new int[GameData.NumRounds, GameData.NumPlayerAtOnce];
|
|
for (var i = 0; i < GameData.NumRounds; i++)
|
|
{
|
|
for (var j = 0; j < GameData.NumPlayerAtOnce; j++)
|
|
{
|
|
GameData.Results[i, j] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Get points from game
|
|
var points = CBase.Game.GetPoints();
|
|
var players = CBase.Game.GetPlayers();
|
|
|
|
//Go over all rounds and sum up points
|
|
for (var round = 0; round < points.NumRounds; round++)
|
|
{
|
|
var res = points.GetPlayer(round, GameData.NumPlayerAtOnce);
|
|
|
|
if (res == null || res.Length < GameData.NumPlayerAtOnce)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (var p = 0; p < GameData.NumPlayerAtOnce; p++)
|
|
{
|
|
players[p].Points += res[p].Points;
|
|
players[p].PointsGoldenNotes += res[p].PointsGoldenNotes;
|
|
players[p].PointsLineBonus += res[p].PointsLineBonus;
|
|
}
|
|
}
|
|
|
|
//Calculate average points
|
|
for (var p = 0; p < GameData.NumPlayerAtOnce; p++)
|
|
{
|
|
players[p].Points /= points.NumRounds;
|
|
players[p].PointsGoldenNotes /= points.NumRounds;
|
|
players[p].PointsLineBonus /= points.NumRounds;
|
|
|
|
//Save points in GameData
|
|
GameData.Results[GameData.CurrentRoundNr - 2, p] = (int)Math.Round(players[p].Points);
|
|
}
|
|
|
|
var stats = _GetPointsForPlayer(players);
|
|
|
|
for (var i = 0; i < GameData.NumPlayerAtOnce; i++)
|
|
{
|
|
//Find matching row in results table
|
|
var index = -1;
|
|
for (var j = 0; j < GameData.ResultTable.Count; j++)
|
|
{
|
|
if (stats[i].ProfileId == GameData.ResultTable[j].PlayerId)
|
|
{
|
|
index = j;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (index == -1)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var row = GameData.ResultTable[index];
|
|
|
|
//Update results entry
|
|
row.NumPlayed++;
|
|
row.NumWon += stats[i].Won;
|
|
row.NumSingPoints += stats[i].SingPoints;
|
|
row.NumGamePoints += stats[i].GamePoints;
|
|
|
|
GameData.ResultTable[index] = row;
|
|
}
|
|
|
|
GameData.ResultTable.Sort();
|
|
|
|
//Update position-number
|
|
var pos = 1;
|
|
var lastPoints = 0;
|
|
var lastSingPoints = 0;
|
|
foreach (var resultRow in GameData.ResultTable)
|
|
{
|
|
if (lastPoints > resultRow.NumGamePoints || lastSingPoints > resultRow.NumSingPoints)
|
|
{
|
|
pos++;
|
|
}
|
|
|
|
resultRow.Position = pos;
|
|
lastPoints = resultRow.NumGamePoints;
|
|
lastSingPoints = resultRow.NumSingPoints;
|
|
}
|
|
}
|
|
|
|
private List<SStats> _GetPointsForPlayer(SPlayer[] results)
|
|
{
|
|
var result = new List<SStats>();
|
|
for (var i = 0; i < GameData.NumPlayerAtOnce; i++)
|
|
{
|
|
var stat = new SStats { ProfileId = results[i].ProfileId, SingPoints = (int)Math.Round(results[i].Points), Won = 0, GamePoints = 0 };
|
|
result.Add(stat);
|
|
}
|
|
|
|
result.Sort((s1, s2) => s1.SingPoints.CompareTo(s2.SingPoints));
|
|
|
|
var current = result[result.Count - 1].SingPoints;
|
|
var points = result.Count;
|
|
var wonset = false;
|
|
|
|
for (var i = result.Count - 1; i >= 0; i--)
|
|
{
|
|
var res = result[i];
|
|
|
|
if (i < result.Count - 1)
|
|
{
|
|
if (current > res.SingPoints)
|
|
{
|
|
res.GamePoints = i * 2;
|
|
wonset = true;
|
|
points = res.GamePoints;
|
|
}
|
|
else
|
|
{
|
|
if (!wonset)
|
|
{
|
|
res.Won = 1;
|
|
}
|
|
|
|
res.GamePoints = points;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
res.GamePoints = i * 2;
|
|
res.Won = 1;
|
|
}
|
|
|
|
current = res.SingPoints;
|
|
|
|
result[i] = res;
|
|
}
|
|
|
|
|
|
return result;
|
|
}
|
|
}
|
|
} |