A new party mode for 3 to 16 players who sing against each other in one-on-one duels. Whoever scores more points moves on, the loser is out, until only the champion is left.
- The bracket is shown mirrored: both halves lead towards the final in the center, where the champion is crowned
- Players are drawn randomly; if the number of players doesn't fill the bracket, some players get a bye in the first round
- Songs are picked randomly from all songs, a category or a playlist, sung as normal, short or medley version, and no song is played twice
- Each player has up to 3 jokers for the whole tournament to skip a song they don't like
- On a tie, the duel is sung again
- The winner of each duel visibly moves on to the next round, and the champion is celebrated at the end
Also fixes "Select random" in the player selection of party modes, which only filled half of the slots.
Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
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A new party mode for 2 to 12 players that only needs 2 microphones. Players sing duels against each other, and before every duel a wheel decides the rule for this round. Every player sings equally often, and the player with the most points wins.
- 20 rules: from short songs, medleys, double packs, duets and free song choice to rules that change what counts (golden notes, line bonus, target score, fewer points win, teamwork) or how many points there are (double points, all or nothing, point steal, lead counts, underdog bonus, jokers)
- The rules on the wheel are drawn randomly for each game, or chosen manually: every rule can be set to always, random or never
- Every rule on the wheel comes up once before any rule comes up again; rules already used are dimmed
- Rules that need special songs are only used if the song selection has enough of them
- The wheel spins with a running light that slows down, and the winner is celebrated at the end
Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
* Add partner swap party mode
A new party mode for 3 to 12 players that only needs 2 microphones. Everyone plays for themselves, but always sings together with a partner. Both singers get the score of the pair, and the partners change every round.
- In each round every player sings once, with a partner they haven't sung with yet; with an odd number of players someone takes a break, in turns
- Ranking by the average score per song, so breaks are no disadvantage
- Optional harmony bonus of 500 points when both singers are no more than 500 points apart
- Duet songs are sung with both voices; duets can be mixed in, used exclusively or left out
- Up to 3 jokers per player to skip a song
- The best pair is shown all the time, and the winner and the best pair of the night are celebrated at the end
* Rename the harmony bonus points constant to avoid shadowing
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Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
* Add team survival party mode
A new party mode for two teams that only needs 2 microphones. In every duel one player of each team sings against one of the other team. Whoever loses a duel loses a heart, players without hearts are out, and the team whose players are all out loses.
- Every player sings once per round before anyone sings again, the duels are drawn randomly
- Teams of different sizes are possible, in the smaller team some players sing a second time per round
- Hearts can be the same for everyone or set per player, to balance uneven teams or strong and weak singers
- Up to 3 jokers per player to skip a song
- On a tie, the duel is sung again
- A lost heart is animated, and the winning team is celebrated at the end
* Trigger CI rebuild
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Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
- A won field pops up and fades into the color of the winning team
- At the end, the winning line pulses while all other fields are dimmed
- The jokers are labeled ("New song", "Replay a field"), so it's clear what they do
- Darker panels behind the team areas and more room between the board and the title
- Long player names no longer reach into the board
Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
- Instead of a number of rounds, you now choose how many songs each player sings
- New option to remember sung songs, so a new challenge doesn't repeat songs from the previous ones
- Up to 16 players
- The number of jokers and the joker refill setting are kept instead of being reset every time
- The overview shows each player's avatar, the top three in gold, silver and bronze and highlights the leader
- The winner of each round is highlighted in the round list
- The winner is celebrated at the end with avatar, a pulsing gold name and stars
Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
* Redesign party mode selection
- All party modes are shown at a glance as tiles with an icon and their name, sorted by their name
- The tiles look and behave like the theme buttons, the details of the selected mode (description, target audience, players, teams, microphones, author and version) are shown below
- Modes that need more microphones than configured are dimmed and can't be started
- Select with the arrow keys or the mouse, the arrow keys also reach the Start and Back buttons, a click on a tile starts it
- More than six modes are split into pages
- Icons for Challenge and Tic-Tac-Toe and a general icon for modes without their own
- Fixes the number of players shown for modes with a fixed number of players
* Highlight Sing and Party in the main menu
- Sing and Party are shown as two large buttons side by side above the other buttons
- Statistics, Profiles, Options and Exit stay in one row at the bottom
- Without a profile the missing profile warning takes the place of Sing and Party, because both are locked then, and looks like the other warnings
* Smoother countdown and new menu and in-game animations
- Countdown digits pop in and fade out each second, with a ring of dots showing the remaining part of the second
- Medley countdown uses a smoothed timer and no longer stutters
- Rating popups scale in from below and drift upwards while fading out
- Player scores pulse briefly at the end of a line
- Pause menu fades and scales in and out
- Buttons and select slides pulse briefly when they get selected
- Shared easing functions and a draw transform for animations
* Retrigger CI
* Add statistics screens
- New statistics dashboard with four tiles: overview, recently sung, best list per difficulty and players
- Each tile opens a detail screen with longer lists, filters (left/right) and scrolling
- Detail lists show ranks for places 1-3, avatars, bars and alternating row backgrounds
- Players can be ranked by most songs or by best average
- Overview details: most sung songs, genres, languages and songs never sung
- Navigation help at the bottom of both screens
- New Statistics button in the main menu
- English and German texts
* Address code analysis findings in statistics screens
* Retrigger CI
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Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
- Playlist entries get a second select slide for the audio mode (normal, instrumental, vocals, karaoke)
- The slide is only shown if the song has an instrumental file, otherwise normal is used
- The audio mode is saved in the playlist file and used for each round
- Sing, score and highscore screens use the audio mode of the current round
- Song options select the audio mode by mode instead of position
- ScreenSong theme version 15
Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
- Places 1-3 are shown on a podium with profile avatars and a crown for the winner
- Players without an avatar get a placeholder silhouette (new skin texture NoAvatar)
- Places 4-10 are listed below with a score bar for each entry
- The podium only appears once there is at least one highscore
- New entries are shown in gold with a slight pulse and gold sparkles
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