SProfile => CProfile; SAvatar => CAvatar

This commit is contained in:
Alexander Eckart committed 2013-05-06 23:29:31 +02:00
1 parent ed3047314b
commit ec5bdb7742
16 files changed
+106 -83

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@@ -21,6 +21,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using VocaluxeLib.Menu; using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
@@ -532,7 +533,7 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _SetTeamNames() private void _SetTeamNames()
{ {
SProfile[] profiles = CBase.Profiles.GetProfiles(); CProfile[] profiles = CBase.Profiles.GetProfiles();
if (profiles == null) if (profiles == null)
{ {
@@ -21,6 +21,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Windows.Forms; using System.Windows.Forms;
using VocaluxeLib.Menu; using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
namespace VocaluxeLib.PartyModes.Challenge namespace VocaluxeLib.PartyModes.Challenge
{ {
@@ -379,7 +380,7 @@ namespace VocaluxeLib.PartyModes.Challenge
if (_GameState.CurrentRoundNr <= _GameState.Combs.Count) if (_GameState.CurrentRoundNr <= _GameState.Combs.Count)
{ {
_Texts[_TextNextPlayerMessage].Visible = true; _Texts[_TextNextPlayerMessage].Visible = true;
SProfile[] profiles = CBase.Profiles.GetProfiles(); CProfile[] profiles = CBase.Profiles.GetProfiles();
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++) for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
{ {
int pid = _GameState.Combs[_GameState.CurrentRoundNr - 1].Player[i]; int pid = _GameState.Combs[_GameState.CurrentRoundNr - 1].Player[i];
@@ -491,7 +492,7 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdateRoundsTable() private void _UpdateRoundsTable()
{ {
SProfile[] profile = CBase.Profiles.GetProfiles(); CProfile[] profile = CBase.Profiles.GetProfiles();
for (int i = 0; i < _RoundsTable.Count; i++) for (int i = 0; i < _RoundsTable.Count; i++)
{ {
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++) for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
@@ -585,7 +586,7 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdatePlayerTable() private void _UpdatePlayerTable()
{ {
SProfile[] profiles = CBase.Profiles.GetProfiles(); CProfile[] profiles = CBase.Profiles.GetProfiles();
for (int i = 0; i < _PlayerTable.Count; i++) for (int i = 0; i < _PlayerTable.Count; i++)
{ {
@@ -657,7 +658,7 @@ namespace VocaluxeLib.PartyModes.Challenge
private string _GetPlayerWinString() private string _GetPlayerWinString()
{ {
string s = ""; string s = "";
SProfile[] profiles = CBase.Profiles.GetProfiles(); CProfile[] profiles = CBase.Profiles.GetProfiles();
for (int i = 0; i < _GameState.ResultTable.Count; i++) for (int i = 0; i < _GameState.ResultTable.Count; i++)
{ {
@@ -24,6 +24,7 @@ using System.Runtime.InteropServices;
using VocaluxeLib.Game; using VocaluxeLib.Game;
using VocaluxeLib.Menu; using VocaluxeLib.Menu;
using VocaluxeLib.Songs; using VocaluxeLib.Songs;
using VocaluxeLib.Profile;
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
@@ -578,7 +579,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
private void _SetTeamNames() private void _SetTeamNames()
{ {
SProfile[] profiles = CBase.Profiles.GetProfiles(); CProfile[] profiles = CBase.Profiles.GetProfiles();
if (profiles == null) if (profiles == null)
{ {
@@ -21,6 +21,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Windows.Forms; using System.Windows.Forms;
using VocaluxeLib.Menu; using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
namespace VocaluxeLib.PartyModes.ChallengeMedley namespace VocaluxeLib.PartyModes.ChallengeMedley
{ {
@@ -379,7 +380,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
if (_GameState.CurrentRoundNr <= _GameState.Combs.Count) if (_GameState.CurrentRoundNr <= _GameState.Combs.Count)
{ {
_Texts[_TextNextPlayerMessage].Visible = true; _Texts[_TextNextPlayerMessage].Visible = true;
SProfile[] profiles = CBase.Profiles.GetProfiles(); CProfile[] profiles = CBase.Profiles.GetProfiles();
for (int i = 0; i < _GameState.NumPlayerAtOnce; i++) for (int i = 0; i < _GameState.NumPlayerAtOnce; i++)
{ {
int pid = _GameState.Combs[_GameState.CurrentRoundNr - 1].Player[i]; int pid = _GameState.Combs[_GameState.CurrentRoundNr - 1].Player[i];
@@ -491,7 +492,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
private void _UpdateRoundsTable() private void _UpdateRoundsTable()
{ {
SProfile[] profile = CBase.Profiles.GetProfiles(); CProfile[] profile = CBase.Profiles.GetProfiles();
for (int i = 0; i < _RoundsTable.Count; i++) for (int i = 0; i < _RoundsTable.Count; i++)
{ {
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++) for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
@@ -585,7 +586,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
private void _UpdatePlayerTable() private void _UpdatePlayerTable()
{ {
SProfile[] profiles = CBase.Profiles.GetProfiles(); CProfile[] profiles = CBase.Profiles.GetProfiles();
for (int i = 0; i < _PlayerTable.Count; i++) for (int i = 0; i < _PlayerTable.Count; i++)
{ {
@@ -657,7 +658,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
private string _GetPlayerWinString() private string _GetPlayerWinString()
{ {
string s = ""; string s = "";
SProfile[] profiles = CBase.Profiles.GetProfiles(); CProfile[] profiles = CBase.Profiles.GetProfiles();
for (int i = 0; i < _GameState.ResultTable.Count; i++) for (int i = 0; i < _GameState.ResultTable.Count; i++)
{ {
@@ -21,6 +21,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using VocaluxeLib.Menu; using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
@@ -725,7 +726,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
if (players.Length < 2) if (players.Length < 2)
return; return;
SProfile[] profiles = CBase.Profiles.GetProfiles(); CProfile[] profiles = CBase.Profiles.GetProfiles();
CRound r = _GameData.Rounds[roundNr]; CRound r = _GameData.Rounds[roundNr];
bool isDuet = CBase.Songs.GetSongByID(r.SongID).IsDuet; bool isDuet = CBase.Songs.GetSongByID(r.SongID).IsDuet;
@@ -22,6 +22,7 @@ using System.Collections.Generic;
using System.Windows.Forms; using System.Windows.Forms;
using VocaluxeLib.Menu; using VocaluxeLib.Menu;
using VocaluxeLib.Songs; using VocaluxeLib.Songs;
using VocaluxeLib.Profile;
namespace VocaluxeLib.PartyModes.TicTacToe namespace VocaluxeLib.PartyModes.TicTacToe
{ {
@@ -513,7 +514,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_Texts[_TextNextPlayerT2].Visible = true; _Texts[_TextNextPlayerT2].Visible = true;
_Texts[_TextNextPlayerNameT1].Visible = true; _Texts[_TextNextPlayerNameT1].Visible = true;
_Texts[_TextNextPlayerNameT2].Visible = true; _Texts[_TextNextPlayerNameT2].Visible = true;
SProfile[] profiles = CBase.Profiles.GetProfiles(); CProfile[] profiles = CBase.Profiles.GetProfiles();
_Texts[_TextNextPlayerNameT1].Text = profiles[_GameData.ProfileIDsTeam1[_GameData.Rounds[_SelectedField].SingerTeam1]].PlayerName; _Texts[_TextNextPlayerNameT1].Text = profiles[_GameData.ProfileIDsTeam1[_GameData.Rounds[_SelectedField].SingerTeam1]].PlayerName;
_Texts[_TextNextPlayerNameT2].Text = profiles[_GameData.ProfileIDsTeam2[_GameData.Rounds[_SelectedField].SingerTeam2]].PlayerName; _Texts[_TextNextPlayerNameT2].Text = profiles[_GameData.ProfileIDsTeam2[_GameData.Rounds[_SelectedField].SingerTeam2]].PlayerName;
_Statics[_StaticAvatarT1].Visible = true; _Statics[_StaticAvatarT1].Visible = true;
@@ -552,7 +553,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_Texts[_TextNextPlayerT2].Visible = true; _Texts[_TextNextPlayerT2].Visible = true;
_Texts[_TextNextPlayerNameT1].Visible = true; _Texts[_TextNextPlayerNameT1].Visible = true;
_Texts[_TextNextPlayerNameT2].Visible = true; _Texts[_TextNextPlayerNameT2].Visible = true;
SProfile[] profiles = CBase.Profiles.GetProfiles(); CProfile[] profiles = CBase.Profiles.GetProfiles();
_Texts[_TextNextPlayerNameT1].Text = profiles[_GameData.ProfileIDsTeam1[_GameData.Rounds[_SelectedField].SingerTeam1]].PlayerName; _Texts[_TextNextPlayerNameT1].Text = profiles[_GameData.ProfileIDsTeam1[_GameData.Rounds[_SelectedField].SingerTeam1]].PlayerName;
_Texts[_TextNextPlayerNameT2].Text = profiles[_GameData.ProfileIDsTeam2[_GameData.Rounds[_SelectedField].SingerTeam2]].PlayerName; _Texts[_TextNextPlayerNameT2].Text = profiles[_GameData.ProfileIDsTeam2[_GameData.Rounds[_SelectedField].SingerTeam2]].PlayerName;
_Statics[_StaticAvatarT1].Visible = true; _Statics[_StaticAvatarT1].Visible = true;
+2 -1
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@@ -27,6 +27,7 @@ using VocaluxeLib.Game;
using VocaluxeLib.Menu; using VocaluxeLib.Menu;
using VocaluxeLib.Menu.SongMenu; using VocaluxeLib.Menu.SongMenu;
using VocaluxeLib.Songs; using VocaluxeLib.Songs;
using VocaluxeLib.Profile;
namespace Vocaluxe.Base namespace Vocaluxe.Base
{ {
@@ -541,7 +542,7 @@ namespace Vocaluxe.Base
class CBprofiles : IProfiles class CBprofiles : IProfiles
{ {
public SProfile[] GetProfiles() public CProfile[] GetProfiles()
{ {
return CProfiles.Profiles; return CProfiles.Profiles;
} }
+38 -37
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@@ -24,16 +24,17 @@ using System.Text;
using System.Xml; using System.Xml;
using VocaluxeLib; using VocaluxeLib;
using VocaluxeLib.Game; using VocaluxeLib.Game;
using VocaluxeLib.Profile;
namespace Vocaluxe.Base namespace Vocaluxe.Base
{ {
static class CProfiles static class CProfiles
{ {
private static readonly XmlWriterSettings _Settings = new XmlWriterSettings(); private static readonly XmlWriterSettings _Settings = new XmlWriterSettings();
private static List<SProfile> _Profiles; private static List<CProfile> _Profiles;
private static readonly List<SAvatar> _Avatars = new List<SAvatar>(); private static readonly List<CAvatar> _Avatars = new List<CAvatar>();
public static SProfile[] Profiles public static CProfile[] Profiles
{ {
get { return _Profiles.ToArray(); } get { return _Profiles.ToArray(); }
} }
@@ -43,7 +44,7 @@ namespace Vocaluxe.Base
get { return _Profiles.Count; } get { return _Profiles.Count; }
} }
public static SAvatar[] Avatars public static CAvatar[] Avatars
{ {
get { return _Avatars.ToArray(); } get { return _Avatars.ToArray(); }
} }
@@ -65,7 +66,7 @@ namespace Vocaluxe.Base
public static string GetPlayerName(int profileID, int playerNum = 0) public static string GetPlayerName(int profileID, int playerNum = 0)
{ {
if (IsProfileIDValid(profileID)) if (ICProfileIDValid(profileID))
return _Profiles[profileID].PlayerName; return _Profiles[profileID].PlayerName;
string playerName = CLanguage.Translate("TR_SCREENNAMES_PLAYER"); string playerName = CLanguage.Translate("TR_SCREENNAMES_PLAYER");
if (playerNum > 0) if (playerNum > 0)
@@ -75,11 +76,11 @@ namespace Vocaluxe.Base
public static int NewProfile(string fileName = "") public static int NewProfile(string fileName = "")
{ {
SProfile profile = new SProfile CProfile profile = new CProfile
{ {
PlayerName = String.Empty, PlayerName = String.Empty,
Difficulty = EGameDifficulty.TR_CONFIG_EASY, Difficulty = EGameDifficulty.TR_CONFIG_EASY,
Avatar = new SAvatar(-1), Avatar = new CAvatar(-1),
GuestProfile = EOffOn.TR_CONFIG_OFF, GuestProfile = EOffOn.TR_CONFIG_OFF,
Active = EOffOn.TR_CONFIG_ON, Active = EOffOn.TR_CONFIG_ON,
ProfileFile = fileName != "" ? Path.Combine(CSettings.FolderProfiles, fileName) : String.Empty ProfileFile = fileName != "" ? Path.Combine(CSettings.FolderProfiles, fileName) : String.Empty
@@ -101,7 +102,7 @@ namespace Vocaluxe.Base
public static void LoadProfiles() public static void LoadProfiles()
{ {
_Profiles = new List<SProfile>(); _Profiles = new List<CProfile>();
List<string> files = new List<string>(); List<string> files = new List<string>();
files.AddRange(CHelper.ListFiles(CSettings.FolderProfiles, "*.xml", true, true)); files.AddRange(CHelper.ListFiles(CSettings.FolderProfiles, "*.xml", true, true));
@@ -132,7 +133,7 @@ namespace Vocaluxe.Base
if (tex.Index != -1) if (tex.Index != -1)
{ {
SAvatar avatar = new SAvatar {Texture = tex, FileName = Path.GetFileName(file)}; CAvatar avatar = new CAvatar(-1) {Texture = tex, FileName = Path.GetFileName(file)};
_Avatars.Add(avatar); _Avatars.Add(avatar);
} }
} }
@@ -140,10 +141,10 @@ namespace Vocaluxe.Base
public static string AddGetPlayerName(int profileID, char chr) public static string AddGetPlayerName(int profileID, char chr)
{ {
if (!IsProfileIDValid(profileID)) if (!ICProfileIDValid(profileID))
return String.Empty; return String.Empty;
SProfile profile = _Profiles[profileID]; CProfile profile = _Profiles[profileID];
profile.PlayerName += chr; profile.PlayerName += chr;
_Profiles[profileID] = profile; _Profiles[profileID] = profile;
@@ -152,10 +153,10 @@ namespace Vocaluxe.Base
public static string GetDeleteCharInPlayerName(int profileID) public static string GetDeleteCharInPlayerName(int profileID)
{ {
if (!IsProfileIDValid(profileID)) if (!ICProfileIDValid(profileID))
return String.Empty; return String.Empty;
SProfile profile = _Profiles[profileID]; CProfile profile = _Profiles[profileID];
if (profile.PlayerName != "") if (profile.PlayerName != "")
profile.PlayerName = profile.PlayerName.Remove(profile.PlayerName.Length - 1); profile.PlayerName = profile.PlayerName.Remove(profile.PlayerName.Length - 1);
_Profiles[profileID] = profile; _Profiles[profileID] = profile;
@@ -163,58 +164,58 @@ namespace Vocaluxe.Base
return profile.PlayerName; return profile.PlayerName;
} }
public static bool IsProfileIDValid(int profileID) public static bool ICProfileIDValid(int profileID)
{ {
return profileID >= 0 && profileID < _Profiles.Count; return profileID >= 0 && profileID < _Profiles.Count;
} }
public static EGameDifficulty GetDifficulty(int profileID) public static EGameDifficulty GetDifficulty(int profileID)
{ {
return IsProfileIDValid(profileID) ? _Profiles[profileID].Difficulty : EGameDifficulty.TR_CONFIG_NORMAL; return ICProfileIDValid(profileID) ? _Profiles[profileID].Difficulty : EGameDifficulty.TR_CONFIG_NORMAL;
} }
public static void SetDifficulty(int profileID, EGameDifficulty difficulty) public static void SetDifficulty(int profileID, EGameDifficulty difficulty)
{ {
if (!IsProfileIDValid(profileID)) if (!ICProfileIDValid(profileID))
return; return;
SProfile profile = _Profiles[profileID]; CProfile profile = _Profiles[profileID];
profile.Difficulty = difficulty; profile.Difficulty = difficulty;
_Profiles[profileID] = profile; _Profiles[profileID] = profile;
} }
public static EOffOn GetGuestProfile(int profileID) public static EOffOn GetGuestProfile(int profileID)
{ {
return IsProfileIDValid(profileID) ? _Profiles[profileID].GuestProfile : EOffOn.TR_CONFIG_OFF; return ICProfileIDValid(profileID) ? _Profiles[profileID].GuestProfile : EOffOn.TR_CONFIG_OFF;
} }
public static EOffOn GetActive(int profileID) public static EOffOn GetActive(int profileID)
{ {
return IsProfileIDValid(profileID) ? _Profiles[profileID].Active : EOffOn.TR_CONFIG_OFF; return ICProfileIDValid(profileID) ? _Profiles[profileID].Active : EOffOn.TR_CONFIG_OFF;
} }
public static void SetGuestProfile(int profileID, EOffOn option) public static void SetGuestProfile(int profileID, EOffOn option)
{ {
if (!IsProfileIDValid(profileID)) if (!ICProfileIDValid(profileID))
return; return;
SProfile profile = _Profiles[profileID]; CProfile profile = _Profiles[profileID];
profile.GuestProfile = option; profile.GuestProfile = option;
_Profiles[profileID] = profile; _Profiles[profileID] = profile;
} }
public static void SetActive(int profileID, EOffOn option) public static void SetActive(int profileID, EOffOn option)
{ {
if (!IsProfileIDValid(profileID)) if (!ICProfileIDValid(profileID))
return; return;
SProfile profile = _Profiles[profileID]; CProfile profile = _Profiles[profileID];
profile.Active = option; profile.Active = option;
_Profiles[profileID] = profile; _Profiles[profileID] = profile;
} }
public static bool IsGuestProfile(int profileID) public static bool IsGuestProfile(int profileID)
{ {
if (!IsProfileIDValid(profileID)) if (!ICProfileIDValid(profileID))
return true; // this will prevent from saving dummy profiles to highscore db return true; // this will prevent from saving dummy profiles to highscore db
return _Profiles[profileID].GuestProfile == EOffOn.TR_CONFIG_ON; return _Profiles[profileID].GuestProfile == EOffOn.TR_CONFIG_ON;
@@ -222,24 +223,24 @@ namespace Vocaluxe.Base
public static bool IsActive(int profileID) public static bool IsActive(int profileID)
{ {
if (!IsProfileIDValid(profileID)) if (!ICProfileIDValid(profileID))
return false; return false;
return _Profiles[profileID].Active == EOffOn.TR_CONFIG_ON; return _Profiles[profileID].Active == EOffOn.TR_CONFIG_ON;
} }
public static void SetAvatar(int profileID, int avatarNr) public static void SetAvatar(int profileID, int avatarNr)
{ {
if (!IsProfileIDValid(profileID) || avatarNr < 0 || avatarNr >= _Avatars.Count) if (!ICProfileIDValid(profileID) || avatarNr < 0 || avatarNr >= _Avatars.Count)
return; return;
SProfile profile = _Profiles[profileID]; CProfile profile = _Profiles[profileID];
profile.Avatar = _Avatars[avatarNr]; profile.Avatar = _Avatars[avatarNr];
_Profiles[profileID] = profile; _Profiles[profileID] = profile;
} }
public static int GetAvatarNr(int profileID) public static int GetAvatarNr(int profileID)
{ {
if (!IsProfileIDValid(profileID)) if (!ICProfileIDValid(profileID))
return 0; return 0;
for (int i = 0; i < _Avatars.Count; i++) for (int i = 0; i < _Avatars.Count; i++)
@@ -253,7 +254,7 @@ namespace Vocaluxe.Base
public static void DeleteProfile(int profileID) public static void DeleteProfile(int profileID)
{ {
if (!IsProfileIDValid(profileID)) if (!ICProfileIDValid(profileID))
return; return;
if (_Profiles[profileID].ProfileFile == "") if (_Profiles[profileID].ProfileFile == "")
return; return;
@@ -290,25 +291,25 @@ namespace Vocaluxe.Base
_Profiles.Sort(_CompareByPlayerName); _Profiles.Sort(_CompareByPlayerName);
} }
private static int _CompareByPlayerName(SProfile a, SProfile b) private static int _CompareByPlayerName(CProfile a, CProfile b)
{ {
return String.CompareOrdinal(a.PlayerName, b.PlayerName); return String.CompareOrdinal(a.PlayerName, b.PlayerName);
} }
#region private methods #region private methods
private static SAvatar _GetAvatar(string fileName) private static CAvatar _GetAvatar(string fileName)
{ {
foreach (SAvatar avatar in _Avatars) foreach (CAvatar avatar in _Avatars)
{ {
if (fileName == avatar.FileName) if (fileName == avatar.FileName)
return avatar; return avatar;
} }
return new SAvatar(-1); return new CAvatar(-1);
} }
private static void _SaveProfile(int profileID) private static void _SaveProfile(int profileID)
{ {
if (!IsProfileIDValid(profileID)) if (!ICProfileIDValid(profileID))
return; return;
if (_Profiles[profileID].ProfileFile == "") if (_Profiles[profileID].ProfileFile == "")
@@ -331,7 +332,7 @@ namespace Vocaluxe.Base
filename += i; filename += i;
} }
SProfile profile = _Profiles[profileID]; CProfile profile = _Profiles[profileID];
profile.ProfileFile = Path.Combine(CSettings.FolderProfiles, filename + ".xml"); profile.ProfileFile = Path.Combine(CSettings.FolderProfiles, filename + ".xml");
_Profiles[profileID] = profile; _Profiles[profileID] = profile;
} }
@@ -372,7 +373,7 @@ namespace Vocaluxe.Base
private static void _LoadProfile(string fileName) private static void _LoadProfile(string fileName)
{ {
SProfile profile = new SProfile {ProfileFile = Path.Combine(CSettings.FolderProfiles, fileName)}; CProfile profile = new CProfile {ProfileFile = Path.Combine(CSettings.FolderProfiles, fileName)};
CXMLReader xmlReader = CXMLReader.OpenFile(profile.ProfileFile); CXMLReader xmlReader = CXMLReader.OpenFile(profile.ProfileFile);
if (xmlReader == null) if (xmlReader == null)
@@ -386,7 +387,7 @@ namespace Vocaluxe.Base
profile.Difficulty = EGameDifficulty.TR_CONFIG_EASY; profile.Difficulty = EGameDifficulty.TR_CONFIG_EASY;
xmlReader.TryGetEnumValue("//root/Info/Difficulty", ref profile.Difficulty); xmlReader.TryGetEnumValue("//root/Info/Difficulty", ref profile.Difficulty);
profile.Avatar = new SAvatar(-1); profile.Avatar = new CAvatar(-1);
if (xmlReader.GetValue("//root/Info/Avatar", out value, value)) if (xmlReader.GetValue("//root/Info/Avatar", out value, value))
profile.Avatar = _GetAvatar(value); profile.Avatar = _GetAvatar(value);
+1 -1
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@@ -623,7 +623,7 @@ namespace Vocaluxe.Screens
for (int i = 0; i < CSettings.MaxNumPlayer; i++) for (int i = 0; i < CSettings.MaxNumPlayer; i++)
{ {
_Statics[_StaticPlayerAvatar[i]].Texture = CProfiles.IsProfileIDValid(CGame.Players[i].ProfileID) ? _Statics[_StaticPlayerAvatar[i]].Texture = CProfiles.ICProfileIDValid(CGame.Players[i].ProfileID) ?
CProfiles.Profiles[CGame.Players[i].ProfileID].Avatar.Texture : CProfiles.Profiles[CGame.Players[i].ProfileID].Avatar.Texture :
_OriginalPlayerAvatarTextures[i]; _OriginalPlayerAvatarTextures[i];
_Texts[_TextPlayer[i]].Text = CProfiles.GetPlayerName(CGame.Players[i].ProfileID, i + 1); _Texts[_TextPlayer[i]].Text = CProfiles.GetPlayerName(CGame.Players[i].ProfileID, i + 1);
+1 -1
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@@ -333,7 +333,7 @@ namespace Vocaluxe.Screens
_Statics[_StaticPointsBarBG[p, CGame.NumPlayer - 1]].Rect.Y - _Statics[_StaticPointsBarBG[p, CGame.NumPlayer - 1]].Rect.Y -
_Statics[_StaticPointsBar[p, CGame.NumPlayer - 1]].Rect.H; _Statics[_StaticPointsBar[p, CGame.NumPlayer - 1]].Rect.H;
} }
if (CProfiles.IsProfileIDValid(players[p].ProfileID)) if (CProfiles.ICProfileIDValid(players[p].ProfileID))
_Statics[_StaticAvatar[p, CGame.NumPlayer - 1]].Texture = CProfiles.Profiles[players[p].ProfileID].Avatar.Texture; _Statics[_StaticAvatar[p, CGame.NumPlayer - 1]].Texture = CProfiles.Profiles[players[p].ProfileID].Avatar.Texture;
} }
+2 -2
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@@ -1383,7 +1383,7 @@ namespace Vocaluxe.Screens
{ {
for (int i = 0; i < CGame.NumPlayer; i++) for (int i = 0; i < CGame.NumPlayer; i++)
{ {
if (CProfiles.IsProfileIDValid(CGame.Players[i].ProfileID)) if (CProfiles.ICProfileIDValid(CGame.Players[i].ProfileID))
_Statics[_StaticAvatars[i, CGame.NumPlayer - 1]].Texture = CProfiles.Profiles[CGame.Players[i].ProfileID].Avatar.Texture; _Statics[_StaticAvatars[i, CGame.NumPlayer - 1]].Texture = CProfiles.Profiles[CGame.Players[i].ProfileID].Avatar.Texture;
else else
_Statics[_StaticAvatars[i, CGame.NumPlayer - 1]].Visible = false; _Statics[_StaticAvatars[i, CGame.NumPlayer - 1]].Visible = false;
@@ -1394,7 +1394,7 @@ namespace Vocaluxe.Screens
{ {
for (int i = 0; i < CGame.NumPlayer; i++) for (int i = 0; i < CGame.NumPlayer; i++)
{ {
if (CProfiles.IsProfileIDValid(CGame.Players[i].ProfileID)) if (CProfiles.ICProfileIDValid(CGame.Players[i].ProfileID))
_Texts[_TextNames[i, CGame.NumPlayer - 1]].Text = CProfiles.Profiles[CGame.Players[i].ProfileID].PlayerName; _Texts[_TextNames[i, CGame.NumPlayer - 1]].Text = CProfiles.Profiles[CGame.Players[i].ProfileID].PlayerName;
else else
_Texts[_TextNames[i, CGame.NumPlayer - 1]].Visible = false; _Texts[_TextNames[i, CGame.NumPlayer - 1]].Visible = false;
+2 -1
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@@ -25,6 +25,7 @@ using VocaluxeLib;
using VocaluxeLib.Game; using VocaluxeLib.Game;
using VocaluxeLib.Menu.SongMenu; using VocaluxeLib.Menu.SongMenu;
using VocaluxeLib.PartyModes; using VocaluxeLib.PartyModes;
using VocaluxeLib.Profile;
using VocaluxeLib.Songs; using VocaluxeLib.Songs;
namespace VocaluxeLib.Menu namespace VocaluxeLib.Menu
@@ -236,7 +237,7 @@ namespace VocaluxeLib.Menu
public interface IProfiles public interface IProfiles
{ {
SProfile[] GetProfiles(); CProfile[] GetProfiles();
EGameDifficulty GetDifficulty(int profileID); EGameDifficulty GetDifficulty(int profileID);
string GetPlayerName(int profileID, int playerNum = 0); string GetPlayerName(int profileID, int playerNum = 0);
} }
+21
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@@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace VocaluxeLib.Profile
{
public class CAvatar
{
public string FileName;
public STexture Texture;
// ReSharper disable UnusedParameter.Local
public CAvatar(int dummy)
// ReSharper restore UnusedParameter.Local
{
FileName = String.Empty;
Texture = new STexture(-1);
}
}
}
+18
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@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace VocaluxeLib.Profile
{
public class CProfile
{
public string PlayerName;
public string ProfileFile;
public EGameDifficulty Difficulty;
public CAvatar Avatar;
public EOffOn GuestProfile;
public EOffOn Active;
}
}
-27
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@@ -211,33 +211,6 @@ namespace VocaluxeLib
} }
#endregion Inputs #endregion Inputs
#region Profiles
public struct SProfile
{
public string PlayerName;
public string ProfileFile;
public EGameDifficulty Difficulty;
public SAvatar Avatar;
public EOffOn GuestProfile;
public EOffOn Active;
}
public struct SAvatar
{
public string FileName;
public STexture Texture;
// ReSharper disable UnusedParameter.Local
public SAvatar(int dummy)
// ReSharper restore UnusedParameter.Local
{
FileName = String.Empty;
Texture = new STexture(-1);
}
}
#endregion Profiles
#region Game #region Game
public struct SPlayer public struct SPlayer
{ {
+2
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@@ -134,6 +134,8 @@
<Compile Include="Enums.cs" /> <Compile Include="Enums.cs" />
<Compile Include="Menu\IMenu.cs" /> <Compile Include="Menu\IMenu.cs" />
<Compile Include="Menu\IMenuElement.cs" /> <Compile Include="Menu\IMenuElement.cs" />
<Compile Include="Profile\CAvatar.cs" />
<Compile Include="Profile\CProfile.cs" />
<Compile Include="Songs\CNotes.cs" /> <Compile Include="Songs\CNotes.cs" />
<Compile Include="Menu\SingNotes\CSingNotes.cs" /> <Compile Include="Menu\SingNotes\CSingNotes.cs" />
<Compile Include="Menu\SingNotes\CSingNotesClassic.cs" /> <Compile Include="Menu\SingNotes\CSingNotesClassic.cs" />