2 Commits
Author SHA1 Message Date
McSchneidar cf2fa796e2 .NET10 Migration (#946)
Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
  Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
  libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
  repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore

Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
  software renderer

Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
  VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
  DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder

Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
  brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
  on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker
2026-11-02 08:11:20 +01:00
McSchneidarandFlorian Ostertag 944022f30b Add knockout tournament party mode (#913)
A new party mode for 3 to 16 players who sing against each other in one-on-one duels. Whoever scores more points moves on, the loser is out, until only the champion is left.

- The bracket is shown mirrored: both halves lead towards the final in the center, where the champion is crowned
- Players are drawn randomly; if the number of players doesn't fill the bracket, some players get a bye in the first round
- Songs are picked randomly from all songs, a category or a playlist, sung as normal, short or medley version, and no song is played twice
- Each player has up to 3 jokers for the whole tournament to skip a song they don't like
- On a tie, the duel is sung again
- The winner of each duel visibly moves on to the next round, and the champion is celebrated at the end

Also fixes "Select random" in the player selection of party modes, which only filled half of the slots.

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-18 10:36:19 +02:00