From fdceea0bdf3b3ff7100b3f6e2b80f6a05f2bcc0c Mon Sep 17 00:00:00 2001 From: Florian Kuepper Date: Sat, 15 Dec 2012 14:04:35 +0100 Subject: [PATCH] Revert. --- Vocaluxe/Screens/CScreenSong.cs | 19 +------------------ 1 file changed, 1 insertion(+), 18 deletions(-) diff --git a/Vocaluxe/Screens/CScreenSong.cs b/Vocaluxe/Screens/CScreenSong.cs index 06c58219..7266dcdc 100644 --- a/Vocaluxe/Screens/CScreenSong.cs +++ b/Vocaluxe/Screens/CScreenSong.cs @@ -690,16 +690,8 @@ namespace Vocaluxe.Screens EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL; if (CSongs.AllSongs[SongNr].IsDuet) - { gm = EGameMode.TR_GAMEMODE_DUET; - for (int i = 0; i < CSettings.MaxNumPlayer; i++) - { - if ((i % 2) == 0) - CGame.Player[i].LineNr = 1; - else - CGame.Player[i].LineNr = 1; - } - } + CGame.AddSong(SongNr, gm); IDs.Remove(SongNr); @@ -726,16 +718,7 @@ namespace Vocaluxe.Screens EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL; if (CSongs.AllSongs[SongNr].IsDuet) - { gm = EGameMode.TR_GAMEMODE_DUET; - for (int i = 0; i < CSettings.MaxNumPlayer; i++) - { - if ((i % 2) == 0) - CGame.Player[i].LineNr = 1; - else - CGame.Player[i].LineNr = 1; - } - } CGame.AddSong(SongNr, gm);