Some theme adjustments....

This commit is contained in:
Florian Kuepper committed 2012-04-01 23:52:22 +02:00
1 parent 8f91d60270
commit f2dbe6c965
13 files changed
+178 -65

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@@ -101,6 +101,7 @@
<TR_SCREENMAIN_BUTTON_PROFILES>Profile</TR_SCREENMAIN_BUTTON_PROFILES> <TR_SCREENMAIN_BUTTON_PROFILES>Profile</TR_SCREENMAIN_BUTTON_PROFILES>
<!--ScreenNames--> <!--ScreenNames-->
<TR_SCREENNAMES_MENU>Spielerauswahl</TR_SCREENNAMES_MENU> <TR_SCREENNAMES_MENU>Spielerauswahl</TR_SCREENNAMES_MENU>
<TR_SCREENNAMES_PLAYER>Spieler</TR_SCREENNAMES_PLAYER>
<TR_SCREENNAMES_1PLAYER>1 Spieler</TR_SCREENNAMES_1PLAYER> <TR_SCREENNAMES_1PLAYER>1 Spieler</TR_SCREENNAMES_1PLAYER>
<TR_SCREENNAMES_2PLAYER>2 Spieler</TR_SCREENNAMES_2PLAYER> <TR_SCREENNAMES_2PLAYER>2 Spieler</TR_SCREENNAMES_2PLAYER>
<TR_SCREENNAMES_3PLAYER>3 Spieler</TR_SCREENNAMES_3PLAYER> <TR_SCREENNAMES_3PLAYER>3 Spieler</TR_SCREENNAMES_3PLAYER>
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@@ -101,6 +101,7 @@
<TR_SCREENMAIN_BUTTON_PROFILES>Profiles</TR_SCREENMAIN_BUTTON_PROFILES> <TR_SCREENMAIN_BUTTON_PROFILES>Profiles</TR_SCREENMAIN_BUTTON_PROFILES>
<!--ScreenNames--> <!--ScreenNames-->
<TR_SCREENNAMES_MENU>Player Selection</TR_SCREENNAMES_MENU> <TR_SCREENNAMES_MENU>Player Selection</TR_SCREENNAMES_MENU>
<TR_SCREENNAMES_PLAYER>Player</TR_SCREENNAMES_PLAYER>
<TR_SCREENNAMES_1PLAYER>1 Player</TR_SCREENNAMES_1PLAYER> <TR_SCREENNAMES_1PLAYER>1 Player</TR_SCREENNAMES_1PLAYER>
<TR_SCREENNAMES_2PLAYER>2 Player</TR_SCREENNAMES_2PLAYER> <TR_SCREENNAMES_2PLAYER>2 Player</TR_SCREENNAMES_2PLAYER>
<TR_SCREENNAMES_3PLAYER>3 Player</TR_SCREENNAMES_3PLAYER> <TR_SCREENNAMES_3PLAYER>3 Player</TR_SCREENNAMES_3PLAYER>
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@@ -101,6 +101,7 @@
<TR_SCREENMAIN_BUTTON_PROFILES>Profils</TR_SCREENMAIN_BUTTON_PROFILES> <TR_SCREENMAIN_BUTTON_PROFILES>Profils</TR_SCREENMAIN_BUTTON_PROFILES>
<!--ScreenNames--> <!--ScreenNames-->
<TR_SCREENNAMES_MENU>Sélection des joueurs</TR_SCREENNAMES_MENU> <TR_SCREENNAMES_MENU>Sélection des joueurs</TR_SCREENNAMES_MENU>
<TR_SCREENNAMES_PLAYER>Joueur</TR_SCREENNAMES_PLAYER>
<TR_SCREENNAMES_1PLAYER>1 joueur</TR_SCREENNAMES_1PLAYER> <TR_SCREENNAMES_1PLAYER>1 joueur</TR_SCREENNAMES_1PLAYER>
<TR_SCREENNAMES_2PLAYER>2 joueurs</TR_SCREENNAMES_2PLAYER> <TR_SCREENNAMES_2PLAYER>2 joueurs</TR_SCREENNAMES_2PLAYER>
<TR_SCREENNAMES_3PLAYER>3 joueurs</TR_SCREENNAMES_3PLAYER> <TR_SCREENNAMES_3PLAYER>3 joueurs</TR_SCREENNAMES_3PLAYER>
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@@ -101,6 +101,7 @@
<TR_SCREENMAIN_BUTTON_PROFILES>Perfiles</TR_SCREENMAIN_BUTTON_PROFILES> <TR_SCREENMAIN_BUTTON_PROFILES>Perfiles</TR_SCREENMAIN_BUTTON_PROFILES>
<!--ScreenNames--> <!--ScreenNames-->
<TR_SCREENNAMES_MENU>Selección de Jugadores</TR_SCREENNAMES_MENU> <TR_SCREENNAMES_MENU>Selección de Jugadores</TR_SCREENNAMES_MENU>
<TR_SCREENNAMES_PLAYER>Jugador</TR_SCREENNAMES_PLAYER>
<TR_SCREENNAMES_1PLAYER>Jugador 1</TR_SCREENNAMES_1PLAYER> <TR_SCREENNAMES_1PLAYER>Jugador 1</TR_SCREENNAMES_1PLAYER>
<TR_SCREENNAMES_2PLAYER>Jugador 2</TR_SCREENNAMES_2PLAYER> <TR_SCREENNAMES_2PLAYER>Jugador 2</TR_SCREENNAMES_2PLAYER>
<TR_SCREENNAMES_3PLAYER>Jugador 3</TR_SCREENNAMES_3PLAYER> <TR_SCREENNAMES_3PLAYER>Jugador 3</TR_SCREENNAMES_3PLAYER>
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@@ -31,106 +31,202 @@
</Static1> </Static1>
<StaticPlayer1> <StaticPlayer1>
<!--<Skin>: Texture name--> <!--<Skin>: Texture name-->
<Skin>Button</Skin> <Skin>PlayerSelector</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height--> <!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>15</X> <X>15</X>
<Y>100</Y> <Y>100</Y>
<Z>0,00</Z> <Z>-2,00</Z>
<W>100</W> <W>118</W>
<H>100</H> <H>118</H>
<!--<Color>: Static color from ColorScheme (high priority)--> <!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)--> <!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color> <Color>Player1</Color>
<!--<Reflection> If exists:--> <!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space--> <!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height--> <!-- <Height>: Reflection Height-->
</StaticPlayer1> </StaticPlayer1>
<StaticPlayer2> <StaticPlayer2>
<!--<Skin>: Texture name--> <!--<Skin>: Texture name-->
<Skin>Button</Skin> <Skin>PlayerSelector</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height--> <!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>15</X> <X>15</X>
<Y>255</Y> <Y>255</Y>
<Z>0,00</Z> <Z>-2,00</Z>
<W>100</W> <W>118</W>
<H>100</H> <H>118</H>
<!--<Color>: Static color from ColorScheme (high priority)--> <!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)--> <!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color> <Color>Player2</Color>
<!--<Reflection> If exists:--> <!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space--> <!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height--> <!-- <Height>: Reflection Height-->
</StaticPlayer2> </StaticPlayer2>
<StaticPlayer3> <StaticPlayer3>
<!--<Skin>: Texture name--> <!--<Skin>: Texture name-->
<Skin>Button</Skin> <Skin>PlayerSelector</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height--> <!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>15</X> <X>15</X>
<Y>410</Y> <Y>410</Y>
<Z>0,00</Z> <Z>-2,00</Z>
<W>100</W> <W>118</W>
<H>100</H> <H>118</H>
<!--<Color>: Static color from ColorScheme (high priority)--> <!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)--> <!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color> <Color>Player3</Color>
<!--<Reflection> If exists:--> <!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space--> <!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height--> <!-- <Height>: Reflection Height-->
</StaticPlayer3> </StaticPlayer3>
<StaticPlayer4> <StaticPlayer4>
<!--<Skin>: Texture name--> <!--<Skin>: Texture name-->
<Skin>Button</Skin> <Skin>PlayerSelector</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height--> <!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>1165</X> <X>1147</X>
<Y>100</Y> <Y>100</Y>
<Z>0,00</Z> <Z>-2,00</Z>
<W>100</W> <W>118</W>
<H>100</H> <H>118</H>
<!--<Color>: Static color from ColorScheme (high priority)--> <!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)--> <!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color> <Color>Player4</Color>
<!--<Reflection> If exists:--> <!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space--> <!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height--> <!-- <Height>: Reflection Height-->
</StaticPlayer4> </StaticPlayer4>
<StaticPlayer5> <StaticPlayer5>
<!--<Skin>: Texture name--> <!--<Skin>: Texture name-->
<Skin>Button</Skin> <Skin>PlayerSelector</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height--> <!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>1165</X> <X>1147</X>
<Y>255</Y> <Y>255</Y>
<Z>0,00</Z> <Z>-2,00</Z>
<W>100</W> <W>118</W>
<H>100</H> <H>118</H>
<!--<Color>: Static color from ColorScheme (high priority)--> <!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)--> <!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color> <Color>Player5</Color>
<!--<Reflection> If exists:--> <!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space--> <!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height--> <!-- <Height>: Reflection Height-->
</StaticPlayer5> </StaticPlayer5>
<StaticPlayer6> <StaticPlayer6>
<!--<Skin>: Texture name--> <!--<Skin>: Texture name-->
<Skin>Button</Skin> <Skin>PlayerSelector</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height--> <!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>1165</X> <X>1147</X>
<Y>410</Y> <Y>410</Y>
<Z>0,00</Z> <Z>-2,00</Z>
<W>100</W> <W>118</W>
<H>100</H> <H>118</H>
<!--<Color>: Static color from ColorScheme (high priority)--> <!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)--> <!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color> <Color>Player6</Color>
<!--<Reflection> If exists:--> <!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space--> <!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height--> <!-- <Height>: Reflection Height-->
</StaticPlayer6> </StaticPlayer6>
<StaticPlayerAvatar1>
<!--<Skin>: Texture name-->
<Skin>Invisible</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>20</X>
<Y>105</Y>
<Z>-3,00</Z>
<W>108</W>
<H>108</H>
<!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Visible</Color>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</StaticPlayerAvatar1>
<StaticPlayerAvatar2>
<!--<Skin>: Texture name-->
<Skin>Invisible</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>20</X>
<Y>260</Y>
<Z>-3,00</Z>
<W>108</W>
<H>108</H>
<!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Visible</Color>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</StaticPlayerAvatar2>
<StaticPlayerAvatar3>
<!--<Skin>: Texture name-->
<Skin>Invisible</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>20</X>
<Y>415</Y>
<Z>-3,00</Z>
<W>108</W>
<H>108</H>
<!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Visible</Color>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</StaticPlayerAvatar3>
<StaticPlayerAvatar4>
<!--<Skin>: Texture name-->
<Skin>Invisible</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>1152</X>
<Y>105</Y>
<Z>-3,00</Z>
<W>108</W>
<H>108</H>
<!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Visible</Color>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</StaticPlayerAvatar4>
<StaticPlayerAvatar5>
<!--<Skin>: Texture name-->
<Skin>Invisible</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>1152</X>
<Y>260</Y>
<Z>-3,00</Z>
<W>108</W>
<H>108</H>
<!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Visible</Color>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</StaticPlayerAvatar5>
<StaticPlayerAvatar6>
<!--<Skin>: Texture name-->
<Skin>Invisible</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>1152</X>
<Y>415</Y>
<Z>-3,00</Z>
<W>108</W>
<H>108</H>
<!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Visible</Color>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</StaticPlayerAvatar6>
<StaticWarning> <StaticWarning>
<!--<Skin>: Texture name--> <!--<Skin>: Texture name-->
<Skin>Invisible</Skin> <Skin>Invisible</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height--> <!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>145</X> <X>145</X>
<Y>660</Y> <Y>663</Y>
<Z>0,00</Z> <Z>0,00</Z>
<W>990</W> <W>990</W>
<H>50</H> <H>50</H>
@@ -170,8 +266,8 @@
</Text1> </Text1>
<TextPlayer1> <TextPlayer1>
<!--<X>, <Y>: Text position--> <!--<X>, <Y>: Text position-->
<X>65</X> <X>74</X>
<Y>203</Y> <Y>219</Y>
<!--<Z>: Text position--> <!--<Z>: Text position-->
<Z>0,00</Z> <Z>0,00</Z>
<!--<H>: Text height--> <!--<H>: Text height-->
@@ -197,8 +293,8 @@
</TextPlayer1> </TextPlayer1>
<TextPlayer2> <TextPlayer2>
<!--<X>, <Y>: Text position--> <!--<X>, <Y>: Text position-->
<X>65</X> <X>74</X>
<Y>358</Y> <Y>374</Y>
<!--<Z>: Text position--> <!--<Z>: Text position-->
<Z>0,00</Z> <Z>0,00</Z>
<!--<H>: Text height--> <!--<H>: Text height-->
@@ -224,8 +320,8 @@
</TextPlayer2> </TextPlayer2>
<TextPlayer3> <TextPlayer3>
<!--<X>, <Y>: Text position--> <!--<X>, <Y>: Text position-->
<X>65</X> <X>74</X>
<Y>513</Y> <Y>529</Y>
<!--<Z>: Text position--> <!--<Z>: Text position-->
<Z>0,00</Z> <Z>0,00</Z>
<!--<H>: Text height--> <!--<H>: Text height-->
@@ -251,8 +347,8 @@
</TextPlayer3> </TextPlayer3>
<TextPlayer4> <TextPlayer4>
<!--<X>, <Y>: Text position--> <!--<X>, <Y>: Text position-->
<X>1205</X> <X>1206</X>
<Y>203</Y> <Y>219</Y>
<!--<Z>: Text position--> <!--<Z>: Text position-->
<Z>0,00</Z> <Z>0,00</Z>
<!--<H>: Text height--> <!--<H>: Text height-->
@@ -278,8 +374,8 @@
</TextPlayer4> </TextPlayer4>
<TextPlayer5> <TextPlayer5>
<!--<X>, <Y>: Text position--> <!--<X>, <Y>: Text position-->
<X>1205</X> <X>1206</X>
<Y>358</Y> <Y>374</Y>
<!--<Z>: Text position--> <!--<Z>: Text position-->
<Z>0,00</Z> <Z>0,00</Z>
<!--<H>: Text height--> <!--<H>: Text height-->
@@ -305,8 +401,8 @@
</TextPlayer5> </TextPlayer5>
<TextPlayer6> <TextPlayer6>
<!--<X>, <Y>: Text position--> <!--<X>, <Y>: Text position-->
<X>1205</X> <X>1206</X>
<Y>513</Y> <Y>529</Y>
<!--<Z>: Text position--> <!--<Z>: Text position-->
<Z>0,00</Z> <Z>0,00</Z>
<!--<H>: Text height--> <!--<H>: Text height-->
@@ -333,7 +429,7 @@
<TextWarning> <TextWarning>
<!--<X>, <Y>: Text position--> <!--<X>, <Y>: Text position-->
<X>640</X> <X>640</X>
<Y>612</Y> <Y>615</Y>
<!--<Z>: Text position--> <!--<Z>: Text position-->
<Z>0,00</Z> <Z>0,00</Z>
<!--<H>: Text height--> <!--<H>: Text height-->
@@ -365,7 +461,7 @@
<SkinSelected>Button</SkinSelected> <SkinSelected>Button</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height--> <!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>145</X> <X>145</X>
<Y>600</Y> <Y>603</Y>
<Z>0,00</Z> <Z>0,00</Z>
<W>150</W> <W>150</W>
<H>50</H> <H>50</H>
@@ -420,7 +516,7 @@
<SkinSelected>Button</SkinSelected> <SkinSelected>Button</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height--> <!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>985</X> <X>985</X>
<Y>600</Y> <Y>603</Y>
<Z>0,00</Z> <Z>0,00</Z>
<W>150</W> <W>150</W>
<H>50</H> <H>50</H>
@@ -485,19 +581,19 @@
<SkinHighlighted>SelectSlidePlayer</SkinHighlighted> <SkinHighlighted>SelectSlidePlayer</SkinHighlighted>
<!--<X>, <Y>, <Z>, <W>, <H>: SelectSlide position, width and height--> <!--<X>, <Y>, <Z>, <W>, <H>: SelectSlide position, width and height-->
<X>70</X> <X>70</X>
<Y>545</Y> <Y>548</Y>
<Z>0,00</Z> <Z>0,00</Z>
<W>1140</W> <W>1140</W>
<H>45</H> <H>45</H>
<!--<ArrowLeftX>, <ArrowLeftY>, <ArrowLeftZ>, <ArrowLeftW>, <ArrowLeftH>: Left arrow position, width and height--> <!--<ArrowLeftX>, <ArrowLeftY>, <ArrowLeftZ>, <ArrowLeftW>, <ArrowLeftH>: Left arrow position, width and height-->
<ArrowLeftX>75</ArrowLeftX> <ArrowLeftX>75</ArrowLeftX>
<ArrowLeftY>550</ArrowLeftY> <ArrowLeftY>553</ArrowLeftY>
<ArrowLeftZ>0,00</ArrowLeftZ> <ArrowLeftZ>0,00</ArrowLeftZ>
<ArrowLeftW>40</ArrowLeftW> <ArrowLeftW>40</ArrowLeftW>
<ArrowLeftH>40</ArrowLeftH> <ArrowLeftH>40</ArrowLeftH>
<!--<ArrowRightX>, <ArrowRightY>, <ArrowRightZ>, <ArrowRightW>, <ArrowRightH>: Right arrow position, width and height--> <!--<ArrowRightX>, <ArrowRightY>, <ArrowRightZ>, <ArrowRightW>, <ArrowRightH>: Right arrow position, width and height-->
<ArrowRightX>1170</ArrowRightX> <ArrowRightX>1170</ArrowRightX>
<ArrowRightY>550</ArrowRightY> <ArrowRightY>553</ArrowRightY>
<ArrowRightZ>0,00</ArrowRightZ> <ArrowRightZ>0,00</ArrowRightZ>
<ArrowRightW>40</ArrowRightW> <ArrowRightW>40</ArrowRightW>
<ArrowRightH>40</ArrowRightH> <ArrowRightH>40</ArrowRightH>
@@ -534,10 +630,10 @@
<NumVisible>6</NumVisible> <NumVisible>6</NumVisible>
</SelectSlidePlayerNumber> </SelectSlidePlayerNumber>
<NameSelection> <NameSelection>
<X>150</X> <X>152</X>
<Y>100</Y> <Y>127</Y>
<Z>0,00</Z> <Z>0,00</Z>
<W>1020</W> <W>970</W>
<H>500</H> <H>500</H>
<SkinSelector>Button</SkinSelector> <SkinSelector>Button</SkinSelector>
<ColorSelector>SelectSlideSColor</ColorSelector> <ColorSelector>SelectSlideSColor</ColorSelector>
@@ -548,7 +644,7 @@
<H>100</H> <H>100</H>
<NumW>8</NumW> <NumW>8</NumW>
<NumH>3</NumH> <NumH>3</NumH>
<SpaceW>15</SpaceW> <SpaceW>24,28</SpaceW>
<SpaceH>30</SpaceH> <SpaceH>30</SpaceH>
<Name> <Name>
<Space>2</Space> <Space>2</Space>
+2 -1
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@@ -264,6 +264,7 @@
<DuetIcon>DuetIcon.png</DuetIcon> <DuetIcon>DuetIcon.png</DuetIcon>
<VideoIcon>VideoIcon.png</VideoIcon> <VideoIcon>VideoIcon.png</VideoIcon>
<Invisible>Invisible.png</Invisible> <Invisible>Invisible.png</Invisible>
<PlayerSelector>PlayerSelector.png</PlayerSelector>
</Skins> </Skins>
<Videos> <Videos>
<BG_Video>[Blue]BG_Video.mp4</BG_Video> <BG_Video>[Blue]BG_Video.mp4</BG_Video>
@@ -271,4 +272,4 @@
<IntroMid>[Blue]IntroMid.mp4</IntroMid> <IntroMid>[Blue]IntroMid.mp4</IntroMid>
<IntroOut>[Blue]IntroOut.mp4</IntroOut> <IntroOut>[Blue]IntroOut.mp4</IntroOut>
</Videos> </Videos>
</root> </root>
+2 -1
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@@ -264,6 +264,7 @@
<DuetIcon>DuetIcon.png</DuetIcon> <DuetIcon>DuetIcon.png</DuetIcon>
<VideoIcon>VideoIcon.png</VideoIcon> <VideoIcon>VideoIcon.png</VideoIcon>
<Invisible>Invisible.png</Invisible> <Invisible>Invisible.png</Invisible>
<PlayerSelector>PlayerSelector.png</PlayerSelector>
</Skins> </Skins>
<Videos> <Videos>
<BG_Video>[Green]BG_Video.mp4</BG_Video> <BG_Video>[Green]BG_Video.mp4</BG_Video>
@@ -271,4 +272,4 @@
<IntroMid>[Green]IntroMid.mp4</IntroMid> <IntroMid>[Green]IntroMid.mp4</IntroMid>
<IntroOut>[Green]IntroOut.mp4</IntroOut> <IntroOut>[Green]IntroOut.mp4</IntroOut>
</Videos> </Videos>
</root> </root>
+2 -1
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@@ -264,6 +264,7 @@
<DuetIcon>DuetIcon.png</DuetIcon> <DuetIcon>DuetIcon.png</DuetIcon>
<VideoIcon>VideoIcon.png</VideoIcon> <VideoIcon>VideoIcon.png</VideoIcon>
<Invisible>Invisible.png</Invisible> <Invisible>Invisible.png</Invisible>
<PlayerSelector>PlayerSelector.png</PlayerSelector>
</Skins> </Skins>
<Videos> <Videos>
<BG_Video>[Red]BG_Video.mp4</BG_Video> <BG_Video>[Red]BG_Video.mp4</BG_Video>
@@ -271,4 +272,4 @@
<IntroMid>[Red]IntroMid.mp4</IntroMid> <IntroMid>[Red]IntroMid.mp4</IntroMid>
<IntroOut>[Red]IntroOut.mp4</IntroOut> <IntroOut>[Red]IntroOut.mp4</IntroOut>
</Videos> </Videos>
</root> </root>
+2 -1
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@@ -264,6 +264,7 @@
<DuetIcon>DuetIcon.png</DuetIcon> <DuetIcon>DuetIcon.png</DuetIcon>
<VideoIcon>VideoIcon.png</VideoIcon> <VideoIcon>VideoIcon.png</VideoIcon>
<Invisible>Invisible.png</Invisible> <Invisible>Invisible.png</Invisible>
<PlayerSelector>PlayerSelector.png</PlayerSelector>
</Skins> </Skins>
<Videos> <Videos>
<BG_Video>[Yellow]BG_Video.mp4</BG_Video> <BG_Video>[Yellow]BG_Video.mp4</BG_Video>
@@ -271,4 +272,4 @@
<IntroMid>[Yellow]IntroMid.mp4</IntroMid> <IntroMid>[Yellow]IntroMid.mp4</IntroMid>
<IntroOut>[Yellow]IntroOut.mp4</IntroOut> <IntroOut>[Yellow]IntroOut.mp4</IntroOut>
</Videos> </Videos>
</root> </root>
@@ -8,7 +8,8 @@ Add:
A new Theme-element for name-selecting. A new Theme-element for name-selecting.
<StaticPlayer[1...6]> (One Static for eacht player): Static wich shows the selected player and is used as drop-area <StaticPlayer[1...6]> (One Static for each player): Static wich is used as drop-area
<StaticPlayerAvatar[1...6]> (One Static for each player): Static wich shows the avatar of selected player
<TextPlayer[1...6]> (One Text for each player): Text wich shows name of selected player <TextPlayer[1...6]> (One Text for each player): Text wich shows name of selected player
<SelectSlidePlayerNumber> <SelectSlidePlayerNumber>
+1 -1
View File
@@ -368,7 +368,7 @@ namespace Vocaluxe.Menu
{ {
_Tiles[i].Avatar.Texture = _TextureEmptyTile; _Tiles[i].Avatar.Texture = _TextureEmptyTile;
_Tiles[i].Avatar.Color = ColorEmptyTile; _Tiles[i].Avatar.Color = ColorEmptyTile;
_Tiles[i].Name.Text = "Name"; _Tiles[i].Name.Text = "";
_Tiles[i].PlayerNr = -1; _Tiles[i].PlayerNr = -1;
} }
} }
+11 -3
View File
@@ -24,7 +24,8 @@ namespace Vocaluxe.Screens
private const string ButtonStart = "ButtonStart"; private const string ButtonStart = "ButtonStart";
private const string TextWarning = "TextWarning"; private const string TextWarning = "TextWarning";
private const string StaticWarning = "StaticWarning"; private const string StaticWarning = "StaticWarning";
private readonly string[] StaticPlayer = new string[] {"StaticPlayer1", "StaticPlayer2", "StaticPlayer3", "StaticPlayer4", "StaticPlayer5", "StaticPlayer6"}; private readonly string[] StaticPlayer = new string[] { "StaticPlayer1", "StaticPlayer2", "StaticPlayer3", "StaticPlayer4", "StaticPlayer5", "StaticPlayer6" };
private readonly string[] StaticPlayerAvatar = new string[] { "StaticPlayerAvatar1", "StaticPlayerAvatar2", "StaticPlayerAvatar3", "StaticPlayerAvatar4", "StaticPlayerAvatar5", "StaticPlayerAvatar6" };
private readonly string[] TextPlayer = new string[] { "TextPlayer1", "TextPlayer2", "TextPlayer3", "TextPlayer4", "TextPlayer5", "TextPlayer6" }; private readonly string[] TextPlayer = new string[] { "TextPlayer1", "TextPlayer2", "TextPlayer3", "TextPlayer4", "TextPlayer5", "TextPlayer6" };
private bool selectingMouseActive = false; private bool selectingMouseActive = false;
@@ -51,6 +52,10 @@ namespace Vocaluxe.Screens
foreach(string text in StaticPlayer){ foreach(string text in StaticPlayer){
statics.Add(text); statics.Add(text);
} }
foreach (string text in StaticPlayerAvatar)
{
statics.Add(text);
}
statics.Add(StaticWarning); statics.Add(StaticWarning);
_ThemeStatics = statics.ToArray(); _ThemeStatics = statics.ToArray();
@@ -109,7 +114,7 @@ namespace Vocaluxe.Screens
CGame.Player[selectingKeyboardPlayerNr-1].Difficulty = CProfiles.Profiles[SelectedPlayerNr].Difficulty; CGame.Player[selectingKeyboardPlayerNr-1].Difficulty = CProfiles.Profiles[SelectedPlayerNr].Difficulty;
CGame.Player[selectingKeyboardPlayerNr-1].ProfileID = SelectedPlayerNr; CGame.Player[selectingKeyboardPlayerNr-1].ProfileID = SelectedPlayerNr;
//Update texture and name //Update texture and name
Statics[htStatics(StaticPlayer[selectingKeyboardPlayerNr-1])].Texture = NameSelections[htNameSelections(NameSelection)].TilePlayerAvatar(SelectedPlayerNr).Texture; Statics[htStatics(StaticPlayerAvatar[selectingKeyboardPlayerNr-1])].Texture = NameSelections[htNameSelections(NameSelection)].TilePlayerAvatar(SelectedPlayerNr).Texture;
Texts[htTexts(TextPlayer[selectingKeyboardPlayerNr-1])].Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName; Texts[htTexts(TextPlayer[selectingKeyboardPlayerNr-1])].Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
} }
//Reset all values //Reset all values
@@ -252,7 +257,7 @@ namespace Vocaluxe.Screens
CGame.Player[i].Difficulty = CProfiles.Profiles[SelectedPlayerNr].Difficulty; CGame.Player[i].Difficulty = CProfiles.Profiles[SelectedPlayerNr].Difficulty;
CGame.Player[i].ProfileID = SelectedPlayerNr; CGame.Player[i].ProfileID = SelectedPlayerNr;
//Update texture and name //Update texture and name
Statics[htStatics(StaticPlayer[i])].Texture = chooseAvatarStatic.Texture; Statics[htStatics(StaticPlayerAvatar[i])].Texture = chooseAvatarStatic.Texture;
Texts[htTexts(TextPlayer[i])].Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName; Texts[htTexts(TextPlayer[i])].Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
} }
} }
@@ -377,11 +382,14 @@ namespace Vocaluxe.Screens
if (i <= CGame.NumPlayer) if (i <= CGame.NumPlayer)
{ {
Statics[htStatics("StaticPlayer" + i)].Visible = true; Statics[htStatics("StaticPlayer" + i)].Visible = true;
Statics[htStatics("StaticPlayerAvatar" + i)].Visible = true;
Texts[htTexts("TextPlayer" + i)].Visible = true; Texts[htTexts("TextPlayer" + i)].Visible = true;
Texts[htTexts("TextPlayer" + i)].Text = CLanguage.Translate("TR_SCREENNAMES_PLAYER") + " " + i.ToString();
} }
else else
{ {
Statics[htStatics("StaticPlayer" + i)].Visible = false; Statics[htStatics("StaticPlayer" + i)].Visible = false;
Statics[htStatics("StaticPlayerAvatar" + i)].Visible = false;
Texts[htTexts("TextPlayer" + i)].Visible = false; Texts[htTexts("TextPlayer" + i)].Visible = false;
} }
} }