Added joker-buttons.
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After Width: | Height: | Size: 32 KiB |
@@ -669,6 +669,300 @@
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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</ButtonOpenOptions>
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</ButtonOpenOptions>
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<ButtonJoker1>
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<!--<Skin>: Texture name-->
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<Skin>Random</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Random</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>980</X>
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<Y>50</Y>
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<Z>-1,01</Z>
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<W>80</W>
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<H>80</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>Player1Dim</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>Player1</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>40</X>
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<Y>20</Y>
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<!--<H>: Text height-->
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<H>40</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>60</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text />
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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</ButtonJoker1>
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<ButtonJoker2>
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<!--<Skin>: Texture name-->
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<Skin>Random</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Random</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>980</X>
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<Y>120</Y>
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<Z>-1,01</Z>
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<W>80</W>
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<H>80</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>Player2Dim</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>Player2</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>40</X>
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<Y>20</Y>
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<!--<H>: Text height-->
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<H>40</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>60</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text />
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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</ButtonJoker2>
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<ButtonJoker3>
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<!--<Skin>: Texture name-->
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<Skin>Random</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Random</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>980</X>
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<Y>190</Y>
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<Z>-1,01</Z>
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<W>80</W>
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<H>80</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>Player3Dim</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>Player3</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>40</X>
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<Y>20</Y>
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<!--<H>: Text height-->
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<H>40</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>60</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text />
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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</ButtonJoker3>
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<ButtonJoker4>
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<!--<Skin>: Texture name-->
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<Skin>Random</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Random</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>980</X>
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<Y>260</Y>
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<Z>-1,01</Z>
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<W>80</W>
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<H>80</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>Player4Dim</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>Player4</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>40</X>
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<Y>20</Y>
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<!--<H>: Text height-->
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<H>40</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>60</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text />
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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</ButtonJoker4>
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<ButtonJoker5>
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<!--<Skin>: Texture name-->
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<Skin>Random</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Random</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>980</X>
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<Y>330</Y>
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<Z>-1,01</Z>
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<W>80</W>
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<H>80</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>Player5Dim</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>Player5</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>40</X>
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<Y>20</Y>
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<!--<H>: Text height-->
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<H>40</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>60</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text />
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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</ButtonJoker5>
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<ButtonJoker6>
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<!--<Skin>: Texture name-->
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<Skin>Random</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Random</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>980</X>
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<Y>400</Y>
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<Z>-1,01</Z>
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<W>80</W>
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<H>80</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>Player6Dim</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>Player6</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>40</X>
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<Y>20</Y>
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<!--<H>: Text height-->
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<H>40</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>60</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text />
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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||||||
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<!-- <Height>: Reflection Height-->
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||||||
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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</ButtonJoker6>
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<SelectSlideOptionsMode>
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<SelectSlideOptionsMode>
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<!--<Skin>: Texture name-->
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<!--<Skin>: Texture name-->
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<Skin>Button</Skin>
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<Skin>Button</Skin>
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@@ -335,6 +335,7 @@
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<SingIcon>Sing.png</SingIcon>
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<SingIcon>Sing.png</SingIcon>
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<Minus>Minus.png</Minus>
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<Minus>Minus.png</Minus>
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<Plus>Plus.png</Plus>
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<Plus>Plus.png</Plus>
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<Random>Random.png</Random>
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</Skins>
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</Skins>
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<Videos>
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<Videos>
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<BG_Video>[Blue]BG_Video.mp4</BG_Video>
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<BG_Video>[Blue]BG_Video.mp4</BG_Video>
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@@ -329,6 +329,7 @@
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<SingIcon>Sing.png</SingIcon>
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<SingIcon>Sing.png</SingIcon>
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<Minus>Minus.png</Minus>
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<Minus>Minus.png</Minus>
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<Plus>Plus.png</Plus>
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<Plus>Plus.png</Plus>
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<Random>Random.png</Random>
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</Skins>
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</Skins>
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<Videos>
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<Videos>
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<BG_Video>[Green]BG_Video.mp4</BG_Video>
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<BG_Video>[Green]BG_Video.mp4</BG_Video>
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@@ -329,6 +329,7 @@
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<SingIcon>Sing.png</SingIcon>
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<SingIcon>Sing.png</SingIcon>
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<Minus>Minus.png</Minus>
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<Minus>Minus.png</Minus>
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<Plus>Plus.png</Plus>
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<Plus>Plus.png</Plus>
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<Random>Random.png</Random>
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</Skins>
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</Skins>
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<Videos>
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<Videos>
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<BG_Video>[Red]BG_Video.mp4</BG_Video>
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<BG_Video>[Red]BG_Video.mp4</BG_Video>
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@@ -329,6 +329,7 @@
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<SingIcon>Sing.png</SingIcon>
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<SingIcon>Sing.png</SingIcon>
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<Minus>Minus.png</Minus>
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<Minus>Minus.png</Minus>
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<Plus>Plus.png</Plus>
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<Plus>Plus.png</Plus>
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<Random>Random.png</Random>
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</Skins>
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</Skins>
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<Videos>
|
<Videos>
|
||||||
<BG_Video>[Yellow]BG_Video.mp4</BG_Video>
|
<BG_Video>[Yellow]BG_Video.mp4</BG_Video>
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ namespace Vocaluxe.Screens
|
|||||||
private string _SearchText = String.Empty;
|
private string _SearchText = String.Empty;
|
||||||
private bool _SearchActive = false;
|
private bool _SearchActive = false;
|
||||||
|
|
||||||
|
private List<string> ButtonsJoker = new List<string>();
|
||||||
private bool _SongOptionsActive = false;
|
private bool _SongOptionsActive = false;
|
||||||
private bool _PlaylistActive = false;
|
private bool _PlaylistActive = false;
|
||||||
private List<EGameMode> _AvailableGameModes;
|
private List<EGameMode> _AvailableGameModes;
|
||||||
@@ -74,11 +75,27 @@ namespace Vocaluxe.Screens
|
|||||||
{
|
{
|
||||||
base.Init();
|
base.Init();
|
||||||
|
|
||||||
|
for (int i = 0; i < _Base.Settings.GetMaxNumPlayer(); i++)
|
||||||
|
{
|
||||||
|
ButtonsJoker.Add("ButtonJoker" + (i + 1));
|
||||||
|
}
|
||||||
|
List<string> list = new List<string>();
|
||||||
|
list.AddRange(ButtonsJoker);
|
||||||
|
list.Add(ButtonOptionsClose);
|
||||||
|
list.Add(ButtonOptionsPlaylist);
|
||||||
|
list.Add(ButtonOptionsSing);
|
||||||
|
list.Add(ButtonOptionsRandom);
|
||||||
|
list.Add(ButtonOptionsRandomCategory);
|
||||||
|
list.Add(ButtonOptionsSingAll);
|
||||||
|
list.Add(ButtonOptionsSingAllVisible);
|
||||||
|
list.Add(ButtonOptionsOpenPlaylist);
|
||||||
|
list.Add(ButtonOpenOptions);
|
||||||
|
|
||||||
_ThemeName = "ScreenSong";
|
_ThemeName = "ScreenSong";
|
||||||
_ScreenVersion = ScreenVersion;
|
_ScreenVersion = ScreenVersion;
|
||||||
_ThemeStatics = new string[] { StaticSearchBar, StaticOptionsBG };
|
_ThemeStatics = new string[] { StaticSearchBar, StaticOptionsBG };
|
||||||
_ThemeTexts = new string[] { TextCategory, TextSelection, TextSearchBarTitle, TextSearchBar, TextOptionsTitle };
|
_ThemeTexts = new string[] { TextCategory, TextSelection, TextSearchBarTitle, TextSearchBar, TextOptionsTitle };
|
||||||
_ThemeButtons = new string[] { ButtonOptionsClose, ButtonOptionsPlaylist, ButtonOptionsSing, ButtonOptionsRandom, ButtonOptionsRandomCategory, ButtonOptionsSingAll, ButtonOptionsSingAllVisible, ButtonOptionsOpenPlaylist, ButtonOpenOptions };
|
_ThemeButtons = list.ToArray();
|
||||||
_ThemeSelectSlides = new string[] { SelectSlideOptionsMode, SelectSlideOptionsPlaylistAdd, SelectSlideOptionsPlaylistOpen };
|
_ThemeSelectSlides = new string[] { SelectSlideOptionsMode, SelectSlideOptionsPlaylistAdd, SelectSlideOptionsPlaylistOpen };
|
||||||
_ThemeSongMenus = new string[] { SongMenu };
|
_ThemeSongMenus = new string[] { SongMenu };
|
||||||
_ThemePlaylists = new string[] { Playlist };
|
_ThemePlaylists = new string[] { Playlist };
|
||||||
@@ -162,6 +179,20 @@ namespace Vocaluxe.Screens
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case Keys.Enter:
|
case Keys.Enter:
|
||||||
|
if (_sso.Selection.RandomOnly && _sso.Selection.NumJokers != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < ButtonsJoker.Count; i++)
|
||||||
|
{
|
||||||
|
if (i < _sso.Selection.NumJokers.Length)
|
||||||
|
{
|
||||||
|
if (Buttons[htButtons(ButtonsJoker[i])].Selected)
|
||||||
|
{
|
||||||
|
SelectNextRandom(i);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
if (CSongs.NumVisibleSongs > 0)
|
if (CSongs.NumVisibleSongs > 0)
|
||||||
{
|
{
|
||||||
if (SongMenus[htSongMenus(SongMenu)].GetSelectedSong() != -1 && !_SongOptionsActive)
|
if (SongMenus[htSongMenus(SongMenu)].GetSelectedSong() != -1 && !_SongOptionsActive)
|
||||||
@@ -498,6 +529,21 @@ namespace Vocaluxe.Screens
|
|||||||
OpenPlaylistAction();
|
OpenPlaylistAction();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_sso.Selection.RandomOnly && _sso.Selection.NumJokers != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < ButtonsJoker.Count; i++)
|
||||||
|
{
|
||||||
|
if (i < _sso.Selection.NumJokers.Length)
|
||||||
|
{
|
||||||
|
if (Buttons[htButtons(ButtonsJoker[i])].Selected)
|
||||||
|
{
|
||||||
|
SelectNextRandom(i);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CSongs.NumVisibleSongs > 0 && SongMenus[htSongMenus(SongMenu)].GetActualSelection() != -1)
|
if (CSongs.NumVisibleSongs > 0 && SongMenus[htSongMenus(SongMenu)].GetActualSelection() != -1)
|
||||||
@@ -612,6 +658,31 @@ namespace Vocaluxe.Screens
|
|||||||
Statics[htStatics(StaticSearchBar)].Visible = false;
|
Statics[htStatics(StaticSearchBar)].Visible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_sso.Selection.RandomOnly && _sso.Selection.NumJokers != null)
|
||||||
|
{
|
||||||
|
SongMenus[htSongMenus(SongMenu)].SetSmallView(true);
|
||||||
|
for (int i = 0; i < ButtonsJoker.Count; i++)
|
||||||
|
{
|
||||||
|
if (i < _sso.Selection.NumJokers.Length)
|
||||||
|
{
|
||||||
|
Buttons[htButtons(ButtonsJoker[i])].Visible = true;
|
||||||
|
Buttons[htButtons(ButtonsJoker[i])].Text.Text = _sso.Selection.NumJokers[i].ToString();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Buttons[htButtons(ButtonsJoker[i])].Visible = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ if(SongMenus[htSongMenus(SongMenu)].IsSmallView())
|
||||||
|
SongMenus[htSongMenus(SongMenu)].SetSmallView(false);
|
||||||
|
for (int i = 0; i < ButtonsJoker.Count; i++)
|
||||||
|
{
|
||||||
|
Buttons[htButtons(ButtonsJoker[i])].Visible = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in new issue
Block a user