Added threaded cover loading to CDirect3D.cs
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@@ -827,7 +827,7 @@ namespace Vocaluxe.Base
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Category = -1;
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Category = -1;
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_SongsLoaded = true;
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_SongsLoaded = true;
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if (CConfig.Renderer == ERenderer.TR_CONFIG_OPENGL)
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if (CConfig.Renderer != ERenderer.TR_CONFIG_SOFTWARE)
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{
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{
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CLog.StartBenchmark(2, "Load Cover");
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CLog.StartBenchmark(2, "Load Cover");
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for (int i = 0; i < _Songs.Count; i++)
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for (int i = 0; i < _Songs.Count; i++)
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@@ -849,7 +849,7 @@ namespace Vocaluxe.Base
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public static void LoadCover(long WaitTime, int NumLoads)
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public static void LoadCover(long WaitTime, int NumLoads)
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{
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{
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if (CConfig.Renderer == ERenderer.TR_CONFIG_OPENGL)
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if (CConfig.Renderer != ERenderer.TR_CONFIG_SOFTWARE)
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return; //should be removed as soon as the other renderer are ready for queque
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return; //should be removed as soon as the other renderer are ready for queque
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if (!SongsLoaded)
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if (!SongsLoaded)
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+697
-248
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