16 Commits
Author SHA1 Message Date
McSchneidar cf2fa796e2 .NET10 Migration (#946)
Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
  Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
  libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
  repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore

Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
  software renderer

Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
  VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
  DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder

Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
  brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
  on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker
2026-11-02 08:11:20 +01:00
McSchneidarandFlorian Ostertag b4c29e1b55 Improve challenge party mode (#911)
- Instead of a number of rounds, you now choose how many songs each player sings
- New option to remember sung songs, so a new challenge doesn't repeat songs from the previous ones
- Up to 16 players
- The number of jokers and the joker refill setting are kept instead of being reset every time
- The overview shows each player's avatar, the top three in gold, silver and bronze and highlights the leader
- The winner of each round is highlighted in the round list
- The winner is celebrated at the end with avatar, a pulsing gold name and stars

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-17 21:18:49 +02:00
Rap-Voca c1d22abafc Full HD (#714) 2024-11-01 09:42:57 +01:00
Florian Küpper 7ce9798e2a Moved genius party mode themes to default 2017-09-12 08:39:55 +02:00
Syrome 18f3fb74cd PartyMode Challenge: Added an option to not refill jokers after every song
Players can now choose between refilling the jokers every song and save
the amount of jokers (e.g. 5 Jokers per Player for the whole PartyMode).
2015-08-14 12:58:49 +02:00
Syrome 970610327c PartyMode Challenge: Made the amount of jokers configurable 2015-08-13 10:48:26 +02:00
Flamefire 1ba0d429a1 Simplify SelectSlides and fix a couple of problems there 2014-12-13 13:52:59 +01:00
Flamefire 4904144ccb Fix indents of /Text tags 2014-10-25 13:21:29 +02:00
Flamefire d7d6cba5ae Remove enabled attribute from reflection 2014-10-24 23:07:56 +02:00
Flamefire eca0dd68ca Make SReflection a nullable 2014-10-24 22:54:11 +02:00
Flamefire 10c456cbff Unify name of selected color to SelColor 2014-10-23 00:39:57 +02:00
Flamefire 714b28294f Remove unnecessary tags from themes 2014-10-23 00:30:44 +02:00
Flamefire 8c3a50c18f More improvements for objectinteractions
Also removes highlight textures and colors
2014-10-22 13:46:34 +02:00
Flamefire 3f76d039b6 Change color representation
Allow missing ARGB values (defaults to 1)
Allow Name+ARGB to easily overwrite some values
2014-10-16 22:40:18 +02:00
Flamefire b988d5f0fe Remove invisible skin 2014-10-15 17:52:03 +02:00
Flamefire a2720c2108 Rename Partymode themes to fit new default style 2014-10-08 22:47:48 +02:00