#region license // This file is part of Vocaluxe. // // Vocaluxe is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Vocaluxe is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Vocaluxe. If not, see . #endregion using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using VocaluxeWeb.Contracts; using VocaluxeWeb.Remote; namespace VocaluxeWeb.Services { /// Settings of the webserver, stored as JSON next to the game's data. Admins always have every permission. public sealed class CWebSettings { public bool AllowProfileCreation = true; public string QueuePlaylistName = "WebApp Queue"; [JsonProperty(ItemConverterType = typeof(StringEnumConverter))] public List GuestPermissions = new List { EPermission.AddToQueue }; [JsonProperty(ItemConverterType = typeof(StringEnumConverter))] public List PlayerPermissions = new List { EPermission.AddToQueue, EPermission.UseKeyboard, EPermission.EditPlaylists, EPermission.EditOwnProfile, EPermission.CreateProfiles }; public CWebSettings Clone() { var clone = (CWebSettings)MemberwiseClone(); clone.GuestPermissions = GuestPermissions.ToList(); clone.PlayerPermissions = PlayerPermissions.ToList(); return clone; } public IList GetPermissions(ERemoteRole role) { switch (role) { case ERemoteRole.Admin: return (EPermission[])Enum.GetValues(typeof(EPermission)); case ERemoteRole.Player: return PlayerPermissions; default: return GuestPermissions; } } } public sealed class CWebSettingsStore { private readonly string _Path; private readonly object _Lock = new object(); private CWebSettings _Settings; public CWebSettingsStore(string path) { _Path = path; _Settings = _Load(); } /// A copy of the current settings. public CWebSettings Current { get { lock (_Lock) { return _Settings.Clone(); } } } public void Update(Action change) { lock (_Lock) { var settings = _Settings.Clone(); change(settings); _Settings = settings; _Save(settings); } } private CWebSettings _Load() { CWebSettings settings = null; if (!string.IsNullOrEmpty(_Path) && File.Exists(_Path)) { try { settings = JsonConvert.DeserializeObject(File.ReadAllText(_Path)); } catch (Exception) { //Broken file, start with the default settings } } return settings ?? new CWebSettings(); } private void _Save(CWebSettings settings) { if (string.IsNullOrEmpty(_Path)) { return; } var directory = Path.GetDirectoryName(_Path); if (!string.IsNullOrEmpty(directory)) { Directory.CreateDirectory(directory); } File.WriteAllText(_Path, JsonConvert.SerializeObject(settings, Formatting.Indented)); } /// Random URL-safe token with the given number of bytes of entropy. public static string CreateToken(int bytes) { var buffer = new byte[bytes]; using (var rng = RandomNumberGenerator.Create()) { rng.GetBytes(buffer); } return Convert.ToBase64String(buffer).TrimEnd('=').Replace('+', '-').Replace('/', '_'); } } }