#region license
// /*
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see .
// */
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Text;
using System.Windows.Forms;
using System.Xml;
using VocaluxeLib.Menu.SingNotes;
using VocaluxeLib.Menu.SongMenu;
namespace VocaluxeLib.Menu
{
struct SZSort
{
public int ID;
public float Z;
}
public abstract class CMenu : IMenu
{
private List _Interactions;
private int _Selection;
private string _ThemePath = String.Empty;
protected int _PartyModeID = -1;
private int _PrevMouseX;
private int _PrevMouseY;
private int _MouseDX;
private int _MouseDY;
protected bool _Active;
protected abstract int _ScreenVersion { get; }
public string ThemeName { get; private set; }
// ReSharper disable MemberCanBePrivate.Global
protected string[] _ThemeBackgrounds;
protected string[] _ThemeStatics;
protected string[] _ThemeTexts;
protected string[] _ThemeButtons;
protected string[] _ThemeSongMenus;
protected string[] _ThemeLyrics;
protected string[] _ThemeSelectSlides;
protected string[] _ThemeSingNotes;
protected string[] _ThemeNameSelections;
protected string[] _ThemeEqualizers;
protected string[] _ThemePlaylists;
protected string[] _ThemeParticleEffects;
protected string[] _ThemeScreenSettings;
protected COrderedDictionaryLite _Buttons { get; private set; }
protected COrderedDictionaryLite _Texts { get; private set; }
protected COrderedDictionaryLite _Backgrounds { get; private set; }
protected COrderedDictionaryLite _Statics { get; private set; }
protected COrderedDictionaryLite _SelectSlides { get; private set; }
protected COrderedDictionaryLite _SongMenus { get; private set; }
protected COrderedDictionaryLite _Lyrics { get; private set; }
protected COrderedDictionaryLite _SingNotes { get; private set; }
protected COrderedDictionaryLite _NameSelections { get; private set; }
protected COrderedDictionaryLite _Equalizers { get; private set; }
protected COrderedDictionaryLite _Playlists { get; private set; }
protected COrderedDictionaryLite _ParticleEffects { get; private set; }
protected COrderedDictionaryLite _ScreenSettings { get; private set; }
// ReSharper restore MemberCanBePrivate.Global
protected SRectF _ScreenArea;
public SRectF ScreenArea
{
get { return _ScreenArea; }
}
public virtual void Init()
{
ThemeName = GetType().Name;
if (ThemeName[0] == 'C' && Char.IsUpper(ThemeName[1]))
ThemeName = ThemeName.Remove(0, 1);
_Interactions = new List();
_Selection = 0;
_Backgrounds = new COrderedDictionaryLite(this);
_Buttons = new COrderedDictionaryLite(this);
_Texts = new COrderedDictionaryLite(this);
_Statics = new COrderedDictionaryLite(this);
_SelectSlides = new COrderedDictionaryLite(this);
_SongMenus = new COrderedDictionaryLite(this);
_Lyrics = new COrderedDictionaryLite(this);
_SingNotes = new COrderedDictionaryLite(this);
_NameSelections = new COrderedDictionaryLite(this);
_Equalizers = new COrderedDictionaryLite(this);
_Playlists = new COrderedDictionaryLite(this);
_ParticleEffects = new COrderedDictionaryLite(this);
_ScreenSettings = new COrderedDictionaryLite(this);
_PrevMouseX = 0;
_PrevMouseY = 0;
_MouseDX = 0;
_MouseDY = 0;
_Active = false;
_ScreenArea = new SRectF(0f, 0f, CBase.Settings.GetRenderW(), CBase.Settings.GetRenderH(), 0f);
_ThemeBackgrounds = null;
_ThemeStatics = null;
_ThemeTexts = null;
_ThemeButtons = null;
_ThemeSongMenus = null;
_ThemeLyrics = null;
_ThemeSelectSlides = null;
_ThemeSingNotes = null;
_ThemeNameSelections = null;
_ThemeEqualizers = null;
_ThemePlaylists = null;
_ThemeParticleEffects = null;
_ThemeScreenSettings = null;
}
protected void _FadeTo(EScreens nextScreen)
{
CBase.Graphics.FadeTo(nextScreen);
}
#region ThemeHandler
private delegate void AddElementHandler(T element, String key);
private void _LoadThemeElement(IEnumerable elements, AddElementHandler addElementHandler, CXMLReader xmlReader, int skinIndex) where T : IMenuElement
{
if (elements != null)
{
foreach (string elName in elements)
{
T element = (T)Activator.CreateInstance(typeof(T), _PartyModeID);
if (element.LoadTheme("//root/" + ThemeName, elName, xmlReader, skinIndex))
addElementHandler(element, elName);
else
CBase.Log.LogError("Can't load " + typeof(T).Name.Substring(1) + " \"" + elName + "\" in screen " + ThemeName);
}
}
}
public virtual void LoadTheme(string xmlPath)
{
string file = Path.Combine(xmlPath, ThemeName + ".xml");
CXMLReader xmlReader = CXMLReader.OpenFile(file);
if (xmlReader == null)
return;
bool versionCheck = _CheckVersion(_ScreenVersion, xmlReader);
int skinIndex = CBase.Theme.GetSkinIndex(_PartyModeID);
if (versionCheck && skinIndex != -1)
{
_ThemePath = xmlPath;
_LoadThemeBasics(xmlReader, skinIndex);
_LoadThemeElement(_ThemeBackgrounds, _AddBackground, xmlReader, skinIndex);
_LoadThemeElement(_ThemeStatics, _AddStatic, xmlReader, skinIndex);
_LoadThemeElement(_ThemeTexts, _AddText, xmlReader, skinIndex);
_LoadThemeElement(_ThemeButtons, _AddButton, xmlReader, skinIndex);
_LoadThemeElement(_ThemeSelectSlides, _AddSelectSlide, xmlReader, skinIndex);
_LoadThemeElement(_ThemeSongMenus, _AddSongMenu, xmlReader, skinIndex);
_LoadThemeElement(_ThemeLyrics, _AddLyric, xmlReader, skinIndex);
_LoadThemeElement(_ThemeSingNotes, _AddSingNote, xmlReader, skinIndex);
_LoadThemeElement(_ThemeNameSelections, _AddNameSelection, xmlReader, skinIndex);
_LoadThemeElement(_ThemeEqualizers, _AddEqualizer, xmlReader, skinIndex);
_LoadThemeElement(_ThemePlaylists, _AddPlaylist, xmlReader, skinIndex);
_LoadThemeElement(_ThemeParticleEffects, _AddParticleEffect, xmlReader, skinIndex);
_LoadThemeElement(_ThemeScreenSettings, _AddScreenSetting, xmlReader, skinIndex);
}
}
public virtual void SaveTheme()
{
if (_ThemePath == "")
return;
XmlWriterSettings settings = new XmlWriterSettings {Indent = true, Encoding = Encoding.UTF8, ConformanceLevel = ConformanceLevel.Document};
string file = Path.Combine(_ThemePath, ThemeName + ".xml");
using (XmlWriter writer = XmlWriter.Create(file, settings))
{
writer.WriteStartDocument();
writer.WriteStartElement("root");
writer.WriteStartElement(ThemeName);
// Screen Version
writer.WriteElementString("ScreenVersion", _ScreenVersion.ToString());
// Backgrounds
foreach (CBackground bg in _Backgrounds)
bg.SaveTheme(writer);
// Statics
foreach (CStatic st in _Statics)
st.SaveTheme(writer);
// Texts
foreach (CText txt in _Texts)
txt.SaveTheme(writer);
// Buttons
foreach (CButton bt in _Buttons)
bt.SaveTheme(writer);
// SelectSlides
foreach (CSelectSlide ss in _SelectSlides)
ss.SaveTheme(writer);
// SongMenus
foreach (CSongMenu sm in _SongMenus)
sm.SaveTheme(writer);
// Lyrics
foreach (CLyric ly in _Lyrics)
ly.SaveTheme(writer);
// SingBars
foreach (CSingNotes sn in _SingNotes)
sn.SaveTheme(writer);
// NameSelections
foreach (CNameSelection ns in _NameSelections)
ns.SaveTheme(writer);
//Equalizers
foreach (CEqualizer eq in _Equalizers)
eq.SaveTheme(writer);
//Playlists
foreach (CPlaylist pl in _Playlists)
pl.SaveTheme(writer);
//ParticleEffects
foreach (CParticleEffect pa in _ParticleEffects)
pa.SaveTheme(writer);
//ScreenSettings
foreach (CScreenSetting cs in _ScreenSettings)
cs.SaveTheme(writer);
writer.WriteEndElement();
// End of File
writer.WriteEndElement(); //end of root
writer.WriteEndDocument();
writer.Flush();
}
}
public virtual void ReloadTextures()
{
foreach (CBackground background in _Backgrounds)
background.ReloadTextures();
foreach (CButton button in _Buttons)
button.ReloadTextures();
foreach (CText text in _Texts)
text.ReloadTextures();
foreach (CStatic stat in _Statics)
stat.ReloadTextures();
foreach (CSelectSlide slide in _SelectSlides)
slide.ReloadTextures();
foreach (CSongMenu sm in _SongMenus)
sm.ReloadTextures();
foreach (CLyric lyric in _Lyrics)
lyric.ReloadTextures();
foreach (CSingNotes sn in _SingNotes)
sn.ReloadTextures();
foreach (CNameSelection ns in _NameSelections)
ns.ReloadTextures();
foreach (CEqualizer eq in _Equalizers)
eq.ReloadTextures();
foreach (CPlaylist pls in _Playlists)
pls.ReloadTextures();
foreach (CParticleEffect pe in _ParticleEffects)
pe.ReloadTextures();
foreach (CScreenSetting se in _ScreenSettings)
se.ReloadTextures();
}
public virtual void UnloadTextures()
{
foreach (CBackground background in _Backgrounds)
background.UnloadTextures();
foreach (CButton button in _Buttons)
button.UnloadTextures();
foreach (CText text in _Texts)
text.UnloadTextures();
foreach (CStatic stat in _Statics)
stat.UnloadTextures();
foreach (CSelectSlide slide in _SelectSlides)
slide.UnloadTextures();
foreach (CSongMenu sm in _SongMenus)
sm.UnloadTextures();
foreach (CLyric lyric in _Lyrics)
lyric.UnloadTextures();
foreach (CSingNotes sn in _SingNotes)
sn.UnloadTextures();
foreach (CNameSelection ns in _NameSelections)
ns.UnloadTextures();
foreach (CPlaylist pls in _Playlists)
pls.UnloadTextures();
foreach (CEqualizer eq in _Equalizers)
eq.UnloadTextures();
foreach (CParticleEffect pe in _ParticleEffects)
pe.UnloadTextures();
foreach (CScreenSetting se in _ScreenSettings)
se.UnloadTextures();
}
public virtual void ReloadTheme(string xmlPath)
{
if (_ThemePath == "")
return;
UnloadTextures();
Init();
LoadTheme(xmlPath);
}
#endregion ThemeHandler
#region GetLists
/*public List GetButtons()
{
return _Buttons;
}
public List GetTexts()
{
return _Texts;
}
public List GetBackgrounds()
{
return _Backgrounds;
}
public List GetStatics()
{
return _Statics;
}
public List GetSelectSlides()
{
return _SelectSlides;
}
public List GetSongMenus()
{
return _SongMenus;
}
public List GetLyrics()
{
return _Lyrics;
}
public List GetSingNotes()
{
return _SingNotes;
}
public List GetNameSelections()
{
return _NameSelections;
}
public List GetEqualizers()
{
return _Equalizers;
}
public List GetPlaylists()
{
return _Playlists;
}
public List GetParticleEffects()
{
return _ParticleEffects;
}
public List GetScreenSettings()
{
return _ScreenSettings;
}*/
#endregion GetLists
#region ElementHandler
#region Create Elements
// ReSharper disable UnusedMember.Global
// ReSharper disable MemberCanBeProtected.Global
public CButton GetNewButton()
{
return new CButton(_PartyModeID);
}
public static CButton GetNewButton(CButton button)
{
return new CButton(button);
}
public CText GetNewText()
{
return new CText(_PartyModeID);
}
public static CText GetNewText(CText text)
{
return new CText(text);
}
public static CText GetNewText(float x, float y, float z, float h, float mw, EAlignment align, EStyle style, string font, SColorF col, string text)
{
return new CText(x, y, z, h, mw, align, style, font, col, text);
}
public CBackground GetNewBackground()
{
return new CBackground(_PartyModeID);
}
public CStatic GetNewStatic()
{
return new CStatic(_PartyModeID);
}
public static CStatic GetNewStatic(CStatic oldStatic)
{
return new CStatic(oldStatic);
}
public CStatic GetNewStatic(STexture texture, SColorF color, SRectF rect)
{
return new CStatic(_PartyModeID, texture, color, rect);
}
public CSelectSlide GetNewSelectSlide()
{
return new CSelectSlide(_PartyModeID);
}
public static CSelectSlide GetNewSelectSlide(CSelectSlide slide)
{
return new CSelectSlide(slide);
}
public CSongMenu GetNewSongMenu()
{
return new CSongMenu(_PartyModeID);
}
public CLyric GetNewLyric()
{
return new CLyric(_PartyModeID);
}
public CSingNotes GetNewSingNotes()
{
return new CSingNotesClassic(_PartyModeID);
}
public CNameSelection GetNewNameSelection()
{
return new CNameSelection(_PartyModeID);
}
public CEqualizer GetNewEqualizer()
{
return new CEqualizer(_PartyModeID);
}
public CPlaylist GetNewPlaylist()
{
return new CPlaylist(_PartyModeID);
}
public CParticleEffect GetNewParticleEffect(int maxNumber, SColorF color, SRectF area, STexture texture, float size, EParticleType type)
{
return new CParticleEffect(_PartyModeID, maxNumber, color, area, texture, size, type);
}
// ReSharper restore MemberCanBeProtected.Global
// ReSharper restore UnusedMember.Global
#endregion Create Elements
#endregion ElementHandler
#region MenuHandler
public virtual bool HandleInput(SKeyEvent keyEvent)
{
if (!CBase.Settings.IsTabNavigation())
{
if (keyEvent.Key == Keys.Left)
{
if (_Interactions.Count > 0 && _Interactions[_Selection].Type == EType.SelectSlide && keyEvent.Mod != EModifier.Shift)
keyEvent.Handled = PrevElement();
else
keyEvent.Handled = _NextInteraction(keyEvent);
}
if (keyEvent.Key == Keys.Right)
{
if (_Interactions.Count > 0 && _Interactions[_Selection].Type == EType.SelectSlide && keyEvent.Mod != EModifier.Shift)
keyEvent.Handled = NextElement();
else
keyEvent.Handled = _NextInteraction(keyEvent);
}
if (keyEvent.Key == Keys.Up || keyEvent.Key == Keys.Down)
keyEvent.Handled = _NextInteraction(keyEvent);
}
else
{
if (keyEvent.Key == Keys.Tab)
{
if (keyEvent.Mod == EModifier.Shift)
PrevInteraction();
else
NextInteraction();
}
if (keyEvent.Key == Keys.Left)
PrevElement();
if (keyEvent.Key == Keys.Right)
NextElement();
}
return true;
}
public virtual bool HandleMouse(SMouseEvent mouseEvent)
{
int selection = _Selection;
ProcessMouseMove(mouseEvent.X, mouseEvent.Y);
if (selection != _Selection)
{
_UnsetHighlighted(selection);
_SetHighlighted(_Selection);
}
if (mouseEvent.LB)
ProcessMouseClick(mouseEvent.X, mouseEvent.Y);
_PrevMouseX = mouseEvent.X;
_PrevMouseY = mouseEvent.Y;
return true;
}
public virtual bool HandleInputThemeEditor(SKeyEvent keyEvent)
{
_UnsetHighlighted(_Selection);
if (!keyEvent.KeyPressed)
{
switch (keyEvent.Key)
{
case Keys.S:
CBase.Graphics.SaveTheme();
break;
case Keys.R:
_ReloadThemeEditMode();
break;
case Keys.Up:
if (keyEvent.Mod == EModifier.Ctrl)
_MoveElement(0, -1);
if (keyEvent.Mod == EModifier.Shift)
_ResizeElement(0, 1);
break;
case Keys.Down:
if (keyEvent.Mod == EModifier.Ctrl)
_MoveElement(0, 1);
if (keyEvent.Mod == EModifier.Shift)
_ResizeElement(0, -1);
break;
case Keys.Right:
if (keyEvent.Mod == EModifier.Ctrl)
_MoveElement(1, 0);
if (keyEvent.Mod == EModifier.Shift)
_ResizeElement(1, 0);
if (keyEvent.Mod == EModifier.None)
NextInteraction();
break;
case Keys.Left:
if (keyEvent.Mod == EModifier.Ctrl)
_MoveElement(-1, 0);
if (keyEvent.Mod == EModifier.Shift)
_ResizeElement(-1, 0);
if (keyEvent.Mod == EModifier.None)
PrevInteraction();
break;
}
}
return true;
}
public virtual bool HandleMouseThemeEditor(SMouseEvent mouseEvent)
{
_UnsetHighlighted(_Selection);
_MouseDX = mouseEvent.X - _PrevMouseX;
_MouseDY = mouseEvent.Y - _PrevMouseY;
int stepX = 0;
int stepY = 0;
if ((mouseEvent.Mod & EModifier.Ctrl) == EModifier.Ctrl)
{
_PrevMouseX = mouseEvent.X;
_PrevMouseY = mouseEvent.Y;
}
else
{
while (Math.Abs(mouseEvent.X - _PrevMouseX) >= 5)
{
if (mouseEvent.X - _PrevMouseX >= 5)
stepX += 5;
if (mouseEvent.X - _PrevMouseX <= -5)
stepX -= 5;
_PrevMouseX = mouseEvent.X - (_MouseDX - stepX);
}
while (Math.Abs(mouseEvent.Y - _PrevMouseY) >= 5)
{
if (mouseEvent.Y - _PrevMouseY >= 5)
stepY += 5;
if (mouseEvent.Y - _PrevMouseY <= -5)
stepY -= 5;
_PrevMouseY = mouseEvent.Y - (_MouseDY - stepY);
}
}
if (mouseEvent.LBH)
{
//if (IsMouseOver(MouseEvent.X, _PrevMouseY))
//{
if (mouseEvent.Mod == EModifier.None)
_MoveElement(stepX, stepY);
if (mouseEvent.Mod == EModifier.Ctrl)
_MoveElement(_MouseDX, _MouseDY);
if (mouseEvent.Mod == EModifier.Shift)
_ResizeElement(stepX, stepY);
if (mouseEvent.Mod == (EModifier.Shift | EModifier.Ctrl))
_ResizeElement(_MouseDX, _MouseDY);
//}
}
else
ProcessMouseMove(mouseEvent.X, mouseEvent.Y);
return true;
}
public abstract bool UpdateGame();
public virtual void ApplyVolume() {}
public virtual void OnShow()
{
_ResumeBG();
}
public virtual void OnShowFinish()
{
_ResumeBG();
_Active = true;
}
public virtual void OnClose()
{
_PauseBG();
_Active = false;
}
#endregion MenuHandler
protected void _ResumeBG()
{
foreach (CBackground bg in _Backgrounds)
bg.Resume();
}
protected void _PauseBG()
{
foreach (CBackground bg in _Backgrounds)
bg.Pause();
}
#region Drawing
public virtual bool Draw()
{
_DrawBG();
_DrawFG();
return true;
}
protected void _DrawBG()
{
foreach (CBackground bg in _Backgrounds)
bg.Draw();
}
protected void _DrawFG()
{
if (_Interactions.Count <= 0)
return;
List items = new List();
for (int i = 0; i < _Interactions.Count; i++)
{
if (!_IsVisible(i) ||
(_Interactions[i].Type != EType.Button && _Interactions[i].Type != EType.SelectSlide && _Interactions[i].Type != EType.Static &&
_Interactions[i].Type != EType.NameSelection && _Interactions[i].Type != EType.Text && _Interactions[i].Type != EType.SongMenu &&
_Interactions[i].Type != EType.Equalizer && _Interactions[i].Type != EType.Playlist && _Interactions[i].Type != EType.ParticleEffect))
continue;
SZSort zs = new SZSort {ID = i, Z = _GetZValue(i)};
items.Add(zs);
}
if (items.Count <= 0)
return;
items.Sort((s1, s2) => s2.Z.CompareTo(s1.Z));
for (int i = 0; i < items.Count; i++)
_DrawInteraction(items[i].ID);
}
#endregion Drawing
#region Elements
// ReSharper disable MemberCanBePrivate.Global
protected void _AddBackground(CBackground bg, String key = null)
{
_AddInteraction(_Backgrounds.Add(bg, key), EType.Background);
}
protected void _AddButton(CButton button, String key = null)
{
_AddInteraction(_Buttons.Add(button, key), EType.Button);
}
protected void _AddSelectSlide(CSelectSlide slide, String key = null)
{
_AddInteraction(_SelectSlides.Add(slide, key), EType.SelectSlide);
}
protected void _AddStatic(CStatic stat, String key = null)
{
_AddInteraction(_Statics.Add(stat, key), EType.Static);
}
protected void _AddText(CText text, String key = null)
{
_AddInteraction(_Texts.Add(text, key), EType.Text);
}
protected void _AddSongMenu(CSongMenu songmenu, String key = null)
{
_AddInteraction(_SongMenus.Add(songmenu, key), EType.SongMenu);
}
protected void _AddLyric(CLyric lyric, String key = null)
{
_AddInteraction(_Lyrics.Add(lyric, key), EType.Lyric);
}
protected void _AddSingNote(CSingNotes sn, String key = null)
{
_AddInteraction(_SingNotes.Add(sn, key), EType.SingNote);
}
protected void _AddNameSelection(CNameSelection ns, String key = null)
{
_AddInteraction(_NameSelections.Add(ns, key), EType.NameSelection);
}
protected void _AddEqualizer(CEqualizer eq, String key = null)
{
_AddInteraction(_Equalizers.Add(eq, key), EType.Equalizer);
}
protected void _AddPlaylist(CPlaylist pls, String key = null)
{
_AddInteraction(_Playlists.Add(pls, key), EType.Playlist);
}
protected void _AddParticleEffect(CParticleEffect pe, String key = null)
{
_AddInteraction(_ParticleEffects.Add(pe, key), EType.ParticleEffect);
}
protected void _AddScreenSetting(CScreenSetting se, String key = null)
{
_ScreenSettings.Add(se, key);
}
// ReSharper restore MemberCanBePrivate.Global
#endregion Elements
#region InteractionHandling
protected void _CheckInteraction()
{
if (!_IsEnabled(_Selection) || !_IsVisible(_Selection))
PrevInteraction();
}
public void NextInteraction()
{
if (_Interactions.Count > 0)
_NextInteraction();
}
public void PrevInteraction()
{
if (_Interactions.Count > 0)
_PrevInteraction();
}
///
/// Selects the next element in a menu Interaction.
///
/// True if the next element is selected. False if either there is no next element or the Interaction does not provide such a method.
public bool NextElement()
{
if (_Interactions.Count > 0)
return _NextElement();
return false;
}
///
/// Selects the previous element in a menu Interaction.
///
/// True if the previous element is selected. False if either there is no next element or the Interaction does not provide such a method.
public bool PrevElement()
{
if (_Interactions.Count > 0)
return _PrevElement();
return false;
}
protected void _SetInteractionToButton(CButton button)
{
for (int i = 0; i < _Interactions.Count; i++)
{
if (_Interactions[i].Type != EType.Button)
continue;
if (_Buttons[_Interactions[i].Num] != button)
continue;
_UnsetSelected();
_UnsetHighlighted(_Selection);
_Selection = i;
_SetSelected();
return;
}
}
protected void _SetInteractionToSelectSlide(CSelectSlide slide)
{
for (int i = 0; i < _Interactions.Count; i++)
{
if (_Interactions[i].Type == EType.SelectSlide)
{
if (_SelectSlides[_Interactions[i].Num] == slide)
{
_UnsetSelected();
_UnsetHighlighted(_Selection);
_Selection = i;
_SetSelected();
return;
}
}
}
}
public void ProcessMouseClick(int x, int y)
{
if (_Selection >= _Interactions.Count || _Selection < 0)
return;
if (_Interactions[_Selection].Type == EType.SelectSlide)
{
if (_SelectSlides[_Interactions[_Selection].Num].Visible)
_SelectSlides[_Interactions[_Selection].Num].ProcessMouseLBClick(x, y);
}
}
public void ProcessMouseMove(int x, int y)
{
_SelectByMouse(x, y);
if (_Selection >= _Interactions.Count || _Selection < 0)
return;
if (_Interactions[_Selection].Type == EType.SelectSlide)
{
if (_SelectSlides[_Interactions[_Selection].Num].Visible)
_SelectSlides[_Interactions[_Selection].Num].ProcessMouseMove(x, y);
}
}
private void _SelectByMouse(int x, int y)
{
float z = CBase.Settings.GetZFar();
for (int i = 0; i < _Interactions.Count; i++)
{
if ((CBase.Settings.GetGameState() != EGameState.EditTheme) && (_Interactions[i].ThemeEditorOnly || !_IsVisible(i) || !_IsEnabled(i)))
continue;
if (!_IsMouseOver(x, y, _Interactions[i]))
continue;
if (_GetZValue(_Interactions[i]) > z)
continue;
z = _GetZValue(_Interactions[i]);
_UnsetSelected();
_Selection = i;
_SetSelected();
}
}
protected bool _IsMouseOver(SMouseEvent mouseEvent)
{
return _IsMouseOver(mouseEvent.X, mouseEvent.Y);
}
private bool _IsMouseOver(int x, int y)
{
if (_Selection >= _Interactions.Count || _Selection < 0)
return false;
return _Interactions.Count > 0 && _IsMouseOver(x, y, _Interactions[_Selection]);
}
private bool _IsMouseOver(int x, int y, CInteraction interact)
{
bool result = CHelper.IsInBounds(_GetRect(interact), x, y);
if (result)
return true;
if (interact.Type == EType.SelectSlide)
{
return CHelper.IsInBounds(_SelectSlides[interact.Num].RectArrowLeft, x, y) ||
CHelper.IsInBounds(_SelectSlides[interact.Num].RectArrowRight, x, y);
}
return false;
}
private float _GetZValue(CInteraction interact)
{
switch (interact.Type)
{
case EType.Button:
return _Buttons[interact.Num].Rect.Z;
case EType.SelectSlide:
return _SelectSlides[interact.Num].Rect.Z;
case EType.Static:
return _Statics[interact.Num].Rect.Z;
case EType.SongMenu:
return _SongMenus[interact.Num].Rect.Z;
case EType.Text:
return _Texts[interact.Num].Z;
case EType.Lyric:
return _Lyrics[interact.Num].Rect.Z;
case EType.NameSelection:
return _NameSelections[interact.Num].Rect.Z;
case EType.Equalizer:
return _Equalizers[interact.Num].Rect.Z;
case EType.Playlist:
return _Playlists[interact.Num].Rect.Z;
case EType.ParticleEffect:
return _ParticleEffects[interact.Num].Rect.Z;
}
return CBase.Settings.GetZFar();
}
private float _GetZValue(int interaction)
{
return _GetZValue(_Interactions[interaction]);
}
private void _NextInteraction()
{
_UnsetSelected();
if (CBase.Settings.GetGameState() != EGameState.EditTheme)
{
bool found = false;
int start = _Selection;
do
{
start++;
if (start > _Interactions.Count - 1)
start = 0;
if ((start == _Selection) || (!_Interactions[start].ThemeEditorOnly && _IsVisible(start) && _IsEnabled(start)))
found = true;
} while (!found);
_Selection = start;
}
else
{
_Selection++;
if (_Selection > _Interactions.Count - 1)
_Selection = 0;
}
_SetSelected();
}
private void _PrevInteraction()
{
_UnsetSelected();
if (CBase.Settings.GetGameState() != EGameState.EditTheme)
{
bool found = false;
int start = _Selection;
do
{
start--;
if (start < 0)
start = _Interactions.Count - 1;
if ((start == _Selection) || (!_Interactions[start].ThemeEditorOnly && _IsVisible(start) && _IsEnabled(start)))
found = true;
} while (!found);
_Selection = start;
}
else
{
_Selection--;
if (_Selection < 0)
_Selection = _Interactions.Count - 1;
}
_SetSelected();
}
///
/// Selects the next best interaction in a menu.
///
///
///
private bool _NextInteraction(SKeyEvent key)
{
SKeyEvent[] directions = new SKeyEvent[4];
float[] distances = new float[4];
int[] stages = new int[4];
int[] elements = new int[4];
for (int i = 0; i < 4; i++)
directions[i] = new SKeyEvent();
directions[0].Key = Keys.Up;
directions[1].Key = Keys.Right;
directions[2].Key = Keys.Down;
directions[3].Key = Keys.Left;
for (int i = 0; i < 4; i++)
elements[i] = _GetNextElement(directions[i], out distances[i], out stages[i]);
int element = _Selection;
int stage = int.MaxValue;
int direction = -1;
int mute = -1;
switch (key.Key)
{
case Keys.Up:
mute = 2;
break;
case Keys.Right:
mute = 3;
break;
case Keys.Down:
mute = 0;
break;
case Keys.Left:
mute = 1;
break;
}
for (int i = 0; i < 4; i++)
{
if (i != mute && elements[i] != _Selection && (stages[i] <= stage && directions[i].Key == key.Key))
{
stage = stages[i];
element = elements[i];
direction = i;
}
}
if (direction != -1)
{
// select the new element
if (directions[direction].Key == key.Key)
{
_UnsetHighlighted(_Selection);
_UnsetSelected();
_Selection = element;
_SetSelected();
_SetHighlighted(_Selection);
return true;
}
}
return false;
}
private int _GetNextElement(SKeyEvent key, out float distance, out int stage)
{
distance = float.MaxValue;
int min = _Selection;
SRectF actualRect = _GetRect(_Selection);
stage = int.MaxValue;
for (int i = 0; i < _Interactions.Count; i++)
{
if (i != _Selection && !_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i))
{
SRectF targetRect = _GetRect(i);
float dist = _GetDistanceDirect(key, actualRect, targetRect);
if (dist >= 0f && dist < distance)
{
distance = dist;
min = i;
stage = 10;
}
}
}
if (min == _Selection)
{
for (int i = 0; i < _Interactions.Count; i++)
{
if (i != _Selection && !_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i))
{
SRectF targetRect = _GetRect(i);
float dist = _GetDistance180(key, actualRect, targetRect);
if (dist >= 0f && dist < distance)
{
distance = dist;
min = i;
stage = 20;
}
}
}
}
if (min == _Selection)
{
switch (key.Key)
{
case Keys.Up:
actualRect = new SRectF(actualRect.X, CBase.Settings.GetRenderH(), 1, 1, actualRect.Z);
break;
case Keys.Down:
actualRect = new SRectF(actualRect.X, 0, 1, 1, actualRect.Z);
break;
case Keys.Left:
actualRect = new SRectF(CBase.Settings.GetRenderW(), actualRect.Y, 1, 1, actualRect.Z);
break;
case Keys.Right:
actualRect = new SRectF(0, actualRect.Y, 1, 1, actualRect.Z);
break;
}
for (int i = 0; i < _Interactions.Count; i++)
{
if (i != _Selection && !_Interactions[i].ThemeEditorOnly && _IsVisible(i) && _IsEnabled(i))
{
SRectF targetRect = _GetRect(i);
float dist = _GetDistance180(key, actualRect, targetRect);
if (dist >= 0f && dist < distance)
{
distance = dist;
min = i;
stage = 30;
}
}
}
}
return min;
}
private float _GetDistanceDirect(SKeyEvent key, SRectF actualRect, SRectF targetRect)
{
PointF source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
PointF dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
PointF vector = new PointF(dest.X - source.X, dest.Y - source.Y);
float distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
bool inDirection = false;
switch (key.Key)
{
case Keys.Up:
if (vector.Y < 0f && (targetRect.X + targetRect.W > actualRect.X && actualRect.X + actualRect.W > targetRect.X))
inDirection = true;
break;
case Keys.Down:
if (vector.Y > 0f && (targetRect.X + targetRect.W > actualRect.X && actualRect.X + actualRect.W > targetRect.X))
inDirection = true;
break;
case Keys.Left:
if (vector.X < 0f && (targetRect.Y + targetRect.H > actualRect.Y && actualRect.Y + actualRect.H > targetRect.Y))
inDirection = true;
break;
case Keys.Right:
if (vector.X > 0f && (targetRect.Y + targetRect.H > actualRect.Y && actualRect.Y + actualRect.H > targetRect.Y))
inDirection = true;
break;
}
return !inDirection ? float.MaxValue : distance;
}
private float _GetDistance180(SKeyEvent key, SRectF actualRect, SRectF targetRect)
{
PointF source = new PointF(actualRect.X + actualRect.W / 2f, actualRect.Y + actualRect.H / 2f);
PointF dest = new PointF(targetRect.X + targetRect.W / 2f, targetRect.Y + targetRect.H / 2f);
PointF vector = new PointF(dest.X - source.X, dest.Y - source.Y);
float distance = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
bool inDirection = false;
switch (key.Key)
{
case Keys.Up:
if (vector.Y < 0f)
inDirection = true;
break;
case Keys.Down:
if (vector.Y > 0f)
inDirection = true;
break;
case Keys.Left:
if (vector.X < 0f)
inDirection = true;
break;
case Keys.Right:
if (vector.X > 0f)
inDirection = true;
break;
}
return !inDirection ? float.MaxValue : distance;
}
///
/// Selects the next element in a menu interaction.
///
/// True if the next element is selected. False if either there is no next element or the interaction does not provide such a method.
private bool _NextElement()
{
if (_Interactions[_Selection].Type == EType.SelectSlide)
return _SelectSlides[_Interactions[_Selection].Num].NextValue();
return false;
}
///
/// Selects the previous element in a menu interaction.
///
///
/// True if the previous element is selected. False if either there is no previous element or the interaction does not provide such a method.
///
private bool _PrevElement()
{
if (_Interactions[_Selection].Type == EType.SelectSlide)
return _SelectSlides[_Interactions[_Selection].Num].PrevValue();
return false;
}
private void _SetSelected()
{
switch (_Interactions[_Selection].Type)
{
case EType.Button:
_Buttons[_Interactions[_Selection].Num].Selected = true;
break;
case EType.SelectSlide:
_SelectSlides[_Interactions[_Selection].Num].Selected = true;
break;
case EType.Static:
_Statics[_Interactions[_Selection].Num].Selected = true;
break;
case EType.Text:
_Texts[_Interactions[_Selection].Num].Selected = true;
break;
case EType.SongMenu:
_SongMenus[_Interactions[_Selection].Num].Selected = true;
break;
case EType.Lyric:
_Lyrics[_Interactions[_Selection].Num].Selected = true;
break;
case EType.NameSelection:
_NameSelections[_Interactions[_Selection].Num].Selected = true;
break;
case EType.Equalizer:
_Equalizers[_Interactions[_Selection].Num].Selected = true;
break;
case EType.Playlist:
_Playlists[_Interactions[_Selection].Num].Selected = true;
break;
case EType.ParticleEffect:
_ParticleEffects[_Interactions[_Selection].Num].Selected = true;
break;
}
}
private void _UnsetSelected()
{
switch (_Interactions[_Selection].Type)
{
case EType.Button:
_Buttons[_Interactions[_Selection].Num].Selected = false;
break;
case EType.SelectSlide:
_SelectSlides[_Interactions[_Selection].Num].Selected = false;
break;
case EType.Static:
_Statics[_Interactions[_Selection].Num].Selected = false;
break;
case EType.Text:
_Texts[_Interactions[_Selection].Num].Selected = false;
break;
case EType.SongMenu:
_SongMenus[_Interactions[_Selection].Num].Selected = false;
break;
case EType.Lyric:
_Lyrics[_Interactions[_Selection].Num].Selected = false;
break;
case EType.NameSelection:
_NameSelections[_Interactions[_Selection].Num].Selected = false;
break;
case EType.Equalizer:
_Equalizers[_Interactions[_Selection].Num].Selected = false;
break;
case EType.Playlist:
_Playlists[_Interactions[_Selection].Num].Selected = false;
break;
case EType.ParticleEffect:
_ParticleEffects[_Interactions[_Selection].Num].Selected = false;
break;
}
}
private void _SetHighlighted(int selection)
{
if (selection >= _Interactions.Count || selection < 0)
return;
switch (_Interactions[selection].Type)
{
case EType.Button:
//_Buttons[_Interactions[selection].Num].Selected = true;
break;
case EType.SelectSlide:
_SelectSlides[_Interactions[selection].Num].Highlighted = true;
break;
case EType.Static:
//_Statics[_Interactions[selection].Num].Selected = true;
break;
case EType.Text:
//_Texts[_Interactions[selection].Num].Selected = true;
break;
case EType.SongMenu:
//_SongMenus[_Interactions[selection].Num].Selected = true;
break;
case EType.Lyric:
//_Lyrics[_Interactions[selection].Num].Selected = true;
break;
case EType.NameSelection:
//_NameSelections[_Interactions[selection].Num].Selected = true;
break;
case EType.Playlist:
//_Playlists[_Interactions[_Selection].Num].Selected = true;
break;
}
}
private void _UnsetHighlighted(int selection)
{
if (selection >= _Interactions.Count || selection < 0)
return;
switch (_Interactions[selection].Type)
{
case EType.Button:
//_Buttons[_Interactions[selection].Num].Selected = false;
break;
case EType.SelectSlide:
_SelectSlides[_Interactions[selection].Num].Highlighted = false;
break;
case EType.Static:
//_Statics[_Interactions[selection].Num].Selected = false;
break;
case EType.Text:
//_Texts[_Interactions[selection].Num].Selected = false;
break;
case EType.SongMenu:
//_SongMenus[_Interactions[selection].Num].Selected = false;
break;
case EType.Lyric:
//_Lyrics[_Interactions[selection].Num].Selected = false;
break;
case EType.NameSelection:
//_NameSelections[_Interactions[selection].Num].Selected = false;
break;
case EType.Playlist:
//_Playlists[_Interactions[_Selection].Num].Selected = true;
break;
}
}
// ReSharper disable UnusedMember.Local
private void _ToggleHighlighted()
{
if (_Selection >= _Interactions.Count || _Selection < 0)
return;
if (_Interactions[_Selection].Type == EType.SelectSlide)
_SelectSlides[_Interactions[_Selection].Num].Highlighted = !_SelectSlides[_Interactions[_Selection].Num].Highlighted;
}
private bool _IsHighlighted()
{
if (_Selection >= _Interactions.Count || _Selection < 0)
return false;
return _Interactions[_Selection].Type == EType.SelectSlide && _SelectSlides[_Interactions[_Selection].Num].Highlighted;
}
// ReSharper restore UnusedMember.Local
private bool _IsVisible(int interaction)
{
if (_Selection >= _Interactions.Count || _Selection < 0)
return false;
switch (_Interactions[interaction].Type)
{
case EType.Button:
return _Buttons[_Interactions[interaction].Num].Visible;
case EType.SelectSlide:
return _SelectSlides[_Interactions[interaction].Num].Visible;
case EType.Static:
return _Statics[_Interactions[interaction].Num].Visible;
case EType.Text:
return _Texts[_Interactions[interaction].Num].Visible;
case EType.SongMenu:
return _SongMenus[_Interactions[interaction].Num].Visible;
case EType.Lyric:
return _Lyrics[_Interactions[interaction].Num].Visible;
case EType.NameSelection:
return _NameSelections[_Interactions[interaction].Num].Visible;
case EType.Equalizer:
return _Equalizers[_Interactions[interaction].Num].Visible;
case EType.Playlist:
return _Playlists[_Interactions[interaction].Num].Visible;
case EType.ParticleEffect:
return _ParticleEffects[_Interactions[interaction].Num].Visible;
}
return false;
}
private bool _IsEnabled(int interaction)
{
if (_Selection >= _Interactions.Count || _Selection < 0)
return false;
switch (_Interactions[interaction].Type)
{
case EType.Button:
return _Buttons[_Interactions[interaction].Num].Enabled;
case EType.SelectSlide:
return _SelectSlides[_Interactions[interaction].Num].Visible;
case EType.Static:
return false; //_Statics[_Interactions[interaction].Num].Visible;
case EType.Text:
return false; //_Texts[_Interactions[interaction].Num].Visible;
case EType.SongMenu:
return _SongMenus[_Interactions[interaction].Num].Visible;
case EType.Lyric:
return false; //_Lyrics[_Interactions[interaction].Num].Visible;
case EType.NameSelection:
return _NameSelections[_Interactions[interaction].Num].Visible;
case EType.Equalizer:
return false; //_Equalizers[_Interactions[interaction].Num].Visible;
case EType.Playlist:
return _Playlists[_Interactions[interaction].Num].Visible;
case EType.ParticleEffect:
return false; //_ParticleEffects[_Interactions[interaction].Num].Visible;
}
return false;
}
private SRectF _GetRect(CInteraction interaction)
{
SRectF result = new SRectF();
switch (interaction.Type)
{
case EType.Button:
return _Buttons[interaction.Num].Rect;
case EType.SelectSlide:
return _SelectSlides[interaction.Num].Rect;
case EType.Static:
return _Statics[interaction.Num].Rect;
case EType.Text:
return _Texts[interaction.Num].Rect;
case EType.SongMenu:
return _SongMenus[interaction.Num].Rect;
case EType.Lyric:
return _Lyrics[interaction.Num].Rect;
case EType.NameSelection:
return _NameSelections[interaction.Num].Rect;
case EType.Equalizer:
return _Equalizers[interaction.Num].Rect;
case EType.Playlist:
return _Playlists[interaction.Num].Rect;
case EType.ParticleEffect:
return _ParticleEffects[interaction.Num].Rect;
}
return result;
}
private SRectF _GetRect(int interaction)
{
return _GetRect(_Interactions[interaction]);
}
private void _AddInteraction(int num, EType type)
{
_Interactions.Add(new CInteraction(num, type));
if (!_Interactions[_Selection].ThemeEditorOnly)
_SetSelected();
else
_NextInteraction();
}
private void _DrawInteraction(int interaction)
{
switch (_Interactions[interaction].Type)
{
case EType.Button:
_Buttons[_Interactions[interaction].Num].Draw();
break;
case EType.SelectSlide:
_SelectSlides[_Interactions[interaction].Num].Draw();
break;
case EType.Static:
_Statics[_Interactions[interaction].Num].Draw();
break;
case EType.Text:
_Texts[_Interactions[interaction].Num].Draw();
break;
case EType.SongMenu:
_SongMenus[_Interactions[interaction].Num].Draw();
break;
case EType.NameSelection:
_NameSelections[_Interactions[interaction].Num].Draw();
break;
case EType.Equalizer:
if (!_Equalizers[_Interactions[interaction].Num].ScreenHandles)
{
//TODO:
//Call Update-Method of Equalizer and give infos about bg-sound.
//_Equalizers[_Interactions[interaction].Num].Draw();
}
break;
case EType.Playlist:
_Playlists[_Interactions[interaction].Num].Draw();
break;
case EType.ParticleEffect:
_ParticleEffects[_Interactions[interaction].Num].Draw();
break;
//TODO:
//case EType.TLyric:
// _Lyrics[_Interactions[interaction].Num].Draw(0);
// break;
}
}
#endregion InteractionHandling
#region Theme Handling
private void _MoveElement(int stepX, int stepY)
{
if (_Interactions.Count > 0)
{
switch (_Interactions[_Selection].Type)
{
case EType.Button:
_Buttons[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
break;
case EType.SelectSlide:
_SelectSlides[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
break;
case EType.Static:
_Statics[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
break;
case EType.Text:
_Texts[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
break;
case EType.SongMenu:
_SongMenus[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
break;
case EType.Lyric:
_Lyrics[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
break;
case EType.NameSelection:
_NameSelections[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
break;
case EType.Equalizer:
_Equalizers[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
break;
case EType.Playlist:
_Playlists[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
break;
case EType.ParticleEffect:
_ParticleEffects[_Interactions[_Selection].Num].MoveElement(stepX, stepY);
break;
}
}
}
private void _ResizeElement(int stepW, int stepH)
{
if (_Interactions.Count > 0)
{
switch (_Interactions[_Selection].Type)
{
case EType.Button:
_Buttons[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
break;
case EType.SelectSlide:
_SelectSlides[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
break;
case EType.Static:
_Statics[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
break;
case EType.Text:
_Texts[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
break;
case EType.SongMenu:
_SongMenus[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
break;
case EType.Lyric:
_Lyrics[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
break;
case EType.NameSelection:
_NameSelections[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
break;
case EType.Equalizer:
_Equalizers[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
break;
case EType.Playlist:
_Playlists[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
break;
case EType.ParticleEffect:
_ParticleEffects[_Interactions[_Selection].Num].ResizeElement(stepW, stepH);
break;
}
}
}
private bool _CheckVersion(int reqVersion, CXMLReader xmlReader)
{
int actualVersion = 0;
xmlReader.TryGetIntValue("//root/" + ThemeName + "/ScreenVersion", ref actualVersion);
if (actualVersion == reqVersion)
return true;
string msg = "Can't load screen file of screen \"" + ThemeName + "\", ";
if (actualVersion < reqVersion)
msg += "the file ist outdated! ";
else
msg += "the file is for newer program versions! ";
msg += "Current screen version is " + reqVersion;
CBase.Log.LogError(msg);
return false;
}
private void _LoadThemeBasics(CXMLReader xmlReader, int skinIndex)
{
// Backgrounds
CBackground background = new CBackground(_PartyModeID);
int i = 1;
while (background.LoadTheme("//root/" + ThemeName, "Background" + i, xmlReader, skinIndex))
{
_AddBackground(background);
background = new CBackground(_PartyModeID);
i++;
}
// Statics
CStatic stat = new CStatic(_PartyModeID);
i = 1;
while (stat.LoadTheme("//root/" + ThemeName, "Static" + i, xmlReader, skinIndex))
{
_AddStatic(stat);
stat = new CStatic(_PartyModeID);
i++;
}
// Texts
CText text = new CText(_PartyModeID);
i = 1;
while (text.LoadTheme("//root/" + ThemeName, "Text" + i, xmlReader, skinIndex))
{
_AddText(text);
text = new CText(_PartyModeID);
i++;
}
// ParticleEffects
CParticleEffect partef = new CParticleEffect(_PartyModeID);
i = 1;
while (partef.LoadTheme("//root/" + ThemeName, "ParticleEffect" + i, xmlReader, skinIndex))
{
_AddParticleEffect(partef);
partef = new CParticleEffect(_PartyModeID);
i++;
}
}
private void _ReloadThemeEditMode()
{
CBase.Theme.UnloadSkins();
CBase.Theme.ListSkins();
CBase.Theme.LoadSkins();
CBase.Theme.LoadTheme();
CBase.Graphics.ReloadTheme();
OnShow();
OnShowFinish();
}
#endregion Theme Handling
}
}