#region license // This file is part of Vocaluxe. // // Vocaluxe is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Vocaluxe is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Vocaluxe. If not, see . #endregion using System; using System.Windows.Forms; namespace VocaluxeLib.PartyModes.Challenge { // ReSharper disable UnusedMember.Global public class CPartyScreenChallengeConfig : CPartyScreenChallenge // ReSharper restore UnusedMember.Global { // Version number for theme files. Increment it, if you've changed something on the theme files! protected override int _ScreenVersion { get { return 3; } } private const string _SelectSlideNumPlayers = "SelectSlideNumPlayers"; private const string _SelectSlideNumMics = "SelectSlideNumMics"; private const string _SelectSlideNumRounds = "SelectSlideNumRounds"; private const string _SelectSlideNumJokers = "SelectSlideNumJokers"; private const string _SelectSlideRefillJokers = "SelectSlideRefillJokers"; private const string _ButtonNext = "ButtonNext"; private const string _ButtonBack = "ButtonBack"; private const int _MaxNumRounds = 100; private int _RoundSteps = 1; public override void Init() { base.Init(); _ThemeSelectSlides = new string[] { _SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideNumRounds, _SelectSlideNumJokers, _SelectSlideRefillJokers }; _ThemeButtons = new string[] {_ButtonNext, _ButtonBack}; } public override bool HandleInput(SKeyEvent keyEvent) { base.HandleInput(keyEvent); if (keyEvent.KeyPressed) {} else { switch (keyEvent.Key) { case Keys.Back: case Keys.Escape: _PartyMode.Back(); break; case Keys.Enter: _UpdateSlides(); if (_Buttons[_ButtonBack].Selected) _PartyMode.Back(); if (_Buttons[_ButtonNext].Selected) _PartyMode.Next(); break; case Keys.Left: _UpdateSlides(); break; case Keys.Right: _UpdateSlides(); break; } } return true; } public override bool HandleMouse(SMouseEvent mouseEvent) { base.HandleMouse(mouseEvent); if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent)) { _UpdateSlides(); if (_Buttons[_ButtonBack].Selected) _PartyMode.Back(); if (_Buttons[_ButtonNext].Selected) _PartyMode.Next(); } if (mouseEvent.RB) _PartyMode.Back(); return true; } public override void OnShow() { base.OnShow(); _RebuildSlides(); } public override bool UpdateGame() { return true; } private void _RebuildSlides() { // build num player slide (min player ... max player); _SelectSlides[_SelectSlideNumPlayers].Clear(); for (int i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++) _SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString()); _SelectSlides[_SelectSlideNumPlayers].SelectedValue = _PartyMode.GameData.NumPlayer.ToString(); // build num joker slide 1 to 10 _SelectSlides[_SelectSlideNumJokers].Clear(); for (int i = 1; i <= 10; i++) { _SelectSlides[_SelectSlideNumJokers].AddValue(i.ToString()); } _SelectSlides[_SelectSlideNumJokers].SelectedValue = "5"; //build joker config slide _SelectSlides[_SelectSlideRefillJokers].Clear(); _SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_NO", PartyModeID)); _SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_YES", PartyModeID)); _SelectSlides[_SelectSlideRefillJokers].SelectLastValue(); _UpdateMicsAtOnce(); _SetRoundSteps(); _UpdateSlideRounds(); } private void _UpdateSlides() { int player = _PartyMode.GameData.NumPlayer; int mics = _PartyMode.GameData.NumPlayerAtOnce; _PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers; _PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers; _PartyMode.GameData.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps; _PartyMode.GameData.NumJokers = _SelectSlides[_SelectSlideNumJokers].Selection + 1; _PartyMode.GameData.RefillJokers = (_SelectSlides[_SelectSlideRefillJokers].Selection == 1) ? true : false; _UpdateMicsAtOnce(); _SetRoundSteps(); if (player != _PartyMode.GameData.NumPlayer || mics != _PartyMode.GameData.NumPlayerAtOnce) { int num = CHelper.CombinationCount(_PartyMode.GameData.NumPlayer, _PartyMode.GameData.NumPlayerAtOnce); while (num > _MaxNumRounds) num -= _RoundSteps; _PartyMode.GameData.NumRounds = num; } _UpdateSlideRounds(); } private void _UpdateMicsAtOnce() { int maxNum = Math.Min(_PartyMode.MaxMics, _PartyMode.GameData.NumPlayer); if (_PartyMode.GameData.NumPlayerAtOnce > maxNum) _PartyMode.GameData.NumPlayerAtOnce = maxNum; // build mics at once slide _SelectSlides[_SelectSlideNumMics].Clear(); for (int i = 1; i <= maxNum; i++) _SelectSlides[_SelectSlideNumMics].AddValue(i.ToString()); _SelectSlides[_SelectSlideNumMics].Selection = _PartyMode.GameData.NumPlayerAtOnce - _PartyMode.MinPlayers; } private void _UpdateSlideRounds() { // build num rounds slide _SelectSlides[_SelectSlideNumRounds].Clear(); for (int i = _RoundSteps; i <= _MaxNumRounds; i += _RoundSteps) _SelectSlides[_SelectSlideNumRounds].AddValue(i.ToString()); _SelectSlides[_SelectSlideNumRounds].Selection = _PartyMode.GameData.NumRounds / _RoundSteps - 1; } private void _SetRoundSteps() { if (_PartyMode.GameData.NumPlayerAtOnce < 1 || _PartyMode.GameData.NumPlayer < 1 || _PartyMode.GameData.NumPlayerAtOnce > _PartyMode.GameData.NumPlayer) { _RoundSteps = 1; return; } int res = _PartyMode.GameData.NumPlayer / _PartyMode.GameData.NumPlayerAtOnce; int mod = _PartyMode.GameData.NumPlayer % _PartyMode.GameData.NumPlayerAtOnce; _RoundSteps = mod == 0 ? res : _PartyMode.GameData.NumPlayer; } } }