#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see .
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using VocaluxeWeb.Contracts;
using VocaluxeWeb.Remote;
namespace VocaluxeWeb.Services
{
/// Settings of the webserver, stored as JSON next to the game's data. Admins always have every permission.
public sealed class CWebSettings
{
public bool AllowProfileCreation = true;
public string QueuePlaylistName = "WebApp Queue";
[JsonProperty(ItemConverterType = typeof(StringEnumConverter))]
public List GuestPermissions = new List { EPermission.AddToQueue };
[JsonProperty(ItemConverterType = typeof(StringEnumConverter))]
public List PlayerPermissions = new List
{
EPermission.AddToQueue,
EPermission.UseKeyboard,
EPermission.EditPlaylists,
EPermission.EditOwnProfile,
EPermission.CreateProfiles
};
public CWebSettings Clone()
{
var clone = (CWebSettings)MemberwiseClone();
clone.GuestPermissions = GuestPermissions.ToList();
clone.PlayerPermissions = PlayerPermissions.ToList();
return clone;
}
public IList GetPermissions(ERemoteRole role)
{
switch (role)
{
case ERemoteRole.Admin:
return (EPermission[])Enum.GetValues(typeof(EPermission));
case ERemoteRole.Player:
return PlayerPermissions;
default:
return GuestPermissions;
}
}
}
public sealed class CWebSettingsStore
{
private readonly string _Path;
private readonly object _Lock = new object();
private CWebSettings _Settings;
public CWebSettingsStore(string path)
{
_Path = path;
_Settings = _Load();
}
/// A copy of the current settings.
public CWebSettings Current
{
get
{
lock (_Lock)
{
return _Settings.Clone();
}
}
}
public void Update(Action change)
{
lock (_Lock)
{
var settings = _Settings.Clone();
change(settings);
_Settings = settings;
_Save(settings);
}
}
private CWebSettings _Load()
{
CWebSettings settings = null;
if (!string.IsNullOrEmpty(_Path) && File.Exists(_Path))
{
try
{
settings = JsonConvert.DeserializeObject(File.ReadAllText(_Path));
}
catch (Exception)
{
//Broken file, start with the default settings
}
}
return settings ?? new CWebSettings();
}
private void _Save(CWebSettings settings)
{
if (string.IsNullOrEmpty(_Path))
{
return;
}
var directory = Path.GetDirectoryName(_Path);
if (!string.IsNullOrEmpty(directory))
{
Directory.CreateDirectory(directory);
}
File.WriteAllText(_Path, JsonConvert.SerializeObject(settings, Formatting.Indented));
}
/// Random URL-safe token with the given number of bytes of entropy.
public static string CreateToken(int bytes)
{
var buffer = new byte[bytes];
using (var rng = RandomNumberGenerator.Create())
{
rng.GetBytes(buffer);
}
return Convert.ToBase64String(buffer).TrimEnd('=').Replace('+', '-').Replace('/', '_');
}
}
}