Make CSettings contain only constant values to avoid accidental misuse. Everything changeable is in CConfig

This commit is contained in:
Flamefire committed 2014-03-19 19:54:55 +01:00
1 parent cd79704c00
commit eba5deba2b
30 files changed
+217 -243

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+3 -3
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@@ -710,7 +710,7 @@ namespace VocaluxeLib.Menu
public void Draw()
{
if (!Visible && CBase.Settings.GetGameState() != EGameState.EditTheme)
if (!Visible && CBase.Settings.GetProgramState() != EProgramState.EditTheme)
return;
CTexture texture = CBase.Theme.GetSkinTexture(_Theme.TextureName, _PartyModeID);
@@ -733,7 +733,7 @@ namespace VocaluxeLib.Menu
else
CBase.Drawing.DrawTexture(texture, Rect, Color);
if (_Selection > 0 || CBase.Settings.GetGameState() == EGameState.EditTheme)
if (_Selection > 0 || CBase.Settings.GetProgramState() == EProgramState.EditTheme)
{
if (_ArrowLeftSelected)
CBase.Drawing.DrawTexture(selTextureArrowLeft, RectArrowLeft, SelColorArrow);
@@ -741,7 +741,7 @@ namespace VocaluxeLib.Menu
CBase.Drawing.DrawTexture(textureArrowLeft, RectArrowLeft, ColorArrow);
}
if (_Selection < _ValueNames.Count - 1 || CBase.Settings.GetGameState() == EGameState.EditTheme)
if (_Selection < _ValueNames.Count - 1 || CBase.Settings.GetProgramState() == EProgramState.EditTheme)
{
if (_ArrowRightSelected)
CBase.Drawing.DrawTexture(selTextureArrowRight, RectArrowRight, SelColorArrow);