41 Commits
Author SHA1 Message Date
McSchneidar cf2fa796e2 .NET10 Migration (#946)
Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
  Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
  libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
  repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore

Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
  software renderer

Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
  VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
  DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder

Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
  brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
  on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker
2026-11-02 08:11:20 +01:00
Edi316 ff26565143 Update to .NET Framework 4.8.1 (#834)
* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Revert change
2026-01-27 21:23:56 +01:00
Metin Celik f11e27d98b Visual Studio 2026 (#821)
* Fix quoting in PreBuildEvent for Windows

* Add /Output/*.xml to .gitignore

* Add support for Visual Studio 2022 (v145) platform toolset

* Fix build scripts for paths with spaces
2025-12-27 17:12:52 +01:00
Rap-Voca 77d49c65b6 Autoselect PlatformToolset v143 for PitchTracker if opened in VS2022 (#717) 2024-11-02 18:07:24 +01:00
lukeIam dad48b9686 Autoselect PlatformToolset v142 for PitchTracker if opened in VS2019 2020-05-01 14:46:21 +02:00
lukeIam 5161b09433 Exclude PitchTracker project from sonarqube analysis 2018-04-30 18:52:26 +02:00
lukeIam e29932b3ae - Add switch for visual studio 2017
- Changed to toolsets without xp support (as xp is not longer supported by Vocaluxe anyway)
2018-04-18 21:12:08 +02:00
lukeIam 6440c7249a Copy PitchTracker's debug symbols to output path 2017-12-21 18:04:27 +01:00
lukeIam 2577e1b4c9 GenerateDebug symbols for PitchTracker too 2017-12-21 17:56:57 +01:00
lukeIam c899d9e7e9 Speed up PitchTracker by using a template for abs instead of fabsf 2016-12-20 21:03:39 +01:00
lukeIam 67f37b440b Changed PitchTracker build to static linking to get rid of runtime version conficts (size increase is not huge: 52KB -> 267KB) 2015-12-20 13:48:19 +01:00
Florian Küpper 6e1ae9a17a Fix merge errors 2015-12-07 19:23:13 +01:00
lukeIam cc45de1183 Changed wrong toolset in PitchTracker.vcxproj 2015-12-06 13:42:28 +01:00
lukeIam 0cdeb732a9 - Modified PitchTracker projectfile to autodetect the current visual studio version
- Changed PitchTracker output paths
2015-12-06 13:42:28 +01:00
Florian Küpper 58b5c132dd Revert last commit 2015-09-09 20:05:06 +02:00
Florian Küpper 5ad85ce3db Upgrade PitchTracker-Project to compile with newer VS and fix compiling 2015-09-09 19:51:47 +02:00
derivator 5049ba5895 Make Vocaluxe buildable and playable on GNU/Linux
Build with MonoDevelop or make.
Summary of the biggest changes:

* Correct for case differences between System.Data.SQLite and
  Mono.Data.Sqlite
* Exclude Direct3D and DirectSound from linux builds
* Provide linux versions of some windows-specific build events
* Exclude VocaluxeTests from linux builds so xbuild will work
* Add ability to build the native PitchTracker on linux
* Fix some problems with acinerella module
* Fix some windows-specific dependency checks that fail on linux
* Set OpenGL color format to 24-bit on linux
2015-02-13 03:15:19 +01:00
Flamefire e975d0d5c5 Remove OMP usage, it leads to performance issues at runtime on machines with few cores (e.g. 2) 2014-05-10 18:35:52 +02:00
Flamefire 013c1dd1e1 Set LastMaxVol 2014-04-29 21:13:41 +02:00
Flamefire b3da00e081 Use FFT for calculating AKF 2014-04-29 19:58:35 +02:00
Flamefire f2711c53cc Use OpenMP for calculations 2014-04-25 16:17:55 +02:00
Flamefire f481d283d6 Improve test cases 2014-04-25 16:12:12 +02:00
Flamefire a85cdaf615 Smooth pitch result 2014-04-25 16:11:40 +02:00
Flamefire 874c66d6d1 Fix bug (last value left out) 2014-04-17 00:13:24 +02:00
Flamefire 001884ed9d Extract class for testing pitchtrackers
Fix some typos
2014-04-17 00:13:02 +02:00
Flamefire d04cbe7ceb Add an Interface for Pitchtrackers and set VolTresholds 2014-04-16 21:05:57 +02:00
Flamefire be6a40aa1d Use window function
Update reference notes
Improve comparison
2014-04-12 14:03:10 +02:00
Flamefire 7c380f62f1 Add dywapitchtracker
Improvements for PtAKF (finer resolution at end)
Bugfix for WavFile
2014-04-11 22:59:01 +02:00
Flamefire d584206a7f Fix bugs in AKF detection
Add CWavFile.cs for reading wav files
Add more test cases
2014-04-09 18:28:35 +02:00
Flamefire 614a7e0ed2 Add step size 2014-03-31 17:55:31 +02:00
Flamefire f1a885b95e Make an own class for AKF detector (tested for C2-B5) 2014-03-30 01:32:25 +01:00
Flamefire 4c597cb4f8 Better structure 2014-03-29 22:54:37 +01:00
Flamefire 6ad9f6a1ef Improve robustness by combining AKF and AMDF 2014-03-29 17:47:52 +01:00
Flamefire 980644108e Add FastAnalyzer to the class (split it later)
Fix some bugs
Use FastAnalyzer as Analyzer seems not to be reliable by now (need further tests)
2014-03-28 22:13:52 +01:00
Flamefire c781f5427f Merge fast detector with analyzer and use it in CBuffer 2014-03-28 17:28:24 +01:00
Flamefire b1bca37bf8 Little speedup 2014-03-28 12:40:04 +01:00
Flamefire ae9f8bb30a Remove C++/Cli version and replace with P/Invoke wrapper to support all platforms 2014-03-26 19:52:35 +01:00
Flamefire e54892391f Fix Testcase
Add commented implementation of new detector (need to decide)
2014-03-25 18:41:25 +01:00
Flamefire 94c7f68688 Add another pitch detection algorithm (from Performous) and wrapped everything in c++/cli classes 2014-03-25 18:10:41 +01:00
Flamefire 64b4f15281 Fix wrong array bounds 2014-03-24 02:00:41 +01:00
Flamefire 8eb42b5a5f Add a native version of the pitch detection algo as C# is to slow for exact real time detection(Speedup: 10) 2014-03-23 22:01:44 +01:00