From f34d8da992f6b717cec9d3c1b9b5bcaa4877cdfa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Florian=20K=C3=BCpper?= Date: Wed, 22 May 2013 16:34:20 +0200 Subject: [PATCH] Fixed typo in tic-tac-toe-mode. --- PartyModes/PartyModeTicTacToe/CPartyModeTicTacToe.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/PartyModes/PartyModeTicTacToe/CPartyModeTicTacToe.cs b/PartyModes/PartyModeTicTacToe/CPartyModeTicTacToe.cs index 2e51f184..0e6d72e5 100644 --- a/PartyModes/PartyModeTicTacToe/CPartyModeTicTacToe.cs +++ b/PartyModes/PartyModeTicTacToe/CPartyModeTicTacToe.cs @@ -569,8 +569,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe } if (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1]) { - random = CBase.Game.GetRandom((ids2.Count - 1) * 20); - num = (int)Math.Round((double)random / 20); + random = CBase.Game.GetRandom((ids2.Count - 1) * 10); + num = (int)Math.Round((double)random / 10); if (num >= ids2.Count) num = ids2.Count - 1; _GameData.PlayerTeam2.Add(ids2[num]); @@ -617,8 +617,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe } if (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1]) { - int random = CBase.Game.GetRandom((ids.Count - 1) * 20); - int num = (int)Math.Round((double)random / 20); + int random = CBase.Game.GetRandom((ids.Count - 1) * 10); + int num = (int)Math.Round((double)random / 10); if (num >= ids.Count) num = ids.Count - 1; _GameData.PlayerTeam2.Add(ids[num]);