- VocaluxeSongServer: ASP.NET Core server that scans an UltraStar library and
serves the song list (ETag), single files (Range) and zip bundles; optional
API key; Dockerfile and Gitea workflow for git.disi.dev/projects/vocaluxe-song-server
- Game: config section SongServer (Url, ApiKey). At song loading, the song text
files are mirrored into a local cache that is loaded like a song folder;
without connection the last library is used
- VocaluxeLib: CSongFiles hook for all song file access; media are downloaded on
demand (covers in the background, preview audio, everything before singing
with progress in the sing screen)
- Tests for scanner, API and downloads (incl. resume); AGENTS.md for the fork
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore
Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
software renderer
Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder
Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker