#region license
// /*
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see .
// */
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
namespace VocaluxeLib.PartyModes.Challenge
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeNames : CMenuParty
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 1; }
}
private const string _ButtonNext = "ButtonNext";
private const string _ButtonBack = "ButtonBack";
private const string _ButtonPlayerDestination = "ButtonPlayerDestination";
private const string _ButtonPlayerChoose = "ButtonPlayerChoose";
private List _PlayerChooseButtons;
private List _PlayerDestinationButtons;
//PlayerDestinationButtons-Option
private const int _PlayerDestinationButtonsNumH = 3;
private const int _PlayerDestinationButtonsFirstX = 900;
private const int _PlayerDestinationButtonsFirstY = 105;
private const int _PlayerDestinationButtonsSpaceH = 15;
private const int _PlayerDestinationButtonsSpaceW = 25;
//PlayerChooseButtons-Option
private List _PlayerChooseButtonsVisibleProfiles;
private const int _PlayerChooseButtonsNumH = 7;
private const int _PlayerChooseButtonsNumW = 4;
private const int _PlayerChooseButtonsFirstX = 52;
private const int _PlayerChooseButtonsFirstY = 105;
private const int _PlayerChooseButtonsSpaceH = 15;
private const int _PlayerChooseButtonsSpaceW = 25;
private const int _PlayerChooseButtonsOffset = 0;
private CStatic _ChooseAvatarStatic;
private bool _SelectingMouseActive;
private int _OldMouseX;
private int _OldMouseY;
private bool _ButtonsAdded;
private int _NumPlayer = 4;
private SDataFromScreen _Data;
private class CPlayerChooseButton
{
public CButton Button;
public int ProfileID;
}
public override void Init()
{
base.Init();
_ChooseAvatarStatic = GetNewStatic();
_ChooseAvatarStatic.Visible = false;
_PlayerChooseButtonsVisibleProfiles = new List();
_Data.ScreenNames.ProfileIDs = new List();
_ThemeButtons = new string[] {_ButtonBack, _ButtonNext, _ButtonPlayerDestination, _ButtonPlayerChoose};
_Data = new SDataFromScreen();
var names = new SFromScreenNames {FadeBack = false, ProfileIDs = new List()};
_Data.ScreenNames = names;
}
public override void DataToScreen(object receivedData)
{
try
{
var config = (SDataToScreenNames)receivedData;
_Data.ScreenNames.ProfileIDs = config.ProfileIDs ?? new List();
_NumPlayer = config.NumPlayer;
while (_Data.ScreenNames.ProfileIDs.Count > _NumPlayer)
_Data.ScreenNames.ProfileIDs.RemoveAt(_Data.ScreenNames.ProfileIDs.Count - 1);
}
catch (Exception e)
{
CBase.Log.LogError("Error in party mode screen challenge names. Can't cast received data from game mode " + ThemeName + ". " + e.Message);
}
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
else
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
_Back();
break;
case Keys.Enter:
if (_Buttons[_ButtonBack].Selected)
_Back();
if (_Buttons[_ButtonNext].Selected)
_Next();
if (!_OnAdd())
_OnRemove();
break;
case Keys.Delete:
_OnRemove();
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
//Check if LeftButton is hold and Select-Mode active
if (mouseEvent.LBH && _SelectingMouseActive)
{
//Update coords for Drag/Drop-Texture
_ChooseAvatarStatic.Rect.X += mouseEvent.X - _OldMouseX;
_ChooseAvatarStatic.Rect.Y += mouseEvent.Y - _OldMouseY;
_OldMouseX = mouseEvent.X;
_OldMouseY = mouseEvent.Y;
}
// LeftButton isn't hold anymore, but Selec-Mode is still active -> "Drop" of Avatar
else if (_SelectingMouseActive)
{
//Reset variables
_SelectingMouseActive = false;
_ChooseAvatarStatic.Visible = false;
}
if (mouseEvent.LB && _IsMouseOver(mouseEvent))
{
if (_Buttons[_ButtonBack].Selected)
_Back();
if (_Buttons[_ButtonNext].Selected)
_Next();
if (!_OnAdd())
_OnRemove();
}
if (mouseEvent.RB)
_Back();
return true;
}
public override void OnShow()
{
base.OnShow();
if (!_ButtonsAdded)
{
_AddButtonPlayerDestination();
_AddButtonPlayerChoose();
_ButtonsAdded = true;
}
_UpdateButtonPlayerDestination();
_UpdateButtonPlayerChoose();
_UpdateButtonNext();
}
public override bool UpdateGame()
{
return true;
}
public override bool Draw()
{
base.Draw();
if (_ChooseAvatarStatic.Visible)
_ChooseAvatarStatic.Draw();
return true;
}
private void _AddButtonPlayerDestination()
{
_Buttons[_ButtonPlayerDestination].Visible = false;
_PlayerDestinationButtons = new List();
int row = 0;
int column = 0;
for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
{
CButton b = GetNewButton(_Buttons[_ButtonPlayerDestination]);
b.Rect.X = _PlayerDestinationButtonsFirstX + column * (b.Rect.W + _PlayerDestinationButtonsSpaceH);
b.Rect.Y = _PlayerDestinationButtonsFirstY + row * (b.Rect.H + _PlayerDestinationButtonsSpaceW);
_PlayerDestinationButtons.Add(b);
column++;
if (column >= _PlayerDestinationButtonsNumH)
{
row++;
column = 0;
}
b.Visible = true;
b.Enabled = false;
_AddButton(b);
}
}
private void _AddButtonPlayerChoose()
{
_Buttons[_ButtonPlayerChoose].Visible = false;
_PlayerChooseButtons = new List();
int row = 0;
int column = 0;
for (int i = 1; i <= _PlayerChooseButtonsNumH * _PlayerChooseButtonsNumW; i++)
{
CButton b = GetNewButton(_Buttons[_ButtonPlayerChoose]);
b.Rect.X = _PlayerChooseButtonsFirstX + column * (b.Rect.W + _PlayerChooseButtonsSpaceH);
b.Rect.Y = _PlayerChooseButtonsFirstY + row * (b.Rect.H + _PlayerChooseButtonsSpaceW);
var pcb = new CPlayerChooseButton {Button = b, ProfileID = -1};
_PlayerChooseButtons.Add(pcb);
column++;
if (column >= _PlayerChooseButtonsNumH)
{
row++;
column = 0;
}
b.Visible = true;
b.Enabled = false;
_AddButton(b);
}
}
private void _UpdateButtonPlayerChoose()
{
_UpdateVisibleProfiles();
if ((_PlayerChooseButtonsNumW * _PlayerChooseButtonsNumH) * (_PlayerChooseButtonsOffset + 1) - _PlayerChooseButtonsVisibleProfiles.Count >=
(_PlayerChooseButtonsNumW * _PlayerChooseButtonsNumH) * _PlayerChooseButtonsOffset)
_UpdateButtonPlayerChoose(_PlayerChooseButtonsOffset - 1);
else
_UpdateButtonPlayerChoose(_PlayerChooseButtonsOffset);
}
private void _UpdateButtonPlayerChoose(int offset)
{
const int numButtonPlayerChoose = _PlayerChooseButtonsNumW * _PlayerChooseButtonsNumH;
if (offset < 0)
offset = 0;
if (numButtonPlayerChoose * (offset + 1) - _PlayerChooseButtonsVisibleProfiles.Count <= numButtonPlayerChoose)
{
for (int i = 0; i < numButtonPlayerChoose; i++)
{
if ((i + offset * numButtonPlayerChoose) < _PlayerChooseButtonsVisibleProfiles.Count)
{
int id = _PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose];
_PlayerChooseButtons[i].ProfileID = id;
_PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetPlayerName(id);
_PlayerChooseButtons[i].Button.Texture = CBase.Profiles.GetAvatar(id);
_PlayerChooseButtons[i].Button.SelTexture = CBase.Profiles.GetAvatar(id);
_PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
_PlayerChooseButtons[i].Button.SelColor = new SColorF(1, 1, 1, 1);
_PlayerChooseButtons[i].Button.Enabled = true;
}
else
{
_PlayerChooseButtons[i].ProfileID = -1;
_PlayerChooseButtons[i].Button.Text.Text = String.Empty;
_PlayerChooseButtons[i].Button.Texture = _Buttons[_ButtonPlayerChoose].Texture;
_PlayerChooseButtons[i].Button.SelTexture = _Buttons[_ButtonPlayerChoose].SelTexture;
_PlayerChooseButtons[i].Button.Color = _Buttons[_ButtonPlayerChoose].Color;
_PlayerChooseButtons[i].Button.SelColor = _Buttons[_ButtonPlayerChoose].SelColor;
_PlayerChooseButtons[i].Button.Enabled = false;
}
}
}
}
private void _UpdateVisibleProfiles()
{
_PlayerChooseButtonsVisibleProfiles.Clear();
CProfile[] profiles = CBase.Profiles.GetProfiles();
foreach (CProfile profile in profiles)
{
bool visible = false;
//Show profile only if active
if (profile.Active == EOffOn.TR_CONFIG_ON)
visible = _Data.ScreenNames.ProfileIDs.All(profileID => profileID != profile.ID);
if (visible)
_PlayerChooseButtonsVisibleProfiles.Add(profile.ID);
}
}
private void _UpdateButtonPlayerDestination()
{
for (int i = 0; i < _PlayerDestinationButtons.Count; i++)
{
if (_NumPlayer > i)
{
_PlayerDestinationButtons[i].Visible = true;
_PlayerDestinationButtons[i].Enabled = true;
}
else
{
_PlayerDestinationButtons[i].Visible = false;
_PlayerDestinationButtons[i].Enabled = false;
}
}
for (int i = 0; i < _NumPlayer; i++)
{
if (i < _Data.ScreenNames.ProfileIDs.Count)
{
if (_Data.ScreenNames.ProfileIDs[i] != -1)
{
int id = _Data.ScreenNames.ProfileIDs[i];
_PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 0.6f);
_PlayerDestinationButtons[i].SelColor = new SColorF(1, 1, 1, 1);
_PlayerDestinationButtons[i].Texture = CBase.Profiles.GetAvatar(id);
_PlayerDestinationButtons[i].SelTexture = CBase.Profiles.GetAvatar(id);
_PlayerDestinationButtons[i].Text.Text = CBase.Profiles.GetPlayerName(id);
_PlayerDestinationButtons[i].Enabled = true;
}
}
else
{
_PlayerDestinationButtons[i].Color = _Buttons[_ButtonPlayerDestination].Color;
_PlayerDestinationButtons[i].SelColor = _Buttons[_ButtonPlayerDestination].SelColor;
_PlayerDestinationButtons[i].Texture = _Buttons[_ButtonPlayerDestination].Texture;
_PlayerDestinationButtons[i].SelTexture = _Buttons[_ButtonPlayerDestination].SelTexture;
_PlayerDestinationButtons[i].Text.Text = String.Empty;
_PlayerDestinationButtons[i].Enabled = false;
}
}
}
private void _UpdateButtonNext()
{
if (_Data.ScreenNames.ProfileIDs.Count == _NumPlayer)
{
_Buttons[_ButtonNext].Visible = true;
_SetInteractionToButton(_Buttons[_ButtonNext]);
}
else
_Buttons[_ButtonNext].Visible = false;
}
private bool _OnAdd()
{
foreach (CPlayerChooseButton button in _PlayerChooseButtons)
{
int id = button.ProfileID;
if (!button.Button.Selected || id == -1 || _Data.ScreenNames.ProfileIDs.Count >= _NumPlayer)
continue;
_Data.ScreenNames.ProfileIDs.Add(id);
int added = _Data.ScreenNames.ProfileIDs.Count - 1;
_UpdateButtonNext();
//Update texture and name
_PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
_PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
_PlayerDestinationButtons[added].Texture = CBase.Profiles.GetAvatar(id);
_PlayerDestinationButtons[added].SelTexture = CBase.Profiles.GetAvatar(id);
_PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetPlayerName(id);
_PlayerDestinationButtons[added].Enabled = true;
//Update Tiles-List
_UpdateButtonPlayerChoose();
_CheckInteraction();
return true;
}
return false;
}
private void _OnRemove()
{
for (int i = 0; i < _PlayerDestinationButtons.Count; i++)
{
if (!_PlayerDestinationButtons[i].Selected)
continue;
if ((i + 1) > _Data.ScreenNames.ProfileIDs.Count)
continue;
_Data.ScreenNames.ProfileIDs.RemoveAt(i);
_UpdateButtonNext();
_UpdateButtonPlayerDestination();
_UpdateButtonPlayerChoose();
_CheckInteraction();
return;
}
}
private void _Back()
{
_Data.ScreenNames.FadeBack = true;
_PartyMode.DataFromScreen(ThemeName, _Data);
}
private void _Next()
{
_Data.ScreenNames.FadeBack = false;
_PartyMode.DataFromScreen(ThemeName, _Data);
}
}
}