#region license // This file is part of Vocaluxe. // // Vocaluxe is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Vocaluxe is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Vocaluxe. If not, see . #endregion using System; namespace VocaluxeLib.Xml { /// /// Base class that provides basic methods for reading xml, while the actual XML implementation is still abstract to allow different implementations /// public abstract class CXmlReaderBase { public abstract bool GetValue(string xPath, out string value, string defaultValue = ""); public abstract bool GetAttribute(string xPath, string attribute, out string value); public bool TryGetBoolValue(string xPath, out bool value, bool defaultValue = false) { value = defaultValue; string val; return GetValue(xPath, out val) && bool.TryParse(val, out value); } public bool TryGetIntValue(string xPath, ref int value, int? defaultValue = null) { string val; bool ok = GetValue(xPath, out val) && int.TryParse(val, out value); if (!ok && defaultValue.HasValue) value = defaultValue.Value; return ok; } public bool TryGetFloatValue(string xPath, ref float value) { string val; return GetValue(xPath, out val, value.ToString()) && CHelper.TryParse(val, out value); } public bool TryGetEnumValue(string xPath, ref T value) where T : struct { string val; return GetValue(xPath, out val, Enum.GetName(typeof(T), value)) && CHelper.TryParse(val, out value, true); } public bool TryGetIntValueRange(string xPath, ref int value, int min = 0, int max = 100) { return TryGetIntValue(xPath, ref value) && value.IsInRange(min, max); } /// /// Gets a normalized (0<=x<=1) float value /// /// /// /// /// True if exists and is normalized public bool TryGetNormalizedFloatValue(string xPath, ref float value, float defaultValue = 0) { bool ok = TryGetFloatValue(xPath, ref value) && value.IsInRange(0f, 1f); if (!ok) value = defaultValue; return ok; } } }