22 Commits
Author SHA1 Message Date
McSchneidar cf2fa796e2 .NET10 Migration (#946)
Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
  Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
  libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
  repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore

Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
  software renderer

Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
  VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
  DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder

Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
  brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
  on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker
2026-11-02 08:11:20 +01:00
Quentin Bray 6ffa63b923 Apply R# clean-up for reliability (#877)
* Apply R# clean-up for reliability

- Migrate to NUnit4 Assert.That
- Update dependencise versions
- Fix LangVersion to 9.0 (until net core migration)
- Reformat code
- Apply 'var' style (easier for refactoring)
- Remove redundant parentheses
- Add braces on every condition blocks (1 line)
- Uses new null checking patterns
- Uses AutoProperties when possible
- Uses string scalar type instead of class
- Clean usings
- Add .orig files in git ignore
- Rename some properties to respect defined conventions and US format definition
	- ID -> Id
	- BPM -> Bpm
	- Finish -> End

* Update R# settings according to the clean-up made
2026-06-22 19:52:06 +02:00
Edi316 ff26565143 Update to .NET Framework 4.8.1 (#834)
* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Revert change
2026-01-27 21:23:56 +01:00
lukeIam cdf70a93f3 Make internals of PartyModeChallenge visible to the Tests project 2018-03-24 20:23:06 +01:00
lukeIam 2e0965e244 Generate pdb files with debug symbols for every release build 2017-12-21 17:55:50 +01:00
lukeIam 2318b518fc Upgraded all projects to dotNET 4.7.1 (closes #315)
(VS2015 needs a developer pack see the issue for detail)
2017-11-25 21:04:24 +01:00
Florian Küpper fc8b56076c Usegeneric song config in challenge mode, closes #222 2017-09-12 09:53:07 +02:00
derivator 5049ba5895 Make Vocaluxe buildable and playable on GNU/Linux
Build with MonoDevelop or make.
Summary of the biggest changes:

* Correct for case differences between System.Data.SQLite and
  Mono.Data.Sqlite
* Exclude Direct3D and DirectSound from linux builds
* Provide linux versions of some windows-specific build events
* Exclude VocaluxeTests from linux builds so xbuild will work
* Add ability to build the native PitchTracker on linux
* Fix some problems with acinerella module
* Fix some windows-specific dependency checks that fail on linux
* Set OpenGL color format to 24-bit on linux
2015-02-13 03:15:19 +01:00
Flamefire 0a59b250d3 Fix build configurations (use anycpu where it was used) 2014-03-24 02:19:47 +01:00
Florian Küpper e991010aa9 Change compile-options: Old behavior is Release/Debug; New behavior (save data to user-folde) is installer now. 2013-08-31 13:42:43 +02:00
flokuep 00f3a3aed2 First step of changing paths. Songs, screenshots, playlists, config and logs are now in %User%/Documents/Vocaluxe
You can compile with PortableWin to get a release-exe with old behavior.
2013-08-31 13:42:30 +02:00
Flamefire 34be084729 Improved postbuild event 2013-04-28 23:36:02 +02:00
Alexander Eckart ebd57cb886 renamed ChallengeRounds.cs 2013-04-17 18:11:14 +02:00
Flamefire 71251b8733 Fixed partymode names 2013-04-16 16:40:04 +02:00
Alexander Eckart 8c335f3fac switched to .Net 4.0 client framework profile 2013-04-06 19:01:22 +02:00
Alexander Eckart f0a56b1aed switched to .Net 4.0, fixed some typos 2013-04-06 18:56:10 +02:00
Flamefire b0b3c09ab4 Bugfix to make it .Net2 compiler compliant
Bugfix to allow spaces in project dir
2013-03-24 16:52:22 +01:00
Flamefire 91e6d4901b Changed namespace of VocaluxeLib 2013-03-22 20:53:22 +01:00
Flamefire 74c0275c3f Changed namespaces of partyModes 2013-03-22 19:46:03 +01:00
Flamefire c3cac56e1a Codestyle fixes (Codeanalysis) 2013-03-15 16:15:34 +01:00
Florian Küpper 6308e0fc17 Merge remote-tracking branch 'remotes/Upstream/develop' into tic-tac-toe
Conflicts:
	Vocaluxe.sln
2012-12-30 18:46:45 +01:00
Alexander Eckart 0a3cd3e7fa moved PartyModeChallenge to new sub dir PartyModes 2012-12-30 18:16:11 +01:00