diff --git a/PartyModes/PartyModeTicTacToe/CPartyModeTicTacToe.cs b/PartyModes/PartyModeTicTacToe/CPartyModeTicTacToe.cs index 2e51f184..0e6d72e5 100644 --- a/PartyModes/PartyModeTicTacToe/CPartyModeTicTacToe.cs +++ b/PartyModes/PartyModeTicTacToe/CPartyModeTicTacToe.cs @@ -569,8 +569,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe } if (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1]) { - random = CBase.Game.GetRandom((ids2.Count - 1) * 20); - num = (int)Math.Round((double)random / 20); + random = CBase.Game.GetRandom((ids2.Count - 1) * 10); + num = (int)Math.Round((double)random / 10); if (num >= ids2.Count) num = ids2.Count - 1; _GameData.PlayerTeam2.Add(ids2[num]); @@ -617,8 +617,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe } if (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1]) { - int random = CBase.Game.GetRandom((ids.Count - 1) * 20); - int num = (int)Math.Round((double)random / 20); + int random = CBase.Game.GetRandom((ids.Count - 1) * 10); + int num = (int)Math.Round((double)random / 10); if (num >= ids.Count) num = ids.Count - 1; _GameData.PlayerTeam2.Add(ids[num]);